A War Between Brothers: A GermaNES

germanicus12

First Citizen of Rome
Joined
Jan 18, 2007
Messages
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Location
Ancient Rome
Thanks to EQ for the usage of some of his rule set.

Victory

Victory is achieved in this NES-game differently for both factions. The following are how each side can defeat the other:

1. Dissent Victory: If dissent for either side reaches over 75%, that side’s people force the government to peace at any cost. Dissent rises more quickly for the Union than the Confederacy, for the people of the South view the war as a struggle for survival. A nation’s dissent stat changes with the outcomes of battles and the capture of major cities.

2. Total Victory (Union only): If the Union completely occupies the south or captures all of the South’s major cities, they win automatically as the South loses capacity to fight a war.

3. Electoral Victory (Confederacy only): If by November 1864, at least 7 Southern cities are not captured by the Union, it is assumed McClellan wins on a peace ticket. Therefore, the North will only have until inauguration day in March 1865 to achieve a total victory.

4. Concession: At any time if they view the situation as hopeless, the head commander can concede victory. That’s rather straightforward I think.

Regiments

Regiments are the basic unit of an army. Without regiments you have no soldiers. Each individual regiment is historically named and in their proper locations with the start of this NES.

Regiment Stats:

New York 15th Regiment (Union)
-Infantry
Attachment: Artillery
550 men
Springfield (35 rounds per man)
Seasoned Troops
High Morale
Marching from New York.

Regiment Strength

Rather than percentages, this will utilize actual numbers. An average regiment holds about 1,000 men, so with the regiment example above, the 15th New York is close to 50% strength. Lower strength regiments usually have better quality men that will stick it out to the end rather than those who are at full capacity, as these tends to be new recruits and never seen combat.

Regiment Types

There are three types of regiments; Infantry, Cavalry, and Artillery. Each serve different historical purposes, which I will briefly detail for those who need more knowledge on the Civil War military aspect.

Infantry: Infantry regiments are the backbone of an army. During the Civil War, they acted as front line assault forces and provided the vast majority of the manpower available to the commanders of both sides. These soldiers are always on foot, require the least amount of funds and training, and will likely be the mainstay of your armies.

Cavalry: Cavalry acted as screening and scouting forces during the war. They also acted as raiding forces, and Confederate cavalry occasionally struck as far north as New England. Though expensive, cavalry can severely damage the enemy’s ability to fight a war, or provide vital on-the-spot information to a commander on the battlefield.

Artillery: Artillery Battalion. For the purposes of this NES, an artillery battalion is a massed group of cannon for siege and strategic purposes. An Artillery Battalion is vital for besieging an enemy city or for a massed bombardment on the front. However, the high cost of artillery makes production en masse prohibitive, meaning that only the largest armies can afford to deploy these massed groups.

Attachment Types

The three regiments listed above qualify as only a small portion of the types of regiments and units available to commanders during the civil war. Attachments represent regiments of one type attached to regiment of another. Essentially, they act as support or protection for a regiment. A regiment can have as many attachments as the supreme commander is willing to allow (as long as they are different types), but remember, if you lose the regiment, you lose the attachments, which could make a “super-regiment” a very expensive mistake. Here are the types of Attachments and a brief description of each.

Infantry (Artillery only): This represents an infantry regiment assigned to protect an artillery battalion.

Cavalry (Infantry only): This represents a cavalry regiment attached to infantry in order to provide intelligence and scouting.

Artillery (Infantry or Cavalry only): This represents a smaller group of artillery which provides localized light artillery support for infantry or cavalry regiments.

Engineers (Infantry or Artillery only): Engineers during the Civil War constructed bridges, fortifications, military railroads, and other vital works for the military apparatus. If you want to cross a river without a bridge or establish defensive works, engineers are a must.

Sharpshooters: Sharpshooters are specialists with long-range rifles who focus on killing the enemy’s commanding officers. Feared and hated by the infantry, Sharpshooters can single-handedly break a regiment’s will to fight.

It should be noted that there are other types of regiments which will be revealed as the NES progresses. These regiments will not be able to be constructed, but will be provided as part of special circumstances.

Experience

Experience shows the bonus granted by continued exposure to combat by a particular regiment. The more the regiment fights, the higher this rises. This is to offset losses in strength. The more the regiment fights, the better the soldiers get at staying alive. There is no upper limit to experience.

