A Tribute to the 20th Anniversary of Civilization 4 - A Casual Player's Tour of Earth 18

If playing an Earth map, I almost never take vassals unless they're microscopically small and have only an empire of little island dots that I can't otherwise be bothered taking over. This is because I want my culture on the land and their cities for population to hasten domination wins. Otherwise fighting the AI on another continent is a chore. If you play as anyone in the Americas, you'll either have to settle for a non-military victory condition or invade the old world. I suggest Africa, usually.
 
You can save some time by running wealth in all distant cities. Some cities are too far away to be useful. Just whip cavalry in cities near the ai. Consider navy for Japan and English. 2 galleons should be ample for each.

Vassals were a mistake.
 
Game 1 Session 32 T321 1505AD - The Chinese Capitulate

We combined two Sessions into one report. At this stage, we can dispense with the building spam report, because we are just grinding towards a victory condition. It is entirely possible we blew our chance at a Domination victory - or just delayed it.

Regarding the music, I am now using a soundtrack combining Victoria and Hearts of Iron.

T309 German revolt in Helsinki. We believe this is a theme until is succeeds. Ironically, it is defended only by a single Mace.
T311 We discovered that the Earth is indeed round. Is there an equivalent bonus for proving the Earth is flat?
We recaptured Uzbek. We are mostly secure in the south.
Spoiler :

T311 Uzbek.JPG



T312 We got yet another Engineer. We are not sure what we are saving them for.
T314 RIP Workers as a Mongol Catapult ripped across the border. We were careless.
T316 We founded Mining Incorporated in Zara. We are exchanging 24g for 12h.
We also captured Guangzhou.
Spoiler :

T316 Guang.JPG



T317 We captured Chengdu. This secures most of the Korean Peninsula.
Spoiler :

T317 Chengdu.JPG



T318 We moved some units back to take care of the Mongol incursion. We captured Tiflis and Tabriz.
T319 Helsinki revolted again. We might even consider gifting it back to the Germans.
We also captured Xian.
Spoiler :

T319 Xian.JPG



T320 Khan switched sides. They renounced Qin and capitulated to us.
T321 We captured Ning-Hsia and Shangdong and capitulated the Chinese.
Spoiler :

T321 Ning.JPG


T321 Shangdong.JPG



Technology:
T312 Constitution 200x27 = 5400 from India for Education 4860 +1505g. We probably should have negotiated a two technology trade.
T314 Railroad 450x27 = 12150. We are starting to pick up some really expensive technology now.
T316 Corporation 160x27 = 4320.

Now we need to pursue a victory condition and close this out. Our options are:
1. Domination. It's another 10%.
2. Conquest. We need Japan, England, and the New World.
3. Religion. We have to start spreading our religion again.
4. Space. We consolidate our gains and work on tech.
 

Attachments

Take out remaining Mongol cities.
Build 10-15 settlers. Settle South America if needed.
Galleons for English and Japan. See which is quickest.Consider razing if over 8 turns revolt.
Cities in revolt could add 2-3%. Run culture slider once new cities settled.
Job done.
 
Game 1 Session 34 T345 1625AD - The New World

Oops. I missed some of the comments while typing. We are slowly getting there. Given that we are taking a very long time to grind out that last 6% of land area, the vassals were a mistake.

The War Weariness suddenly disappeared once we ended the war with the Mongols and the Chinese. The war against the Japanese has not yet been active.

T322 Revolt in Helsinki. This is an ongoing theme.
T324 Crab Cakes event. This got us 79g.
T325 43g went back as we rebuilt a theater burned down.
T326 Yet another revolt in Helsinki. We are trying to move troops in.
T328 We got the Running with the Bulls event in Madrid. How cool is that?!
Spoiler :

T328 Bulls.JPG



T331 Helsinki revolted again.
T332 We got a Great Prophet.
T333 Great Scientist + Great Merchant got us a second Golden Age. This one will be for 15 Turns.
T337 Two more Great Scientists.
T340 Great Spy.
We founded Alexandria in the New World.
Spoiler :

