And Now that we know Civ VII is a reality. Let's breakout the features we think will make this a more enjoyable and as real adventure as possible.
Here is a few things I would like to see.
Starting Date: 7000 BCE. This was when Cities began to arise in various places. Of course there can be options. Such as 6000 BCE(Fast game), 7000(Standard game), 8000 BCE ( Marathon game).
Years per Turn: 10 years per turn Should be ideal pace for the Ancient and Classical Eras. This would give enough time to grow, develop, and prepare our Cities and Civilizations for the later Eras. The year increments should then reduce with each new Era.
Getting Started: Each Civ starts with a Settler, Military Unit, and Scout/Explorer Unit. Each new City automatically produces an automated Worker(tends the mills), Cultivater(tends the crops), and Hunter unit. ( will locate, hunt, and gather surrounding game). The Hunter unit creates ranches to domesticate livestock.
Advisors: This is a return of those charming characters from Civ II. Each Civ Leader is provided advisors of particular departments i.e Agriculture, Tech and Education, Military, Diplomatic etc.
Towns within Cities. Groups of peoples within a city form Towns. Each town grows enough population to form into a new City for the Civilization.
Settling Cities. Here is a concept from Civ III( which I still regard as the best of the franchise). I would like to eliminate the annoying zones of control. How frustrating to spot a nice patch to settle. Only to be rejected because it's too close to someone's borders. It should be any land outside any border is fair game to be settled!
Return of Wild Animals: In Civ IV, The game would begin with dangerous wild animals like Lions and Wolves that had to be dealt with. This is a concept I'd like to return.
These are just a handful of things I would like to see in Civ VII.
Here is a few things I would like to see.
Starting Date: 7000 BCE. This was when Cities began to arise in various places. Of course there can be options. Such as 6000 BCE(Fast game), 7000(Standard game), 8000 BCE ( Marathon game).
Years per Turn: 10 years per turn Should be ideal pace for the Ancient and Classical Eras. This would give enough time to grow, develop, and prepare our Cities and Civilizations for the later Eras. The year increments should then reduce with each new Era.
Getting Started: Each Civ starts with a Settler, Military Unit, and Scout/Explorer Unit. Each new City automatically produces an automated Worker(tends the mills), Cultivater(tends the crops), and Hunter unit. ( will locate, hunt, and gather surrounding game). The Hunter unit creates ranches to domesticate livestock.
Advisors: This is a return of those charming characters from Civ II. Each Civ Leader is provided advisors of particular departments i.e Agriculture, Tech and Education, Military, Diplomatic etc.
Towns within Cities. Groups of peoples within a city form Towns. