Sentinali
Chieftain
When Civ 3 first came out many people said, why can't my artillary bombardment destroy units. Then Sid and Co. gave in and allowed a Mod of lethal artillary. Now other people are complaining that this goes too far.
There are often two valid arguments;
1.) Bombardment almost never does the job by itself for dispersed ground forces (ie; mounted units and infantry). These units can hide/take cover ect.
2.) Bombing/ Artillary has historically been very sucessful at taking out large, slow moving targets in the open (ie; ships at sea and armour).
What I would like are some changes in the next patch that is, instead of "enabling lethal bombardment" option, I would like to see an flag added to each unit for "susceptibility to bombardment".
As I see it:
Units Immune to Lethal Bombardment:
All Foot (Infantry) Units
All Mounted Units
Units Susceptible to Lethal Bombardment
Mech Infantry
Tank
Modern Armor
All Naval Units (ex. Aegis Cruiser)
Comments welcome. If you agree with this schema please let me know and I will forward this on the Firaxis.
Sentinali.
There are often two valid arguments;
1.) Bombardment almost never does the job by itself for dispersed ground forces (ie; mounted units and infantry). These units can hide/take cover ect.
2.) Bombing/ Artillary has historically been very sucessful at taking out large, slow moving targets in the open (ie; ships at sea and armour).
What I would like are some changes in the next patch that is, instead of "enabling lethal bombardment" option, I would like to see an flag added to each unit for "susceptibility to bombardment".
As I see it:
Units Immune to Lethal Bombardment:
All Foot (Infantry) Units
All Mounted Units
Units Susceptible to Lethal Bombardment
Mech Infantry
Tank
Modern Armor
All Naval Units (ex. Aegis Cruiser)
Comments welcome. If you agree with this schema please let me know and I will forward this on the Firaxis.
Sentinali.