T340 Alexandria.JPG



T341 Mongol revolt in Karakorum. We tried moving in more troops.
T342 Great General from Fascism. We now have three surplus.
T343 Statue of Liberty in Paris.
Spoiler :

T343 Statue.JPG



T345 We founded Pi-Ramesses.
Spoiler :

T345 PiRamesses.JPG



Technology:
T322 Astronomy from India for Printing Press and Liberalism.
T323 Assembly Line 13500
T328 Combustion 9720. We need Scientific Method for Oil.
T330 Democracy 7560
T333 Scientific Method 6480.
T337 Physics 10800
T340 Communism 7560
T342 Fascism 6480
T345 Biology 9720

Here is a big picture of the world.
Spoiler :

T345 World.JPG



If South America does not put us over, then North America will. It might take us a while, but we will try to close this one out as fast as we can.

Does anybody have ideas on how India will work? I will take a look around their land and see what they have. The best play might be some way to take out Persia early and repeat the play for Mesopotamia. Another might be to beat China to Indonesia and Australia. We do not know if the Great Lighthouse is a prospect, because there are so many technologies that we need.
 

Attachments

It took me the entire evening to play out. It does not help that every move or button press has a 1500ms lag. It might be a performance issue. This might be why the advice I was getting was to switch everything to research and play out the ending.

We will post a last session report and summary.

This is a Turn 364 Domination Victory for 279903.
Spoiler :

T273 Domination.JPG



How did everybody else do?

I saw over 80 views on the original save and the Turn 72 save seemed to be very popular as well.

Regarding India, I have two thoughts so far...
Spoiler :

If we are going for the Great Lighthouse, then we need some kind of plan right from the start. We are competing against France and China. The problem is we need all of the tech and we need Iron Working.

We can settle the Elephant to the south to gain a little extra production speed at the cost of 2 health. Our second city would be another Elephant about 3 tiles to the southeast. We can try to skip the following tech:
Polytheism
Monotheism
Meditation
Priesthood
Archery

Getting to Iron Working would require some kind of economy. So we would need Pottery and Writing.

2. The only other alternative I see is we skip all of the early Wonders and focus on finding cities.

3. We hatch a cheesy plan to take out Persia early and play Mesopotamia again.
 
Most regulars here would not play at epic speed. Whilst it should make the game much easier it add an extra 50% more turns to the game.

It should actually make the window for war chariots much bigger too.

Wealth and research are standard builds at higher levels as it speeds up techs. Less time building pointless buildings for the sake of it.

India's starting land is rubbish. Which means i am warrior rushing persians if i can.

What system are you running the game on. Memory is key you need at least 8-16gb of ram.
 
What system are you running the game on. Memory is key you need at least 8-16gb of ram.
It took me the entire evening to play out. It does not help that every move or button press has a 1500ms lag. It might be a performance issue. This might be why the advice I was getting was to switch everything to research and play out the ending.

I have heard that the BUG mod also causes a lot of late-game lag. I don't use it, but I've heard of others uninstalling it because of that factor. Not sure what their RAM situation was.
 
I have heard that the BUG mod also causes a lot of late-game lag. I don't use it, but I've heard of others uninstalling it because of that factor. Not sure what their RAM situation was.

Nice signature, by the way! :lol:

That might be doing it, because it might have to process a bunch of information once there are lots of cities, units, and AI to process. For the case of the last one, then running a late game with 34 AI would be terrible.

If there is anything better than a Plains Cow, then it would be a Flood Plains Cow. You can find that on the Ice Age Map. I also thought about modifying the Earth 18 map to give Mali a couple Flood Plains Gold Mines.

Most regulars here would not play at epic speed. Whilst it should make the game much easier it add an extra 50% more turns to the game.

It should actually make the window for war chariots much bigger too.

Wealth and research are standard builds at higher levels as it speeds up techs. Less time building pointless buildings for the sake of it.

India's starting land is rubbish. Which means i am warrior rushing persians if i can.

I am likely out of date. I thought epic speed was popular. I saw one guy on youtube who likes to play on marathon, but that might be yet another game.

We have several goofy settings going on.

