Minou
King
- Joined
- Apr 19, 2013
- Messages
- 845
After playing the last Game of the Month, I had the thought that the flavor of Cultural Victory would be greatly improved if Civ sent no tourists while at war. During the game I realized it is worthwhile to declare war on any Civ which won't open borders even if they are way out of attacking range just to wait 10 turns, declare peace, and sign Open Borders for the 25% tourism bonus. They will always (at least in my experience) sell Open Borders the turn peace is signed and since being at war carries no tourism penalties (unless you had a trade route to them which will cancel), you gain net tourism in the long run. This is aside from the advantages of pillaging and conquering cities of course.
Why not reduce tourism to 0 during a war? Or, at least decreasing it by 75% to mirror some small level of illegal tourism by dissidents. The advantages:
From an immersion standpoint it makes lots of sense. It's not like the Allies and Axis were exchanging thousands of tourists during World War 2. It seems so weird in the game to see 500 tourists waiting in line to see the Pyramids while you are burning their capital.
So many victory types are reduced to modified Domination victories, at least if you are going for the fastest time. This change make peaceful play more balanced for Cultural Victory. Even if you still wanted to do some warmongering, it add some strategy in terms of judging when starting and ending a war is worth it relative to the tourism costs (probably very worth it early in the game and increasingly a net loss near the end).
Why not reduce tourism to 0 during a war? Or, at least decreasing it by 75% to mirror some small level of illegal tourism by dissidents. The advantages:
From an immersion standpoint it makes lots of sense. It's not like the Allies and Axis were exchanging thousands of tourists during World War 2. It seems so weird in the game to see 500 tourists waiting in line to see the Pyramids while you are burning their capital.
So many victory types are reduced to modified Domination victories, at least if you are going for the fastest time. This change make peaceful play more balanced for Cultural Victory. Even if you still wanted to do some warmongering, it add some strategy in terms of judging when starting and ending a war is worth it relative to the tourism costs (probably very worth it early in the game and increasingly a net loss near the end).