Rather than putting the rant at the top of the page and leave it there, I'm going to use my first post to describe the issues and ideas discussed in this topic. Personal ideas: Diplomacy, stability and happiness: Discussed possibilities of a casus belli system influencing AI and player decisions in war and peace, as well as diplomacy having a much more noticable impact on gameplay. Stability in peacetime and in relation to policies: Further expansion on the idea of stability linking in with policy choices. Other ideas discussed in this thread: 1upt and removing the tile limit: Dicussion originally propositioned by 'Shoes', the discussion involves making the mechanics behind army logistics more complicated, especially in the regards of attack vs defense. Several ideas have been brought up by different members, including: - Hard cap on the amount of units that can be contained within one tile. (Shoes) - Tiles have no hard cap but ONE unit in the tile is designated as 'combat ready', while the others are defined as being in a 'convoy'. (Pooh) - (SilenceotClams) further elaborates on the above post by proposing 'vanguard' and 'reserve' units. - Further elaboration on the idea of 'vanguard' units, how they should be designated and how combat should proceed. (Pooh) Research agreements: Though there may be differing opinions over whether the system is easily exploited by the Human players, most people seem to agree that research agreements aren't working as intended, whether it's due to a variety of factors or its design. Ideas include: - Idea proposed by (SilenceotClams), in which he states that relationships between both civilisations should affects RA gains as well as a 'bidding' system to increase gains from RAs when civs work together. - Counter-points by (LordTC) who states that the current vanilla RA system is a good idea but is poorly executed and balanced. We need much more discussion, so by all means add what you can to this thread. I will update it periodically and will try to make sure that everyone's points are accounted for, should they have enough detail.