A Thousand Ages of Gold RFC India 900BC-1800AD download svn repository I started working on this a couple of weeks ago and found I couldn't stop: To me, if there's a part of the world that deserves it's own RFC mod, it's definitely India. I have been interested in history, especially older history, since I was a child, but India had always been something of a blank spot. So many times the historical atlas would just say "many small kingdoms" or something like that. There was the striking figure of Asoka, the brilliance of the Gupta golden age, and a distinct shortage of the detailed documents and archaeological finds which were illuminting contemporary Mediterranean civilization so vividly. I got curious while playing the Sword of Islam (I was so disappointed when I came to the edge of the map just at the start of the Ganges plain!) and then I was forced to actually do some research while working on RFC Classical World. Attempting to learn about ancient India can provide more questions than answers. Is Varanasi really thousands of years older than Jericho or Catal Huyuk? Were the Harrapans speakers of a Dravidian language and were they related to the Elamites and maybe also the Georgians and Basques? Did the Mahabharata war take place and was it a struggle between invading Aryans and defending Dravidians? Will we ever know? The first decision I made when starting to think about this project was that there would be an abundance of civs. I went through the online historical atlas and wrote down every civ that appeared. That gave me over 50. Then I decided to move the start date back to Vedic times and added 12 of the Mahajanapanda kingdoms that occupied the Indo-Gangetic plain then. Closely following on the first decision were two others: no unique units, buildings or powers and no unique victory conditions. This may seem like a great loss but I can't see any way around it. There are well over 60 civs and many of them are very obscure. To compensate I have reintroduced leader traits and written a flexible set of victory conditions with more than one path to success. There are a number of goals divided into four catergories: military, religious, cultural/scientific and gold. The player must achieve one goal per catergory to win. This can be expanded and adapted as the mod progresses, including the possibility of making all the goals harder but granting victory with any three catergories fulfilled for even more flexibility. These are the victory conditions as they stand now: Spoiler : 1. Capture 25 cities OR vassalize 3 rivals OR produce 5 Great Generals, all while never losing any cities 2. Become a saint OR found a religion 3. Control a legendary city OR be the first to discover 4 techs OR build at least 2 wonders 4. Acquire 25,000 gold and have the most gold in India The current version allows playing as all civs up to 200BC, a total of 21 civs. the tech tree is finished up to roughly that point. I'm going to try to flesh out the ancient era with some more buildings and wonders. Hinduism, Jainism and Buddhism are all unfounded at the start of the scenario. Religion "founding" is obviously taken rather loosely here, but a case can be made for each. Hinduism requires only one tech and is usually founded by turn 15 or so. This represents the transition from what is generally called "Vedism" to what is generally called "Brahmanism". It is frequently founded in Varanasi, due to a dye providing commerce to that city from the first turn. Mahavira, the 24th and last Tirthankara or prophet/teacher of Jainism, was a contemporary of Gautama Buddha and was the great reformer and popularizer of his religion. In this mod Jainism and Buddhism are founded by two different techs, identical in cost and prerequisites, two techs after the Hinduism tech. So far religious buildings are not identical from religion to religion, but they