Weapons

This represents the quality of your weapons, guns in the Civil War varied from gun to gun, the North had mostly well made Springfields while the South had reversed engineered Springfields stolen from the Union. There are also many others, southern farmers brought their own guns from home and so on. This will be represented in the Regiment stat.


Updates and Orders

Updates will be done in a much different fashion than regular NESes. Each “turn” will be a month, and that month will have gerneralized orders from the General-in-Chiefs and specific orders for subordinate commanders. What I expect from monthly orders will be detailed below separately. Each monthly update will include basic descriptions at what occurred throughout the month, both within the war itself and information internationally which relates to the war. Brief descriptions of military movements and battles will also be included.

The unique part about this NES is that the monthly main NESes will vary in their frequency of updating. At times within a month, armies will occasionally meet in battle, sometimes more than once. When this occurs, I will post stating that two armies have met in battle on a certain day at a specific place. As detailed below, the subordinate commanders involved in the battle will have a chance to send orders tactically relating to the battle. Fighting will continue until an obvious victor has emerged. Only when all battles are completed will the monthly update be posted.

Rules for Subordinate Commanders

Armies

A Subordinate commander can be granted any position or positions the General-in-Chief believes them capable of handling. This means that a subordinate commander is allowed to command more than one army at a time, if the General-in-Chief is willing to allow it.

Within an army, the commanding general has full ability to carry out any policies relating to the army. I’d recommend looking into this, and trying to carry out historical regards. Armies don’t merely fight battles, and problems can tear at an army from within. Importantly, choices by commanders relating to their armies can result in benefits or failures to the national cause as a whole. This policies also relate to treatment of occupied territories and individuals within your area of control.

Regiments, Brigades, Divisions and Corps

As a subordinate commander, you have complete control over the units in your command. You are free to merge under-strength units (Corps can be merged only by the General-in-Chief) and to command them specifically in battle. Battle orders will be discussed later. As for merging units an example would be that if you put a unit with 43% strength with one at 51% strength, you will get a single 94% strength unit. All attachments with the two original unit will be combined with the new one.

Also, Generals must choose which Division will be their base headquarters when in battle, this is the division the other commanders will forward dispatches to and meet you for discussions. Failure to choose one will result in confusion and chaos in battle.

Attrition

Under the army stats you may notice the attrition statistic. This represents out of combat losses that your army is currently suffering. Attrition will always be with you, representing desertions, disease, and accidents. This percentage can rise depending on if you lose a battle, campaign in winter, are viewed as inept by your soldiers, and on your national dissent rating.

Dismissal

The General-in-Chief can remove you from the NES at any moment he desires. I will back up all dismissals based on incompetence or even just disagreements IC. If you feel that the dismissal was unjust, you can appeal to me, though I will hear both sides of the story before confirming or denying your request. If one commander dismisses you however, it is ok for the other side to hire you as a new general.

Orders and Monthly Updates

For each monthly update, I’ll expect general orders and movements from each commander. If you don’t want to move your army, then I need to know that too. This is when you’ll merge and reorganize the forces under your control.

As a tip, please keep in mind what month it is and the resulting weather. Soldiers don’t like fighting under almost all circumstances, but fighting in the winter can have a bad effect upon your attrition rate. Also, some rivers freeze over in the winter, so naval support will be impossible to maintain.

Battles

Battles will be the most excitement you’ll receive in this NES. When two armies meet in battle, I will post on the thread describing the events leading up to the fight. Maps will be sent via Private Message to both commanders showing the battlefield and the location of their armies. Based on these maps, the commanders will send orders for the battle. Depending on the orders, battles can last for several days and without AIM, several RL weeks can occur between monthly updates. “Mini-updates” will be given on the course of the battle and at points commanders can be given opportunities to make new tactical decisions.

Rules for General-in-Chiefs

Manpower

There is no such thing as “a bottomless well of manpower.” While the North had extensively more available men of soldiering age and status than the South, they did not have an infinite basis of support. Factor this into your plannings, and try to leave a battle without losing alot of men.

Defensive Fortifications

Fort: Place forts by selecting their locations on the map or specifying what area or city they are supposed to defend. Forts automatically are all assumed to have garrisons with artillery support within. They can seal choke points or provide extra protection to a vital harbor.

Foreign and Domestic Policies

As in other NESes, there will be forces at work outside of America, the General-in-Chiefs may receive letters from foreign dignitaries concerning trade issues, sale of weapons, etc... They may even offer to join the war on your behalf.

Orders and Updates

Every monthly update will require your orders. You do not need to react to battle updates unless the situation is immediately dire and requires replacement of the general in the theater. Your orders should be focused entirely on national issues and production. Specific orders for armies should only be needed if you have felt it necessary to take on a command for yourself, which you are allowed to do.

Finally, in your commander stats, there will be a list of regiments in a brigade in a division that forms a corps. This will leave you with more options and more flexibility to move around the battlefield.
 
Stats:

Union Army: General in Chief- Major General McClellan/a_propagandist 10% Attrition.
Army of the Potomac Major General McClellan Attrition: 2%
Spoiler :

King's Division- 12,000
Phelps Brigade:
22nd New York; 24th New York; 30th New York; 90th New York; 2nd US Sharpshooters.
Doubleday's Brigade:
7th Indiana; 76th New York; 95th New York; 56th Pennsylvania
Patrick's Brigade:
21st New York; 23rd New York; 35th New York; 89th New York
Gibbon's Brigade:
19th Indiana; 2nd Wisconsin; 6th Wisconsin; 7th Wisconsin.
Artillery Batteries:
D 1st New Hampshire; 1st Rhode Island; L 1st New York; B 4th US.

Rickett's Division- 6,000
Duryea's Brigade:
97th New York; 104th New York; 105th New York; 107th Pennsylvania
Hartsuff's Brigade:
12th Massachusetts; 13th Massachusetts; 83rd New York; 11th Pennsylvania
Artillery Batteries:
F 1st Pennsylvania
C Pennsylvania

Meade's Division- 12,000
Seymour's Brigade:
1st Pennsylvania; 2nd Pennsylvania; 5th Pennsylvania; 6th Pennsylvania; 13th Pennsylvania (Rifles)
Bolinger's Brigade:
3rd Pennsylvania; 4th Pennsylvania; 7th Pennsylvania; 8th Pennsylvania
Gallagher's Brigade:
9th Pennsylvania; 10th Pennsylvania; 11th Pennsylvania; 12th Pennsylvania
Artillery Batteries:
A 1st Pennsylvania; B 1st Pennsylvania; C 5th US.


Army of Kentucky- General Sedgewick Attrition: 15%
Spoiler :
Richardson's Division- 9,000 (Location)
Caldwell's Brigade:
5th New Hampshire; 7th New York; 61st New York, 64th New York; 81st Pennsylvania.
Meagher's (Irish) Brigade:
29th Massachusetts; 63rd New York; 69th New York; 88th New York.
Brooke's Brigade: High Morale; Well Supplied.
2nd Delaware; 52nd New York; 57th New York; 66th New York; 53rd Pennsylvania.
Artillery Batteries:
B, 1st New York; A and C, US 4th.

Sedgwick's Division-7,000
Gorman's Brigade:
15th Massachusetts; 1st Minnesota; 34th New York; 82nd New York; 1st Company Massachusetts Sharpshooters; 3rd Company Minnesota Sharpshooters.
Howard's Brigade:
69th Pennsylvania; 71st Pennsylvania; 72nd Pennsylvania; 106th Pennsylvania.
Dana's Brigade:
19th Massachusetts; 20th Massachusetts; 7th Michigan; 42nd New York; 59th New York
Artillery Batteries:
A, 1st Rhode Island; I, 1st US.


Army of Ohio-
Spoiler :
Orion's Division- 6,000
Morris' Brigade:
14th Connecticut; 108th New York; 130th Pennsylvania.
Weber's Brigade: High Morale; Well Supplied.
1st Delaware; 5th Maryland; 4th New York.
Artillery Batteries:
G 1st New York; B 1st Rhode Island; G 1st Rhode Island.


Army of the Mississippi- General Raspati/The Loser Attrition: 6%
Spoiler :

Morrel's Division- 12,000
Barnes Brigade:
2nd Maine; 18th Massachusetts; 22nd Massachusetts; 1st Michigan; 13th New York; 25th New York; 118th Pennsylvania; 2nd Company York Massachusetts Sharpshooters
Griffin's Brigade:
2nd D.C.; 9th Massachusetts; 32nd Massachusetts; 4th Michigan; 14th New York; 62nd Pennsylvania
Stockton's Brigade:
20th Maine; 16th Michigan; 12th New York; 17th New York; 44th New York; 83rd Pennsylvania; Brady's Company, Michigan Sharpshooters
Artillery Batteries:
3rd Massachusetts; C, 1st Rhode Island; D, 5th US

Sykes Division- 12,000
Buchanan's Brigade:
3rd US; 4th US; 12th US; 12th US; 14th US; 14th US.
Lovell's Brigade:
1st US; 6th US; 2nd US; 10th US; 11th US; 17th US.
Warren's Brigade:
5th New York; 10th New York.
Artillery Batteries:
E and G, 1st US; I 5th US; K 5th US.

Humphreys Division- 12,000
Tyler's Brigade:
91st Pennsylvania; 126th Pennsylvania; 129th Pennsylvania; 134th Pennsylvania.
Allabach's Brigade:
123rd Pennsylvania; 131st Pennsylvania; 133rd Pennsylvania; 155th Pennsylvania.
Artillery Batteries:
C 1st New York; L 1st Ohio.


Washington's Defense Forces- Unassigned Commander- Attrition: 0%
Spoiler :


Smith's Division- 12,000
Cobb's Brigade:
6th Maine; 43rd New York; 49th Pennsylvania; 137th Pennsylvania; 5th Wisconsin.
Brooks Brigade:
2nd Vermont; 3rd Vermont; 4th Vermont; 5th Vermont; 6th Vermont
Irwin's Brigade:
7th Maine; 20th New York; 33rd New York; 49th New York; 77th New York
Artillery Batteries:
B Maryland; 1st New York; F 5th US.


New Command (not yet assigned a name)-General Sherman/Matt0088
Spoiler :
Slocum's Division- 12,000
Torbert's Brigade:
1st New Jersey; 2nd New Jersey; 3rd New Jersey; 4th New Jersey.
Bartlett's Brigade:
5th Maine; 16th New York; 27th New York; 96th Pennsylvania
Newton's Brigade:
18th New York; 31st New York; 32nd New York; 95th Pennsylvania.
Artillery Batteries:
A Maryland; A 1st Massachusetts; A 1st New Jersey; D 2nd US.

2nd Division: Unassigned Commander.- 6,000
Kimball's Brigade: High Morale; Well Supplied.
14th Indiana; 8th Ohio; 132nd Pennsylvania; 7th West Virginia.
Christian's Brigade:
26th New York; 94th New York; 88th Pennsylvania; 90th Pennsylvania


Unassigned Generals: 0
Spoiler :
General William Sherman/Matt0088
Age: 41

Georgio Raspati/ The Loser
age: 43
Bio:
Leaving home broke and comming to New York as a broken man, Georgio left everything behind.
But this smart boy worked himself up, and now has many Italian employees in his factory.
Now that times are getting rough, he will try to use his leadership and knowledge to help the union!

Mark Orion
Age: 23
Mark Orion, in a move that would disappoint his Father, defected from the Confederate army, and joined the Union. Being welcomed into the Union leadership with open arms, he was finally feeling the respect he thought he deserved.


Confederate Army: General in Chief- Major General John Kaplan Marshall/Carmen510 0% Attrition.
Army of Northern Virginia-General Martin Hollenzohren/Neverwonagame
Spoiler :
McLaw's Division- 12,000
Kershaw's Brigade:
2rd South Carolina; 3rd South Carolina; 7th South Carolina; 8th South Carolina
Cobb's Brigade:
16th Georgia; 24th Georgia; Cobb's (Georgia) Legion; 15th North Carolina
Semmes' Brigade:
10th Georgia; 53rd Georgia; 15th Virginia; 32nd Virginia
Barksdale's Brigade:
13th Mississippi; 17th Mississippi; 18th Mississippi; 21st Mississippi
Artillery Batteries:
Manly's (A, 1st North Carolina) Battery; Pulaski (Georgia) Artillery; Richmond (Fayette) Artillery; Richmond Howitzers, (1st Company);
Troup (Georgia) Artillery

