So I'm setting up a large Pitboss diplogame over at Apolyton. We currently have 16 players and are hoping to get up to 17 or 18. We want to play on an Earth map, and I can think of none better than Rhye's. However when thinking of how to balance the civs I keep coming back to the realization that Rhye's mod is very much connected with the map. Marshes, and late chopping of jungle, and increased ship movement, ability to build cities close to each other, etc. All these changes really make this map workable and accurate, so I'd like to incorporate them all into this game. I've tried using the regular RFC mod in Pitboss and can't get it to work. But I'm thinking if we stripped out all the python and other fancy bits from the code that it'd work. So I'm hoping for help in doing that. Just now I went in with a hacksaw and clumsily deleted the python folder, CvGameCoreDLL folder, and CvGameCoreDLL.dll. I was amazed that the mod loaded up fine and I was even able to load up a game without any errors. Once I got into the game though I got a "you have been defeated" message. I feel like my ham handed cuts were mostly effective and that I'm close to making this work. Any suggestions/help?