War Chariots were relevant for a very long time. They are very powerful. I was just comparing them to the Persian Immortal Chariot. If I remember the Egyptian War Chariot correctly, they are same price, get +1 strength and immunity to first strikes. Based on that, I would guess they are almost always superior.

Warrior Rush - I might try to avoid that. However, if we are doing this in Europe, then not doing this in India would be a double standard.
 
Nice signature, by the way! :lol:

That might be doing it, because it might have to process a bunch of information once there are lots of cities, units, and AI to process. For the case of the last one, then running a late game with 34 AI would be terrible.

If there is anything better than a Plains Cow, then it would be a Flood Plains Cow. You can find that on the Ice Age Map. I also thought about modifying the Earth 18 map to give Mali a couple Flood Plains Gold Mines.

Thank you!

Sullla doesn't use the BUG mod for that stated reason as well, I believe. Your mileage may vary. Not sure if you can just uninstall it once you're done with the game to test to see how long the turns are regarding in-between waiting time.

Or....you could always play another round of Earth18!
 
Thank you!

Sullla doesn't use the BUG mod for that stated reason as well, I believe. Your mileage may vary. Not sure if you can just uninstall it once you're done with the game to test to see how long the turns are regarding in-between waiting time.

Or....you could always play another round of Earth18!

It would not be too confusing if I post it right in this thread, I hope. I am trying to save my spam for my own thread. I can make an index. But I won't post another game until I finish reporting and that should not take too long. Then I might take a day or so of rest. This is putting my pace at about 3 weeks per game. It might get faster. It might get slower.

Next in order is India. We have one opinion on this thread that their start is terrible. I believe this is because:
1. There is lots of Jungle.
2. We have no Copper.
3. We have no Horse. This means we have no units. We can only build Archers.
4. We start next to Persia. They become a superpower.
5. Persia has Immortal Chariots. We have no answer to that. They will eat our Archers.
6. We also compete with China for land. China becomes the superpower.
7. The land we compete with China for is terrible.
8. We have no Stone or Marble.

What is your insight on the India start?
 
It would not be too confusing if I post it right in this thread, I hope. I am trying to save my spam for my own thread. I can make an index. But I won't post another game until I finish reporting and that should not take too long. Then I might take a day or so of rest. This is putting my pace at about 3 weeks per game. It might get faster. It might get slower.

Next in order is India. We have one opinion on this thread that their start is terrible. I believe this is because:
1. There is lots of Jungle.
2. We have no Copper.
3. We have no Horse. This means we have no units. We can only build Archers.
4. We start next to Persia. They become a superpower.
5. Persia has Immortal Chariots. We have no answer to that. They will eat our Archers.
6. We also compete with China for land. China becomes the superpower.
7. The land we compete with China for is terrible.
8. We have no Stone or Marble.

What is your insight on the India start?

I've played India a few times. However, I play a lot more 1000AD (BtS version) over Earth18. Still, I have done both. I'd say that my favorite India strat is to focus on making strong friends with Persia (for flank protection), cottaging India (due to lack of precious metals income), research (start with Agri/AH though), beeline to IW after base techs, and settle as far into China as possible before backfilling SE Asia. Then you can crush China ASAP with elephants, which they don't have access to, and use Chinese and Mongolian lands as a base for development and researching other techs. All of Asia will be open to you easily. Those two AIs are terrible at teching. You'll beat them down with elephants before they can build defenses that would slow the process down too much so long as you've been focusing on beakers and keeping peace with Persia.

Also, India starts with a plains-cow capital. Their start is marvelous.
 
I've played India a few times. However, I play a lot more 1000AD (BtS version) over Earth18. Still, I have done both. I'd say that my favorite India strat is to focus on making strong friends with Persia (for flank protection), cottaging India (due to lack of precious metals income), research (start with Agri/AH though), beeline to IW after base techs, and settle as far into China as possible before backfilling SE Asia. Then you can crush China ASAP with elephants, which they don't have access to, and use Chinese and Mongolian lands as a base for development and researching other techs. All of Asia will be open to you easily. Those two AIs are terrible at teching. You'll beat them down with elephants before they can build defenses that would slow the process down too much so long as you've been focusing on beakers and keeping peace with Persia.

Also, India starts with a plains-cow capital. Their start is marvelous.

I think you mean Plains Cow in the starting ring, whether I settle in place or settle the Plains Elephant. What happens if I put a city on a Plains Cow?

I asked you this before. Have you played Egypt on Ice Age Earth? I should dig up a picture, but not too far from their start is a Flood Plains Cow. I cannot imagine how big that tile would be.

I should be able to post a finale tonight.
 
I think you mean Plains Cow in the starting ring, whether I settle in place or settle the Plains Elephant. What happens if I put a city on a Plains Cow?

I asked you this before. Have you played Egypt on Ice Age Earth? I should dig up a picture, but not too far from their start is a Flood Plains Cow. I cannot imagine how big that tile would be.

I should be able to post a finale tonight.

Yes, it's in the capital's starting ring. Nothing happens when you plant on the plains-cow tile besides getting instant access to the resource without needing to improve the tile, but it's like that for any resource.

I have not played Egypt on Ice Age Earth.

Good luck with your finale!
 
Game 1 Session 33 T364 - The Finale

T347 We had an archaeology find in the Mongolian Desert worth 1822 research. This is handy!
T348 marked the end of our Second Golden Age.
We built the Pentagon in Madrid and founded Sid's Sushi in Zara.
T349 we founded Giza and busted onto Honshu.
Spoiler :


T348 Honshu.JPG



T351 We got a Great Merchant. We were waiting for this to start a Third Golden Age.
Great Scientist + Great Engineer + Great Artist = Third Golden Age.
We were somewhat saddened to lose our Great Artist, because those are normally hard for us to come by.
We captured Chinook in the middle of South America, but lost a single Cavalry at 98%.

T353 The Aztecs decided to get into the End of World Action. I will have everybody know that we coincidentally chose the Civ 4 Colonization Soundtrack for this Session.
Spoiler :
T353 Aztec War.JPG



This was also the same turn we finished off Toku. The Aztecs presented us with a different problem in South America. Can we save Alexandria?
Spoiler :

T353 Alexandria.JPG



Now with such a disparity and mismatch in technology and overall military power, it would be very embarrassing to lose a city in the first round. All we had to do was leave a single unit behind, not on exploration duty. However, we are not without tricks. We switched to Democracy and bought and Infantry unit to defend. This was a 945g mistake.

T354 We got the Ice Sculpture Event and that bought us a new Great Artist!
Meanwhile the Aztecs continue to give us trouble. Here they come with 5 Galleons and 20 Jaguar Warriors to counter invade Spain!
Spoiler :

T354 Fleet.JPG



T355 The Infantry, along with a bunch of Cavalry, shut down the Aztec incursion of Alexandria.
T356 Moscow built the Kremlin. We are quite a bit late compared to the historic date.
T357 We established a beach head on the American West Coast.
Spoiler :

T357 Beachhead.JPG



T358 We founded Byblos along the Spanish Egyptian Main.
T359 Just look at all these Aztec ships! Are they enough to wipe out our Destroyer Fleet?
Spoiler :
T359 Ships.JPG



T360 We were careless with out captured Aztec Worker on the West Coast and lost him to a counterattack. Our cities appear to be safe for a while.
T361 We built Broadway in Assur. We broke into Panama.
Spoiler :


T361 Panama.JPG




Technology:
T348 Medicine 12150
T351 Electricity 12150
T353 Refrigeration 10800
T357 Artillery 10800
T361 Divine Right 3240 from India.
T363 Industrialism 17550

We smashed our way up the Yucatan Peninsula, destroyed Havana, and invaded Florida.
T364 We got our Domination Victory.
 
Post Game 1 Discussion:

As I was thinking about some of the lessons from the game, I saw one of my early notes featuring a game plan. It listed 10 goals as follows:

Completed:
1. Saladin - Take out Saladin. This eliminated a rival on Africa.
2. Cyrus - Take out Cyrus. This gives us control of Mesopotamia.
3. Assur - Found Assur. This gets us Copper and a great production site.
4. Lighthouse - We won our attempt at the Great Lighthouse and this makes founding cities much easier.

