Got the Music artist. Bulb would yield junk, so it's between settling (would do this without even thinking twice with Rep) and burning him for a GA. Since I do have some long-awaited civics changes to do...
In pure values I think Settling will be stronger even for an artist's lousy 3 gold long-term (very long-term)...
Roosevelt actually stopped plotting now... I haven't, of course..
... for a moment I actually thought that Archer to be a worker, thinking to steal 2 in a single strike.
Not the case - but let's see how this goes. Bit prematurely as I don't have crushing weight to take Lisboa yet, but the opportunity to catch him with his pants down is right here, and there is
nothing he can do against Swordsmen+Catapults. Once my 2 guys in the west take Oporto, they will supplement the eastern stack that in the meantime will bomb down the culture and walls.
Roosevelt is actually up to pleased, with no "You declared war on our friend".
Joao actually did have Iron in Lisboa - I think that wasn't there before, he must have gotten it from a random mine pop. Hell, that hill was the one I had fortified my warriors on. That's kind of BS, actually... Fortunately, the barb Archer did as a good barb archer should...
Frustratingly, I also managed to lose 2 (!) Swordsmen trying to attack stray Archers.
Took Oporto with 3 units, but my Swordsman is badly wounded...
Since I lost my offensive bite near Lisboa with the Archer disaster, I take peace rather than risk my soon-to-be-CR3-guy...
Sure, try to run away with that Worker! The Archer is probably somewhere in the fog, meanwhile. I redeclare with 4 Cats, a Sword and an Axe, my 2 better swords in Oporto are still wounded but this is winnable.
Wonder if one of these two if the exploring Archer I've been missing for 3000 years...?
Either way, I gladly take the gift worker.
Another Spy... I really want a Great Scientist, but haven't gotten around to running the specialists...
There we go - even got another worker out of it. City has just a lighthouse and a Stonehenge Monument... and a settled general.
I also got one out of it - not sure what to do with him.
Roosevelt is kind of big - got 10 cities already while I had to fight for my 9 (and won't get past 11 - the barb city and the junky southwestern whale/marble/copper ice site are still available, the far southeast of the continent is just a wasteland), no Alphabet, presumably far from Feudalism. Should I...?
If I attack him I'll make a supermedic - if I don't, I will probably actually settle the guy for later, probably in Lisboa. My highest Sword has 9 XP, which seems to be enough to build the HE with CHA.
So either my army will take the barb city and enter retirement, or take the barb city while reinforcements are built. Not sure.
I also still haven't started the GA yet as I also want Monarchy... when I do, I could consider to convert to Hinduism if I don't want to queue another war - right now, only Oporto has it, but just for the diplo. Confucian actually has way better spread, but I don't think he would convert, being founder.
A brief overview of my cities at this point, first the south:
Paris: not-yet-Bureaucracy capital. I want an academy, quite badly.
Chartres: Source of slimy fish and skinny tundra horses. I will probably fill up those non-shared hills with Windmills and hope for those forests to spread for lumbermills later on - intil then, it's a fishing village that will maybe contribute 2-3 units... or not.
Marseilles: the younger twin of Orleans, therefore not really a twin. Farms, mines, shared cottages. Only good city south of Paris.
Rheims: Junk city. Spreading down irrigation all the way from Lisboa through Aryan down to the green parts of its BFW will help, until then all it can do is work a bit of coast at best.
Orleans: Having worked up Paris' cottages up to towns like a champ, it's time to transistion into production mode with civil service. So city tiles do spread irrigation even when on desert, good to know.
Tours: Production-filler-coast-thing.
Lisboa: As said previously, it will be responsible for unit pumping in the future. Lots of coast, unfortunately. The iron pop was ridiculous, but the one Swordsman he got Joao got out of it wasn't really dangerous in the end, probably worse than an Archer in terms of hammer investment.
I actually find these heavily-forested grasslands quite awkward in production cities - unimproved forest is not a great tile, but Workshops suck until the late Renaissance, too, and only get actually good with Communism... so usually I just keep and later lumbermill them.
Lyons: The main "architect" city of the war, but I think I will transform it to commerce now that those jungles are mostly cleared and the food is hooked up. Maintenance is highest here - the Courthouse has been needed for a while.
Oporto: The saved settler (but still cost me a catapult and a ceasefire). Due to having those gems and all these green flatlands, focus will obviously be commerce, even if it won't be great, lacking a river.
About the Feudalism thing though, I checked his Civics and he actually does have HR - so no, I should probably forget about it - I'd take his 2 border cities and the rest would be full of longbows (at least only Seattle is on a hill, that and maybe or maybe not his unknown city probably SE of Washington), I can't even build have a single medieval unit yet, and no elephants. Better bro up with him and grow using Monarchy... If only he would finally research Alphabet, I'll have to do that myself in the end...