Anderson's Division- 12,000
Wilcox's Brigade:
8th Alabama; 9th Alabama; 10th Alabama; 11th Alabama
Mahone's Brigade:
6th Virginia; 12th Virginia; 16th Virginia; 41st Virginia; 61st Virginia
Featherston's Brigade:
12th Mississippi; 16th Mississippi; 19th Mississippi; 2nd Mississippi Battalion
Armistead's Brigade:
9th Virginia; 14th Virginia; 38th Virginia; 53d Virginia; 57th Virginia
Pryor's Brigade:
14th Alabama; 2nd Florida; 5th Florida; 8th Florida; 3rd Virginia
Wright's Brigade:
44th Alabama; 3rd Georgia; 22nd Georgia; 48th Georgia
Artillery Batteries:
Dixie (Virginia) Artillery; Donaldsonville (Louisiana) Artillery; Norfolk, (Virginia) Huger's Battery; Moorman's (Virginia) Battery; Portsmouth (Virginia) Grimes' Battery


Army of the Shenandoah- 100% Attrition (Surrendered)
Spoiler :
Hill's Light Division- 12,000
Branch's Brigade:
7th North Carolina; 18th North Carolina; 28th North Carolina; 33rd North Carolina; 37th North Carolina
Gregg's Brigade:
1st South Carolina; 1st South Carolina Rifles; 12th South Carolina; 13th South Carolina; 14th South Carolina
Field's Brigade:
40th Virginia; 47th Virginia; 55th Virginia; 22nd Virginia Battalion
Archer's Brigade:
5th Alabama Battalion; 19th Georgia; 1st Tennessee; 7th Tennessee; 14th Tennessee
Pender's Brigade:
16th North Carolina; 22nd North Carolina; 34th North Carolina; 38th North Carolina
Thomas' Brigade:
14th Georgia; 35th Georgia; 45th Georgia; 49th Georgia
Artillery Batteries:
Branch (North Carolina) Artillery; Crenshaw's (Virginia) Battery; Fredericksburg (Virginia) Artillery; Letcher (Virginia) Artillery; Middlesex (Virginia) Artillery; Pee Dee (South Carolina) Artillery; Purcell (Virginia) Artillery

Hill's Division- 11,000
Ripley's Brigade:
4th Georgia; 44th Georgia; 1st North Carolina; 3rd North Carolina
Rodes' Brigade:
3d Alabama; 5th Alabama; 6th Alabama; 12th Alabama; 26th Alabama
Garland's Brigade:
5th North Carolina; 12th North Carolina; 13th North Carolina; 20th North Carolina; 23rd North Carolina
Anderson's Brigade:
2nd North Carolina; 4th North Carolina; 14th North Carolina; 30th North Carolina
Colquitt's Brigade:
13th Alabama; 6th Georgia; 23rd Georgia; 27th Georgia; 28th Georgia
Artillery Batteries:
Hardaway's (Alabama) Battery; Jefferson Davis (Alabama) Artillery; Jones' (Virginia) Battery; King William (Virginia) Artillery


Army of Tennessee-General Nathan Bedford Forrest/Sheep- 100%Attrition (Surrendered) (General Forrest captured and sent to Washington)
Spoiler :
Ewell's Division- 12,000
Lawton's Brigade:
13th Georgia; 26th Georgia; 31st Georgia; 38th Georgia; 60th Georgia; 61st Georgia
Early's Brigade:
13th Virginia; 25th Virginia; 31st Virginia; 44th Virginia; 49th Virginia; 52d Virginia; 58th Virginia
Trimble's Brigade:
15th Alabama; 12th Georgia; 21st Georgia; 21st North Carolina; 1st North Carolina
Hays' Brigade:
5th Louisiana; 6th Louisiana; 7th Louisiana; 8th Louisiana; 14th Louisiana
Artillery Batteries:
Charlottesville (Virginia) Artillery; Chesapeake (Maryland) Artillery; Courtney (Virginia) Artillery; 1st Maryland Battery; Staunton (Virginia) Artillery

