A war between ancient China and the Roman empire?

stachnie

Theorist
Joined
Jan 3, 2002
Messages
532
Location
Not far from Krakow, Poland
Hi,

I wonder why do the civs declare war to a civ that is at an opposite side of a HUGE continent? I can understand why they declare wars to their neighbours - to get resources, to grab more land etc. but otherwise it seems to be a nonsense. Just like a hyphotetical war between the Roman and the Chinese empires ;)


Regards,

Slawomir Stachniewicz.
 
Hmm, I don't know. Perhaps, by declaring war, it may drag in other civs that currently trade with the enemy. Of course that trading partner would have to be in on their side. Such as, civ #1 may have a MPP w/ civ #2. Then civ #1 requests a trade embargo w/ civ #2 against civ #3, civ #2 refuses. Well, then civ #1 provokes a war against civ #3 which then ends the trading relationship between civs #2 & #3, due to honoring the MPP.

I'm confused!?!
 
Originally posted by dojoboy
Hmm, I don't know. Perhaps, by declaring war, it may drag in other civs that currently trade with the enemy.

[ and some considerations about MPP's ]

But the point is that it happens also quite early in the game, when a 'good army' means some swordsmen and horsemen (or appropriate UU's) and there are no trade connections. It happens especially with Expansionist civs, even if still there is some unsettled territory. Before they reach your borders, you have ENOUGH time to prepare a 'nice invitation' ;)

Or another example: two distant continents, all civs in peace and suddenly a civ from one continent declares war to a civ from another one...


Regards,

Slawomir Stachniewicz.
 
I think it is the AI's way of telling you that they really don't like you. ;) Also, if you are a republic and they are a monarchy, a war without any actual conflict hurts you without hurting them. I have done this before.
 
Originally posted by eyrei
I think it is the AI's way of telling you that they really don't like you. ;) Also, if you are a republic and they are a monarchy, a war without any actual conflict hurts you without hurting them. I have done this before.

Oh they jsut love that. They also love it when I`m Commy and they are Demo, but what the hell..... :confused:
 
Originally posted by eyrei
I think it is the AI's way of telling you that they really don't like you. ;) Also, if you are a republic and they are a monarchy, a war without any actual conflict hurts you without hurting them. I have done this before.

That's another form of a lame, dumb AI cheat.

Unless you are actually attacked and threatened militarily merely "declaring war" should in no way effect war weariness in a republic or even a democracy. Why would they people get "weary" when nothing really happens??
 
Unless you are actually attacked and threatened militarily merely "declaring war" should in no way effect war weariness in a republic or even a democracy. Why would they people get "weary" when nothing really happens??

While it's not entirely true, it's true to a certain degree. Information flows more freely in a republic and democracy, and that creates tensions in the country. Of course, it's nothing compared to a real war, but it still has some effect. On the other hand, under communism or monarchy, the government might not even let the citizen knows they are at war, how could the citizen feel war wearness if the war has been covered up and not happened in front of their eyes.
 
The AI's just too dumb to know the war is useless. It's programmed to declare war at certain prompts, regardless of whether it makes any sense or not.
 
Originally posted by Zouave


That's another form of a lame, dumb AI cheat.

Unless you are actually attacked and threatened militarily merely "declaring war" should in no way effect war weariness in a republic or even a democracy. Why would they people get "weary" when nothing really happens??

An AI cheat, eh?

I use this technique myself to cut off AI-AI trade that has to go through my borders or coastal squares sometimes.
EX: Egypt sells ivory to Rome. Rome has somethig I want, but I only have Ivory to offer Rome. I declare war on egypt, thereby breaking the trade then, I sell ivory to Rome for what I want, maybe horses, or dyes etc. So there is an economic use for the 'declare war, but don't fight' that humans can use as well.

I also use this to force concessions from an AI. I declare war, having no intentions of ever fighting outside my own territory. Then when the AI population is absolutely sick of war weariness, I'll offer peace, and get a lux and strat resource, and even per turn income to boot. Of course, this really only works if you are 'strategically' positioned to wage a war of happiness against an AI civ.

In a sense, they intentionally/accidentally programed the AI to do things that a strategically minded human can get away with as well.

I concede though, sometimes, I absolutely can not find a reason for why some AI wars happen.

Edit (close analogy):
Remeber the 'cuban missile crisis'? This could be an example of a 'non-violent' declaration of war. While the west became a little motivated and nationally proud for awhile, if the matter continued unresolved, the uncertainty of actual future violence probably would have become psychologically crippling to western populations and eventually lead to a stagnant economy.
 
Perhaps this can also be caused by an AI demanding something from another AI, who doesn't cave in and causes the first one to declare war. I know this seems to happen to ME alot esp. in Monarch or Emperor. Heck, I've had civs demand tribute from me that were so distant it would have took us roughly 50-60 turns to *START* fighting (I was on a large map). With an endless, roadless jungle in between us, so we couldn't even send horsies to fight it out any quicker than ground troops.
 
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