In Reach:
5. Mecca - Build a Holy City
6. Nile - Finish settling the Nile River
7. Gold - Found Ulundi to claim the African Gold.

Out of Reach:
8. Ecological Disaster - Settle the Congo and tear down all that Jungle.
9. Distractions - We already have enough above.
10. Win

Mecca. It turned out to be Thebes, but building the Holy City was a massive distraction. We got our own Holy City and Religion and the result was everybody hated us. This might have meant that we were forced into a war we were going to put off until the 21st Centauri. I counted a cost of 245h and 25c. We could have saved 45h by not building an Obelisk. The rest could have gone into a different kind of Great Person.

Africa might have also been a distraction. We get more wealth and power, but so do our opponents. I remember running a gauntlet with my Galley, hoping that the Barbarians did not have sails yet. It was also quite a fight keeping those cities.

Our notes (around Turn 115 or so) said to take out Asoka, but we did not do that. We got distracted again. We were worried about incursions from Europe.

For Game scoring, I imagine Domination victories bring the biggest scores and the earlier the victory, the bigger the score. The majorities in land area and population will contribute much to the score. I do not know if a mega score is possible with space race. Maybe if we planned it from the beginning and got it really early.
 
Game 2 - Asoka of India

Today is November 12, 2025 in my time zone. A couple weeks ago marked the 20th Anniversary of Civilization 4 and Rhye's Earth 18 map. It also marks the 20 Episode of one of my favorite podcasts, Fall of Civilizations. It features Persia. I am listening to it while I type this report and set up

This tempted me for a long time to switch our next game to Cyrus of Persia. However, it is also tanks to this podcast that I learned how to confidently pronounce (or mispronounce) Vijayanagara, the City of Victory. Our start is in a slightly different location.

All games on this thread have the same settings.
Spoiler :
T0 Settings.JPG



Emperor Level - The actual level of difficulty will vary based on the tier level of the empire we are playing. This is not a real Emperor Level game. It is a Noble Level game where the Player gets Emperor Level handicaps, and the AI Civs get some of the Emperor Level bonus. They get no bonus level technology. The Barbarians get no bonus level technology.

Epic Speed - This might make some games easier than others. For Egypt, this extended the number of Turns War Chariots remained relevant. This is a very big map and units become obsolete on crossing the continent.

Raging Barbarians - I do it for the entertainment value. It provides a little bit of challenge for some empires. Others are sheltered from the storm. It looked like Mali struggled for a while in the previous game. It was less of an issue for our Egypt game, because we were doing a War Chariot rush. For a while, we had lots of Barbarians to kill. We also had to fight hard for the southern part of Africa.

Aggressive AI - This might help us. It might hurt us. We do not know yet. It would be really funny if this reduced the level of relation at which an AI will start a plot. Suddenly everybody is plotting at Friendly! :run:

Choose Religions - I have this on for flavor. The drawback is we do not know which religion technologies have been taken and we can only guess. We have a better chance of guessing who got the religion. We are guessing if Monty or Wayne in the New World get a religion, then they will select as close to normal as they can.

Here we will introduce Asoka, the third ruler of the Mauryan Dynasty in what is now Northern India. Looking at the map, it is a good thing that our game starts at India and not where the map says Pataliputra is, about two tiles east of the Warrior, surrounded by nothing by Jungle.
Spoiler :

T0 Asoka.JPG



Spiritual - We keep Hatty's Spiritual trait. We had good experience with this. Our main use was changing civics on a whim. We tried to synchronize whips into a 5 turn cycle, then switch to something else. The other use is cheaper Temples. Whatever.

Organized - Here we are trading in Creative, which we will miss terribly. Creative gave our cities an early 2 culture boost and 8 turn border pop. It also gave us cheaper Libraries. Now we have to be more somewhat more deliberate with our city placement if we want to capture resources in our first ring. Organized gives us cheaper civics, which we are likely to find amazing, especially as our empire grows. It also gives us cheaper Courthouses.

Fast Worker - Out goes the War Chariot. The good news is we have a Unique Unit that is useful right away and in all ages. We have a Worker with a movement of 3. The bad news is it is not a combat unit, but whatever. We should be much more efficient clearing all that Jungle and bringing India up to its potential as a world superpower.

