Patchy
Emperor
- Joined
- Jul 5, 2012
- Messages
- 1,350
The Immortal Empire of Man. For as long as anyone alive has known it has ruled over the vast continent under the iron fist of the Emperor. Now there are only tales of what came before it, tales of kingdoms of men, dwarves, and orcs. Legends of a time of heroes and adventure, legends of a time when one's fate could be held in your own hands.
That time, however, is over.
They say the Emperor came from the old homelands in the west, his glory had men flocking to him in droves. He formed an army with which to conquer the known world and from kingdom to kingdom he went undefeated, forcing all to bend knee and creating the Immortal Empire of Man.
Tyranny can only go unchecked for so long, and at the edges of society whispers of discontent have begun to form. For one reason or another you have gathered in Janishire and decided that you will take up arms against Emperor and end his long rule.
A spark of hope has been born.
---
Hey everyone, and welcome to the newest game in my vein of trying things that failed before. Hopefully this one will be as successful as the last two, this time inspiration is being taken from The Resistance by LH.
You are all PCs that will come together to form a rebellion with the end goal of taking down the Emperor. Good luck, you'll need it.
This AC will be run on the FATE rpg system, a system that nearly everyone here has some past experience with. If you are one of those people that does not have past experience then there are helpful summaries that can be found here, here, and here.
You can contact pretty much any of the regulars here if you have any more questions about it (or read the damn manual). We're using a +4 ladder this time, stunts, equipment, and a magic system.
Character Sheet:
Skill List
AC will be hosted here. But I suggest going to here if you want to talk to me. We won't be starting until next week.
That time, however, is over.
They say the Emperor came from the old homelands in the west, his glory had men flocking to him in droves. He formed an army with which to conquer the known world and from kingdom to kingdom he went undefeated, forcing all to bend knee and creating the Immortal Empire of Man.
Tyranny can only go unchecked for so long, and at the edges of society whispers of discontent have begun to form. For one reason or another you have gathered in Janishire and decided that you will take up arms against Emperor and end his long rule.
A spark of hope has been born.
---
Hey everyone, and welcome to the newest game in my vein of trying things that failed before. Hopefully this one will be as successful as the last two, this time inspiration is being taken from The Resistance by LH.
You are all PCs that will come together to form a rebellion with the end goal of taking down the Emperor. Good luck, you'll need it.
This AC will be run on the FATE rpg system, a system that nearly everyone here has some past experience with. If you are one of those people that does not have past experience then there are helpful summaries that can be found here, here, and here.
You can contact pretty much any of the regulars here if you have any more questions about it (or read the damn manual). We're using a +4 ladder this time, stunts, equipment, and a magic system.
Character Sheet:
Spoiler :
[b]Name:[/b]
[b]Gender:[/b]
[b]Age:[/b]
[b]Race:[/b]
[b]Description / Appearance:[/b]
[b]Personality & History:[/b]
[b]Refresh:[/b] 3
[b]Fate Points:[/b] 3
[b]Physical:[/b] 1[] 2[]
[b]Morale:[/b] 1[] 2[]
[b]Consequences:[/b]
Mild (2):
Moderate (4):
Severe (6):
[b]Aspects:[/b]
High Concept:
Trouble:
Aspect:
Aspect:
Aspect:
[b]Skills:[/b]
Great (+4):
Good (+3):
Fair (+2):
Average (+1):
[b]Stunts:[/b]
[b]Equipment:[/b] [weapon] (+1)
[b]Gender:[/b]
[b]Age:[/b]
[b]Race:[/b]
[b]Description / Appearance:[/b]
[b]Personality & History:[/b]
[b]Refresh:[/b] 3
[b]Fate Points:[/b] 3
[b]Physical:[/b] 1[] 2[]
[b]Morale:[/b] 1[] 2[]
[b]Consequences:[/b]
Mild (2):
Moderate (4):
Severe (6):
[b]Aspects:[/b]
High Concept:
Trouble:
Aspect:
Aspect:
Aspect:
[b]Skills:[/b]
Great (+4):
Good (+3):
Fair (+2):
Average (+1):
[b]Stunts:[/b]
[b]Equipment:[/b] [weapon] (+1)
Skill List
Spoiler :
Athletics - The Athletics skill represents your character’s general level of physical fitness and nimbleness.
