Since it has been a while since the last turnsession, I decided to have a small recap of plans, strategies and tips for the next turns.
CURRENT SAVE & SCREENSHOT (post #4)
Proposed Trades (support from 1990, thecommonnate and dutchfire)
Mayans: Sell Cow + Pig + Rice for Corn + Wine + 6 gpt
Vikings: Sell Rice for 5 gpt
England: Sell Bananas for 3 gpt
Incans: Sell Pigs for 3 gpt
Incans: Sell Feudalism (known by everyone else) for World Map + 180 gold.
Research
Education - Liberalism (support from dutchfire, Cyc)
Guilds (support from 1889)
Undecided (thecommonnate, Lord Civius)
We will have a new Great Person 7 turns from now, I suggest stopping the turnsession then. I think we shouldn't declare war on Babylon this session, and build up our troops some more.
Proposed war plan and troop builds by myself
Some other random thoughts:
We should try to trade for Optics, if we don't have to give up a monopoly tech or a major military tech. Certainly keep engineering to ourselves for now.
Try to stay friendly with Augustus, Churchill and Justinian.
Arkadia should focus purely on commerce.
Thoughts on workers:
Arete worker should cottage some empty grasslands after he's done with the plantation.
Arkadia should be cottaged all around.
The Santiago worker can cottage the workshop near seville next.
The seville worker can cottage Madrid's riversides, together with Madrid's workers, then they can put windmills on the hills.
The cordoba worker should build a road first, and then help out Madrid.
The New Giruvegan worker should farm the tile 2W of New Giruvegan.
Edorai worker should road and mine the iron.
The venice worker should cottage, and then mine the hills.
CURRENT SAVE & SCREENSHOT (post #4)
Proposed Trades (support from 1990, thecommonnate and dutchfire)
Mayans: Sell Cow + Pig + Rice for Corn + Wine + 6 gpt
Vikings: Sell Rice for 5 gpt
England: Sell Bananas for 3 gpt
Incans: Sell Pigs for 3 gpt
Incans: Sell Feudalism (known by everyone else) for World Map + 180 gold.
Research
Education - Liberalism (support from dutchfire, Cyc)
Guilds (support from 1889)
Undecided (thecommonnate, Lord Civius)
We will have a new Great Person 7 turns from now, I suggest stopping the turnsession then. I think we shouldn't declare war on Babylon this session, and build up our troops some more.
Proposed war plan and troop builds by myself
Some other random thoughts:
We should try to trade for Optics, if we don't have to give up a monopoly tech or a major military tech. Certainly keep engineering to ourselves for now.
Try to stay friendly with Augustus, Churchill and Justinian.
Arkadia should focus purely on commerce.
Thoughts on workers:
Arete worker should cottage some empty grasslands after he's done with the plantation.
Arkadia should be cottaged all around.
The Santiago worker can cottage the workshop near seville next.
The seville worker can cottage Madrid's riversides, together with Madrid's workers, then they can put windmills on the hills.
The cordoba worker should build a road first, and then help out Madrid.
The New Giruvegan worker should farm the tile 2W of New Giruvegan.
Edorai worker should road and mine the iron.
The venice worker should cottage, and then mine the hills.