Mausoleum - The Obelisk we built before might have been nothing more than a distraction. The use we tried to make was to get an early Great Prophet and Holy City. This might have been a dangerous distraction, because we spent the entire game in a different religion and we spent a bunch of resources spreading our own religion when we could have been letting the AI do it for us. From looking at the Mausoleum, it arrives late, which means we should never be building it. It also does very little, which means we should never be building it. In the even that we are building it, then we are likely in a wartime war weariness emergency, and in addition to the reduction of war weariness, we get a happiness boost.

Mysticism - Given that we are not pursuing the early religions, this is a wasted slot. It gives us a small discount towards Masonry. We might save 25 to 30 science on this. It is unlikely to be trade bait. However, we are shielded from having to pickup Mysticism in order to trade our way up the religion tree. Further, we are not Creative. In the very early game, it might be an option to build a Monument and get an early border pop. However, we will make our best effort to avoid this.

Mining - The combination of Mysticism and Mining gives us the best discount towards Masonry. It also gives us a direct route to Bronze Working and, more importantly, Iron Working. It opens up Mines right away, but we have nothing to mine.

The bad news is we have a mismatch between our starting technologies and our starting position. Of the other 4 starter technologies, we need all four. Speaking of the starting position, here it is.
Spoiler :

T0 Start.JPG



We mentioned the Mauryan Empire and Pataliputra. We believe that is two or three tiles east of the Warrior, surrounded by nothing but Jungle. We have Delhi, instead. We cannot see very much yet, but there are lots of resources.

1. Green River Rice
2. Brown Wheat
3. Desert River Wheat - not a Flood Plain, but the Farm makes it equivalent.
4. Green River Sugar
5. Green River Cow
6. @Plains-Cow
7. Brown Elephant
8. Green River Jungle Dye

Not counting the Brown Elephant, we have 7/21 special tiles. We can also take out the Desert Wheat to make it 6/21. It's a solid capital and appears to have amazing potential for a Jeep Farm.

The plans we have so far are:
What Gummy suggested. Roleplay the Vedic Aryans. Roleplay the Scythians. Roleplay Tomyris of the Scythians and kill Cyrus the Great of Persia.
What Plains Cow suggested. Beat China to Southeast Asia. Take out China. Win.

I was thinking about a Great Lighthouse attempt. If we win the race to Southeast Asia, then the Spice Islands and Australia will be open. Those cities will be much more profitable with 2 extra trade routes. However, we see several problems:
1. We do not have a coastal start. We have to choose a coastal city.
2. We have a lot of land to secure against Barbarians.
3. We need Iron Working.
4. We compete with Louis, who is coastal.
We are not saying this cannot be done. We believe it can be done with a solid plan and a solid backup plan.

Overall, we believe this run will be two tier levels more difficult than the Egypt run and we might make some ratings as follows:
S Tier, Cheat Mode - Rome, England and China are our guesses.
A Tier, Easy Mode - We are putting Egypt here for now.
B Tier
C Tier - We are guessing India ends up here.
D Tier
F Tier

We are giving this about 20 hours for planning and our initial thoughts will follow in the next post.
 

Attachments

Navigating the Bronze Age as India

We define the Bronze Age as the time period from the start of the game to some point where we identify some civilization entering the Classical Age, what we will call the Iron Age. The most obvious identifier is somebody discovers Alphabet and opens up tech trading.

There are 17 Technologies in the Bronze Age and we start with two of them:
1. Mysticism
2. Mining
We already explained that we have a mismatch between our starting position and our starting technologies and we must research all the rest of the starting technologies. Basically Mysticism loses us a starting technology slot.

Assuming that we are making an attempt at the Great Lighthouse, we will try to skip 5 technologies:
1. Meditation
2. Polytheism
3. Monotheism
4. Priesthood
5. Archery - We will gamble that we can get to Iron Working before we need units.