Jackson's Division
- 12,000
Winder's Brigade:
2nd Virginia; 4th Virginia; 5th Virginia; 27th Virginia; 33rd Virginia
Taliaferro's Brigade:
47th Alabama; 48th Alabama; 10th Virginia; 23rd Virginia; 37th Virginia
Jones' Brigade:
21st Virginia; 42nd Virginia; 48th Virginia; 1st Virginia Battalion
Starke's Brigade:
1st Louisiana; 2d Louisiana; 9th Louisiana; 10th Louisiana; 15th Louisiana; Coppens' (First Louisiana Zouaves) Battalion
Artillery Batteries:
Alleghany (Virginia) Battery; Baltimore, (Maryland) Battery; Danville, (Virginia) Battery; Hampden, (Virginia) Battery; Lee Battery; Rockbridge, (Virginia) Battery


J.C Croft's Cavalry Corps-3,000 40% Attrition
Spoiler :
Hampton's Brigade:
1st North Carolina; 2d South Carolina; 10th Virginia Cobb's (Georgia) Legion; Jeff. Davis (Mississippi) Legion
Lee's Brigade:
1st Virginia; 3d Virginia; 4th Virginia; 5th Virginia; 9th Virginia
Robertson's Brigade:
2nd Virginia; 6th Virginia; 7th Virginia; 12th Virginia; 17th Virginia Battalion
Horse Artillery Batteries:
Chew's (Virginia) Battery; Hart's (South Carolina) Battery; Pelham's (Virginia) Battery


Unassigned Generals: 3
Spoiler :
John Croft/Charles Li
age: 45
He had always worked with his horses, breeding them, selling them, meeting his friends years later. He has plied his craft for 32 years and thought it would never end. He hunted in the woods unlike group hunters and returned home every day to embrace his wife and his five children, of which one was a son of 26 years and part of the militia and worked part time as a smith. Another is a apprentice for another Horsedealer at 22. He lived a glorious life.

Until war was declared. He felt that he must fight to keep his life style, asking his second son to keep the business of selling horses he rode eastward from his ranch with a few hundred friends and a hundred prime horses ready to fight for the Confederacy.

Blaine Jackson /conehead234-Deceased.
age: 39
Unknown to history, but it was he who fired the first shot at Fort Sumter in Charleston. Blaine is a rich white man and owner of the largest plantation in South Carolina. He fights for the Confederacy to preserve his way of life.

General Martin Hollenzohren/Neverwonagame
Age: 70
An obscure German immigrant, Martin Hollenzohren slowly developed a determination to prove that the royal families of Europe were superior on merit (or else, why did God appoint them?)- this could be done by the sucessful domination of a system created by others to discredit the Republican ideal. The actual evidence contradicting this idea was ignored.

An obscure German immigrant, Martin Hollenzohren slowly developed a determination to prove that the royal families of Europe were superior on merit (or else, why did God appoint them?)- this could be done by the sucessful domination of a system created by others to discredit the Republican ideal. The actual evidence contradicting this idea was ignored.


Thomas Jackson/Warhead-Deceased.
Age: ?


Western Frontier:
Invalid at the moment.
 
Last edited:
Battle history.

Battle for Frankfurt/Battle for Kentucky (Yankee/Rebel) (Note: the / between the names stand for the different sides name for the battle)
Date(s): May 14th-17th 1861.
Combatants: Union Army of Kentucky under General Orion, later under General Sedgewick; Confederate's J.C Croft Cavalry under General John Croft.
Victor: General Sedgewick and the Army of Kentucky.
History: The Rebels arrive a week earlier but was unable to subdue the town in time for the Union arrival. The Union in the first day under Orion was in shambles as the command fell apart and a division was surprised and nearly destroyed. The 2nd day fared better for the Union as their new commander Sedgewick assumes command and solidified the line. A few skirmishes occurred but the high point of the day was the raid by Croft's Raiders against Federal positions on Lookout Ridge and Union General Richardson's division achieving a breakthrough and crushing the rebel flank. The 3rd day started with an Union offensive to the east and the arrival of Rebel reinforcements, a bloody battle followed in which General Sedgewick showed his true leadership skills by losing thousands of men in a single action against General Hill. It was only the disintegration of Croft's entire army that saved Sedgewick and his command from complete destruction.

Diplomatic happenings.

England and France shows sympathy for the South, but England has stopped trading for Southern cotton and begun their own cotton plantations in India.
Canadian citizens feel inspired by Union beliefs and begin decrying the English Monarchy. Hundreds of Canadians escape to the Union States and begin enlisting in the Union army.
Irish refugees finding New York too crowded board ships for Charleston, upon arrival, many are intercepted by Union warships and sent back.
Mexico begins mobilizing their army along the Rio Grande, captured locals are still being interrogated.
Native Americans have increased their daring attacks on Wagon trains and the Union armies are hard pressed to protect the settlers of the West.
The upstart Mormons have formed an army. Forts in the Wyoming territory fall to the Mormon army. Talks begin.
 
