Imo Polynesia is quite the same here, they want to settle on coast with a lot of fish/atolls around and as many coasttiles as possible. Sure, to max out the UI you have to be more calculating, but so novel, I dont know.
Ehem. I think you need to play Polynesia a bit more:
https://forums.civfanatics.com/threads/polynesia.542220/page-4#post-14454980
Moving your cities inland so you can fit more moais change the game quite a bit. Specially for a seafaring civ.Okay I didnt explain myself clearly enough, I never said that the UI of Polynesia is weak, in fact it is a candidate to be the strongest UI.
But I didnt bring up the comparison between those terrain featured civs like Inca, Songhai, Iroquois and Polynesia. I just think the usage of mountains is more unique then those UI or better other terrains, which can be used by everyone, while mountains are quite only usefull for Incas and mountain tiles in lategame dont have to hide behind most other (improved) tiles ...
@crdvis16 you should make one of these lists for us when the 4UC modmod comes out
I don't think any civ with an UI can be anything less than tier 3 or at the very least 4 as they'll change how you place your cities if you want 1/2 more UIs, so Shoshone should be tier 3, especially since you get recon unit ruin flexibility too. Besides that the list is mostly okay.
Japan is tier 2 for me, I do everything exactly the same way as with other civs except I focus Walls/Barracks more. If you fight a war, you want to level up your units and keep them alive anyway, though I will often purposefully sudoku or gift a new unit that got a bad Dojo promotion. If something provides a Great General or Admiral, it becomes very important as it also provides half of GWAM, it makes the Faith benefit of Authority/Imperialism not be bad and the synergy between everything in this civ is awesome, but it's not tier 1 material.
Instead, Denmark is a clear tier 1, you want to fight on pillaged tiles and where I'd find pillaging not worth all that annoying repair of tiles, here it's always worth it. Unlike any other warfare guy in the game, Harald can benefit from keeping his prey alive and relatively healthy so it repairs the tiles for you to plunder again. One game I destroyed the only two civs on my continent too early in medieval, which was foolish as I had no tiles to pillage and the benefit of getting bad cities wasn't better than the yields I'd get from pillaging. Not stealing enemy Workers and even going out of your way so they are free to run away from your troops might be worth it so as soon as peace time is over, most of his tiles are up again quicker so you beat his new army up and pillage everything again. Under the dictionary definition of "unique warmongerer", there's a picture of Harald Bluetooth pillaging your quarry and about to do the same to two nearby farms all in one turn.
Egypt is not particularly unique, the Great Artifact is basically free yields to the UB. Nothing special. Tier 3..
Okay I didnt explain myself clearly enough, I never said that the UI of Polynesia is weak, in fact it is a candidate to be the strongest UI.
But I didnt bring up the comparison between those terrain featured civs like Inca, Songhai, Iroquois and Polynesia. I just think the usage of mountains is more unique then those UI or better other terrains, which can be used by everyone, while mountains are quite only usefull for Incas and mountain tiles in lategame dont have to hide behind most other (improved) tiles ...
I believe Tradition and Rationalism both have some golden age synergy, as does Freedom and Autocracy. Though Tradition->Artistry->Rationalism->Freedom is probably pretty normal for a peaceful-ish culture victory. Alright, I give- Brazil should be tier2.
My counterargument would be that it just isn't that difficult to keep permanenet WLTKD going for a normal civ, and its worth doing for a normal civ as wellI think that's the wrong reason to drop a tier. Again, Brazil isn't about staying in a permanent Golden Age, it cares more about a permanent WLTKD. Notably, Brazil does really well with Industry, since the gold efficiency of the tree does a lot coupled with the extra gold that the civ gets from all of its uniques, UU included. The Great Merchant from faith even helps keeping the Carnival going. Progress - Artistry - Industry - Order is perfectly fine with Brazil for a cultural victory that also wants a solid economy, as the civ's extra tourism isn't tied to specialists and great people, but to happiness and infrastructure.
My counterargument would be that it just isn't that difficult to keep permanenet WLTKD going for a normal civ, and its worth doing for a normal civ as well