all have equivalent shrines. In the auto-plays I have run up to the Nanda spawn (450BC) all three religions are present nearly every time. To aid the early spread of Hinduism to each of the starting civs, researching Priesthood (the Hinduism founding tech) will spread the religion to your capital if it is already founded. Civics are a bit of a work in progress and not many of them are available in this scenario. There are two catergories of religious civics, one for religious organization and one for religious tolerance. Settlers require a tech that may not be reachable before the time limit due to other tech priorities but many barb cities spawn on the first turn so there is opportunity for expansion through conquest. If you move any of your units on the first turn it is possible to interrupt the city spawning so for now its best to sit tight for one turn. Other barb cities continue to spawn at scripted times and places. There will be corporations, representing foreign merchants (Greeks, Romans, Arabs, Silk Road etc). Each will generate commerce based on resources and will give access to a foreign resource. The first of them start showing up after this starting scenario. Stability and Piety are both included. Stability is so far unchanged and seems to be generating good results but Piety is in the process of being modified to suit the different levels of religious tolerance. Leaderheads are static. Some are much better than others. Flags are generic horizontal stripes in the civs colors. The map is 60x80. Big enough but not huge. This is not carved in stone, but here is the civ list I am working with: Spoiler : Playable civs: CIV START DATE HOME PROVINCE CAPITAL LEADER RELIGION LANGUAGE Kashi 800bc Kashi Varanasi Brihadratha Sanskrit Magadha 800bc Magadha Rajaghiri Bimbisara Sanskrit Vrijji 800bc Vrijji Vaishali Vishal Sanskrit Kosala 800bc Kosala Sravasti Sahadeva Sanskrit Panchala 800bc Panchala Kannauj Drupada Sanskrit Malla 800bc Malla Kampilya Sastipal Sanskrit Vatsa 800bc Vatsa Kausambi Udayana Sanskrit Surasena 800bc Surasena Mathura Avantiputra Sanskrit Avanti 800bc Avanti Ujayani Pradyota Sanskrit Kuru 800bc Kuru Hasthinapura Shantanu Sanskrit Matsya 800bc Matsya Viratanagara Virata Sanskrit Gandhara 800bc Gandhara Takshashila Pushkarasakti Sanskrit Nandas 450bc Magadha Patna Mahapadna Hindu Sanskrit Anuradhapura 370bc Sri Lanka Anuradhapura Pandukadhaya Buddhist Sinhala Mauryans 325bc Magadha Patna Asoka Buddhist Sanskrit Cholas 300bc Tamil Nadu Killivalavan Thiruvarur Hindu Tamil Kalinga 300bc Kalinga Singhapura Kharavela Jain Telugu? Satavahanas 230bc Maharashtra Amaravati Satakarni Hindu Telugu Indo-Greeks 220bc Gandhara Taxila Menander Hellenic Greek Pandyans 200bc Tamil Nadu Madurai Nedunj Hindu Tamil Cheras 200bc Kerala Vanchi Senguttuvan Hindu Tamil Sungas 180bc Magadha Patna Pusyamitra Hindu Sanskrit Sakas 90bc Sindh Pattala Atheas Hindu Kushans 50ad Gandhara Kabul Kanishka Buddhist Pallavas 210ad Tamil Nadu Kanchi Simhavishnu Hinduism Tamil Kalabhras 210ad Tamil Nadu Kaveripattinam Tiraiyan Buddhist Tamil Chutu 210ad Karnataka Banavasi Chutukulananda Vakatakas 230ad Maharashtra Vatsagulma Pravarasena Hindu Sanskrit Guptas 320ad Magadha Patna Chandragupta Hindu Sanskrit Gangas 350ad Karnataka Kolar Konganivarma Jain Kannanda Kamarupa 360ad Assam Pragjyotishpur Pushya Varman Hindu Sanskrit Kadamba 340ad Karnataka Banavasi Mayurasharma Hindu Kannanda Hephthalites 460ad Gandhara Sialkot Mihirakula Buddhist Sindh (Rai dyn) 490ad Sindh Alor Chach Hindu Nepal 500ad Nepal ??? Chalukyas 530ad Karnataka? Badami Pulakesi Hindu Kannanda Kasmir 570ad Kasmir Srinagar Lalitaditya Buddhist Harsha 570ad Kannauj Kannauj Harsha Buddhist Pratiharas 570ad Malwa Ujjain Nagabhata Hindu Sanskrit Maitrakas 570ad Gujurat Vallabhi Bhatarka Hindu Tibet 620ad Tibet Lhasa Songsten Gampo Buddhist Ajmer 750ad Rajputana