This leaves us with 10 technologies we need to navigate the Bronze Age.
1. Agriculture - We have 3 tiles to improve right away, not counting the Sugar, which we might cottage instead.
2. Hunting - We are on the fence about doing the newbie noble move and collecting the discount on AH.
3. Animal Husbandry - We have 2 cow piles to clean up.
4. The Wheel - Cities and Resources to connect. Required for Pottery.
5. Fishing - Another newbie noble move. One fish tile to work. Water tiles. Required for Sailing.
6. Pottery - We mentioned some tiles for cottages.
7. Bronze Working - We start the whip economy to get those Granaries up.
8. Writing - The next whip cycle will be Libraries.
9. Sailing
10. Masonry

I still believe 9 and 10 are in conflict with Iron Working and these are in conflict with a path towards Currency. My questions are:
1. How easily are 9 and 10 obtained by trade? My experience so far is very easily.
2. How easily is Iron Working obtained by trade? My experience so far is very easily.

We checked our reference Egypt game and our techsposion was T140, which is too late. We also noticed we obtained Writing T111, which is what we currently define as our crunch time.

T112 was when we sighted our first Barbarian Archer and even with Woodsman promotions, our Warriors are going to have a hard time. All bets are off if the Vedic Aryans show up on T21.

Navigating the Bay of Bengal:
8 on our list marks a crunch time. We will have to decide if we have a shot at the Great Lighthouse or not. Our reference run is Egypt and we got the Great Lighthouse on Turn 113. Louis was still building the Pyramids. We believe he got them around Turn 120. Then we can guess 10 more turns to the Great Lighthouse. Maybe we have until Turn 113. Maybe we have until Turn 130.

Our second city will be the one making the attempt at the Great Lighthouse. We count about 6 hammers worth of production, maybe a few more if we are able to get a border expansion. Turn 63 seems early to start a 50 turn build and given that Sailing and Masonry are 9 and 10 on our list, it is highly unlikely we will be starting that early. Iron Working will add a lot to this total. We might also be able to run a couple of Worker whip cycles.

By the time we get to Writing, we will have a better idea if we have a realistic shot at the Great Lighthouse and then we can go get 9 and 10 on our list. Otherwise, we have to come up with a backup plan. The bad consequence of failing the initial plan is we will have a second city that misses the river in favor of capturing the Iron. Our backup plan will still involve acquiring Iron Working and a lot of Cottages. It will simply be disappointing and a little less fun.

Early Game:
1. Initial Warrior - There is a hut not too far from Vijayanagara. We will send our Warrior there to investigate. We believe this is a safe hut to pop. We might pop it right away. We might save it for later, such as a Settler pop or a City pop. This depends on how nosy China and Persia get.

2. Initial Settler - We will settle in place. We looked at 1 south on the Elephant, but that is off the river and deeper into the jungle. Given the research plan above, we will be growing to Size 6 and spamming Settlers. To grow, we will weave together Warriors with Worker and Settler builds.

3. RNG Manipulation - We are not above this. I have traumatic experience with losing the Rice tile to the Jungle. We start 23 turns away from our first Worker. This is about a 6.7% probability of losing the Rice.

4. Survival - In the Jungle, we have good odds against the wild animals, but really cannot spare units to lose. There is a lot of Jungle and Woodsman would be useful and Woodsman 2 would be especially useful. We will use our initial city placement in an effort to block off the Barbarians. We will have the Persians to the west of us and hopefully two choke points to stop them. One is the Hindu Kush, which will shield us from incursions from the Silk Road. The other is Burma.

5. Early City Placement - We worked out a selection as follows:
1. Delhi, defined as (0,0)
2. Cuttack (3,-4) on the Elephant, missing the river.
3. Bombay (-2,-3) on the coast, north of the river.
4. Bangalore (0,-9) should cut off the Barbarians in the south.
5. Lahore (-3,1) guarding the Hindu Kush. We might rename this.
6. Mangalore (-1,-6) if we need to fill.

Roleplaying Tomyris of the Scythians is most likely the better plan. We believe this is settle Plains Hill near Forest and Warrior Rush Persia. The Scythians being the pointy hat horse people, we might settle or steal the Desert Horse. However, we would have to research three technologies to obtain what we need for a chariot rush and it will not be a good one.