Maps and casualty reports.
 
Reserved part 4.

You may now post.

Please use the following format;

General Name/player
age: (must be older than 35)
Short bio if fictional. Will accept Historical bios as well.

When I get 4 players for a Union or Dixie side, the President or "Mod" will choose a General-in-Chief.

Also I will add the Western Frontier if I need to, meaning when the Union and Confederate ranks are filled.
 
General Martin Hollenzohren/Neverwonagame
age: 70
An obscure German immigrant, Martin Hollenzohren slowly developed a determination to prove that the royal families of Europe were superior on merit (or else, why did God appoint them?)- this could be done by the sucessful domination of a system created by others to discredit the Republican ideal. The actual evidence contradicting this idea was ignored.

This ideology was, however, largely his secret- if it got out, it could have been very bad for his reputation. Biding his time, Martin concentrated on military sucess- if he had a reputation as a great general, it would bring prestige to his House. It took frustratingly long, but he slowly ascended the ranks...
 
John Croft/Charles Li
age: 45
He had always worked with his horses, breeding them, selling them, meeting his friends years later. He has plied his craft for 32 years and thought it would never end. He hunted in the woods unlike group hunters and returned home every day to embrace his wife and his five children, of which one was a son of 26 years and part of the militia and worked part time as a smith. Another is a apprentice for another Horsedealer at 22. He lived a glorious life.

Until war was declared. He felt that he must fight to keep his life style, asking his second son to keep the business of selling horses he rode eastward from his ranch with a few hundred friends and a hundred prime horses ready to fight for the Confederacy.
 
NWG: Who do you want for fight for?

Great bios guys... now we just wait for a General in Chief to give you a command. Unless you become one. ;)
 
Blaine Jackson /conehead234
age: 39
Unknown to history, but it was he who fired the first shot at Fort Sumter in Charleston. Blaine is a rich white man and owner of the largest plantation in South Carolina. He fights for the Confederacy to preserve his way of life.
 
Will finish up the regiments later.... also the Union will have cavalry as well, but it will be merged with the Corps.
 
NWG: Who do you want for fight for?

Great bios guys... now we just wait for a General in Chief to give you a command. Unless you become one. ;)

The Confederacy, I think.
 
I'm interested, but unfortunately very busy. I might come in as a Union general at a later date. Hope the Boys in Blue get some good commanders.

The Confederacy is more interesting;)
 
General William Sherman/Matt0088
age: 41
You should know his bio.

Either Union General in Chief or the 4th Corps for me.
 
What's the POD? Historically, Robert E Lee was loyal to the state of Virginia, not the Feds.
 
The POD is I said so :p

I'm thinking of a brilliant stroke by Lincoln or someone else in the Union army in which he had been in up to that point that would convince him that loyalty to Virginia meant loyalty to the Union.
 
Technically there is no PoD... but since I am allowing fictional characters as well, Robert E Lee is welcome to remain with the Union Army, but I expect Kraznaya to provide a good reason for why he chose the Federal Government over his home state.

Kraznaya, please look up General Lee and find a good reason. Since Southern Gentlemen placed their Home State ahead of the Union when it comes to defense, so it is unlikely for Lee to abandon it. But like I said, provide a good reason and I will allow it.

Or simply change the name but keep the same traits, instead of being born in Virginia he was born in Pennsylvania or something. ;)
 
John Kaplan Marshall/Carmen510
Age: 53
Bio: An extremely talented tactician that originally was a British citizen who fought in the Crimean War as an NCO, his talents on the battlefield were widely recognized and he received the Victoria Cross after saving 20 platoon members by carrying them individually under artillery fire. He also served in the Second Opium War originally as a Lieutenant and ended as a Major when he was removed from the battlefield in 1858 for a shrapnel wound. He emigrated to the United States in 1860, to stay with his family in Virginia. Unfortunately, war broke out and he decided to stay and defend his family from the Union soldiers, although they never had owned slaves and indeed were staunch abolitionists. He is now serving in the Confederate military.
 
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