Ajmer Prithviraj Hindu Rashstrakuta 760ad Karnataka Manyakheta Dantidurga Hindu Kannanda Palas 760ad Bengal Gaur Devapala Buddhist Pali Malwa 800ad Malwa Dhar Bhoja Hindu Later Cholas 850ad Tamil Nadu Thanjavur Rajendra Hindu Tamil Gujurat 940ad Gujurat Anhilwara Sidhraj Hindu Ghaznavids 960ad Afghanistan Ghazni Mahmoud Muslim Eastern Chalukyas 980ad Karnataka? Badami Hindu Kannanda Sindh 1010ad Sindh Mansura Dodo Muslim Bengal(Sena dyn) 1070ad Bengal Nabadwip Keshab Hindu Hoysala 1110ad Karnataka Halebidu Nripa Kama Hindu Kannanda Ghorids 1150ad Gandhara Kabul Muslim Kakatiya 1170ad Andhra Orugallu Rudradeva Hindu Telugu Delhi 1200ad Uttar Delhi Muslim Kamata 1230ad Assam Gosanimari* Bengal Sultanate 1340ad Bengal Calcutta Muslim Vijayanagara 1340ad Karnataka Vijayanagara Hindu Bahmanis 1350ad Karnataka Ahsenabad Muslim Later Pandyans 1250ad Tamil Nadu Madurai Jatavarman Hindu Tamil Bijapur 1490ad Karnataka Bijapur Muslim Ahmadnagar 1500ad Maharashtra Ahmadnagar Muslim Mughals 1520ad Uttar Agra Muslim Golkonda 1520ad Andhra Golkonda Mysore 1560ad Karnataka Mysore Marathas 1680ad Maharashtra Hindu Duranni 1750ad Afghanistan Kabul Muslim Non-playable civs Achaemenids 530bc Macedonians/Seleucids 330bc Parthians 140bc Sassanids 230ad Arabs 660ad Mongols 1220ad Timurids 1340ad Safavids 1500ad Portuguese 1510ad British 1640ad French 1680ad There are four Wonders buildable in the early game representing four of the great epics of ancient India: the Vedas, the Upanishads, the Mahabharata and the Ramayana. They all boost either great people or great general production and have other effects. They can only be built by great people. (prophet for the Vedas, prophet or scientist for the Upanishads, prophet or artist for the other two, although only prophets will probably be available early). Each also requires a tech. The Nandas spawn at Pataliputra in 450BC with a large army, destroying the Magadhan and Vrijjian capitals if they are AI and flipping the provinces of Magadha, Vrijji and Kashi. The Achaemenids invade the provinces of Sindh, Gandhara and Arachosia around 530BC. Some notes on the starting situations of the civs: Spoiler : Kashi: you should be able to found Hinduism if you want to. Varanasi is one of the best cities on the map and you start with the city already founded with 2 population. you only start with one spearman though so you can't take any barb cities right away without extreme risk. the province of Kashi is in the Nandas core but since there is only room for one city and it is your capital it will not flip. Magadha: two barb cities to take and room to expand south. the Nanadas will steal your core (but not your capital) so you have to plan for that. Kosala, Kuru, Vrijji: all north of the valley in the Himalayan foothills. less cramped than the valley civs. Vrijji is also in the Nandas core. Panchala, Malla, Vatsa: central valley. very cramped, especially Malla. Panchala has horses. Surasena: centred on Mathura. room to expand north and west and access to horses. Matsya: Rajastan area. not cramped, lacks food. can expand to Punjab and Sindh but then must deal with the Persians. Avanti: Malwa area. not cramped. room expand south and west. far from the Nandas. Gandhara: lots of room but you must deal with Persia. (just build and tech defensively and you should survive ie walls and archers). very far from the Nandas. I intend to try to get this complete quickly. The lack of unique assets means that this is possible. So far I am up to the Satavahanas and balance seems quite reasonable. The Nandas and Mauryans don't reach their historical extent but they do control the Ganges plain and become the most powerful civs. Thanks go primarily to Rhye for the RFC idea, embryodead for refining the engine to its current highly evolved state and Bakuel for all the unit art, without which I wouldn't have attempted this.