Contacts - Contacts is the skill of knowing and making connections with people. Networking.
Crafts - Crafts is the skill of working with machinery, or in this game: making things in general.
Deceive - Deceive is the skill about lying to and misdirecting people.
Empathy - Empathy involves knowing and being able to spot changes in a person’s mood or bearing. It’s basically the emotional Notice skill.
Fight - The Fight skill covers all forms of close quarters combat. For its ranged counterpart, see Shoot.
Investigate - Investigate is the skill you use to find things out, it revolves around concentrated effort and in-depth scrutiny.
Lore - Knowledge is the skill of education and intelligence, a very flexible skill.
Notice - The Notice skill is a counterpart to Investigate, representing a character’s overall perception, ability to pick out details at a glance, and other powers of observation. It also effects your turn order like initiative.
Physique - The Physique skill is the counterpart to the Athletics skill in that it represents pure brute strength. Fair gives an extra physical slot and Great gives another one.
Provoke - Provoke is the skill about being a jackass at someone and eliciting negative emotional response from them
Rapport - The Rapport skill is all about making positive connections to people and eliciting positive emotion. It's the diplomacy skill.
Resources - Resources describes your character’s general level of material wealth in the game world and ability to apply it.
Ride - The Ride skill is all about how well you can handle a horse when riding on it.
Shoot - The counterpart to Fight, Shoot is the skill of using ranged weaponry, either in a conflict or on targets that don’t actively resist your attempts to shoot them (like a bull’s-eye or the broad side of a barn).
Stealth - The Stealth skill allows you to avoid detection, both when hiding in place and trying to move about unseen.
Vodun -The specific kind of magic used in this world. It should be noted that its use is illegal by the empire, but then again so is rebellion.
Will - The Will skill represents your character’s general level of mental fortitude. Fair gives an extra moral slot, and Great gives another one.
Contacts - Contacts is the skill of knowing and making connections with people. Networking.
Crafts - Crafts is the skill of working with machinery, or in this game: making things in general.
Deceive - Deceive is the skill about lying to and misdirecting people.
Empathy - Empathy involves knowing and being able to spot changes in a person’s mood or bearing. It’s basically the emotional Notice skill.
Fight - The Fight skill covers all forms of close quarters combat. For its ranged counterpart, see Shoot.
Investigate - Investigate is the skill you use to find things out, it revolves around concentrated effort and in-depth scrutiny.
Lore - Knowledge is the skill of education and intelligence, a very flexible skill.
Notice - The Notice skill is a counterpart to Investigate, representing a character’s overall perception, ability to pick out details at a glance, and other powers of observation. It also effects your turn order like initiative.
Physique - The Physique skill is the counterpart to the Athletics skill in that it represents pure brute strength. Fair gives an extra physical slot and Great gives another one.
Provoke - Provoke is the skill about being a jackass at someone and eliciting negative emotional response from them
Rapport - The Rapport skill is all about making positive connections to people and eliciting positive emotion. It's the diplomacy skill.
Resources - Resources describes your character’s general level of material wealth in the game world and ability to apply it.
Ride - The Ride skill is all about how well you can handle a horse when riding on it.
Shoot - The counterpart to Fight, Shoot is the skill of using ranged weaponry, either in a conflict or on targets that don’t actively resist your attempts to shoot them (like a bull’s-eye or the broad side of a barn).
Stealth - The Stealth skill allows you to avoid detection, both when hiding in place and trying to move about unseen.
Vodun -The specific kind of magic used in this world. It should be noted that its use is illegal by the empire, but then again so is rebellion.
Will - The Will skill represents your character’s general level of mental fortitude. Fair gives an extra moral slot, and Great gives another one.
AC will be hosted here. But I suggest going to here if you want to talk to me. We won't be starting until next week.