Attempting the Great Lighthouse is most likely a bad plan. Looking above, the bad consequence is we misplaced our second city, Cuttack.

We should have posted a map for a better visual on city placement.
EDIT: My art is terrible. The hand drawn numerals are blue and hard to see. 4 is off the map. I thought I eliminated the stack of soldiers from the display. On the other hand, with 6 Cavalry and 4 Rifles, this game should turn out trivial!
Spoiler :

T0 Map.JPG


 
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Several things:
1. The Vedic Aryans are in this game and they are showing up very early. We can try to manipulate the RNG or just let the dice fall where they may. The most likely result is a random civilization gets destroyed.
2. Having decided the Great Lighthouse is unlikely to work, we are trying the Warrior Rush strategy.

Just how many Warriors do we need? 6 at Turn 26 was not enough. Persia had 3 defenders. 8 was not enough. Persia had 4 defenders. 10 at T46 worked. The first warrior has 3.4% chance to win. It kind of stinks if they get 0 hits.

Is it possible the AI sees our Warriors accumulating and panics and builds Warriors?

This is enough time to research Archery and replace some Warriors with Archers if it is worth it.
Spoiler :

Sample Warrior Rush.JPG



The sample save might be interesting in a broken map kind of way. The Persians are gone. The Mongols are gone. The Chinese are gone. We are competing with Russia and Japan for Asia.
 

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Game 2 Session 1 Turn 56 2600BC - The Bay of Bengal

We made multiple runs of this. The Vedic Aryans are in this run and we just have to deal with it. It is entirely possible that they are showing up on our doorstep the very turn after we post this and we have no way to deal with it.

We tried the Warrior Rush, but were unable to obtain consistent results. We charged in with 6 Warriors and lost. We charged in with 8 Warriors and lost. We charged in with 10 Warriors and won. See the above save. We charged in with 10 Warriors and lost. We charged in with 7 Warriors and won.

We might abandon the attempt at the Great Lighthouse, because of the conflict with Iron Working. It costs 20. Sailing and Masonry cost 18. By the time the Alphabet is out and everybody is trading tech, the Great Lighthouse will already be build. On the other side, it will be Louis building the Great Lighthouse, which means it, along with a bunch of other Wonders, are effectively not in play.

We are not roleplaying the Vedic Aryans.
We are not roleplaying the Scythians.
We are not roleplaying the Mauryan Empire, because Pataliputra is deep in the Jungle.
It is possible we are roleplaying Nuclear Gandhi.

Our Capital City is Delhi.
T0 Delhi Founded
T23 Worker
T30 Rice Farm
T33 Size 2
T38 Wheat Farm
T39 Size 3
T41 Warrior 2
T44 Size 4
Cow Pasture
T50 Plains Cow Pasture
T54 Settler

Early Exploration:
T4 55g from the Hut at Vijayanagara.
T14 We defeated a Lion and obtained a fresh new RNG.
T50 We defeated second lion and claimed Woodsman 1.

Enemy Leaders Encountered:
T4 Cyrus of the Persians - He decided to move in our direction instead of towards Mesopotamia.
T9 Qin of the Chinese
T17 Cathy of the Russians
T26 Saladin of the Arabs

T54 Cathy adopted Slavery - Bronze Working is out.

World Religions:
T15 Hinduism founded. We have no idea who. We are guessing the New World.
T25 Islam founded by Saladin. Based on this, he has a monopoly on old world religions.

Technology:
T15 Agriculture 6x27 = 162
T36 Animal Husbandry 10x27 = 270
T50 The Wheel 6x27 = 162

T56 We founded Cuttack on the coast of the Bay of Bengal. It starts already unhealthy, but that will change in a few turns or so.
Spoiler :


T56 Cuttack.JPG



We are 2 Turns from Fishing and this is crunch time. Do we attempt the Great Lighthouse or do we decide the attempt is not worth the risk?
To attempt it, we insert Sailing and Masonry in front of our economy. The list is:
1. Sailing
2. Masonry
3. Bronze Working
4. Pottery
5. Hunting
6. Writing
We still need Iron Working and we can skip 1 and 2 to get very close to it.
 

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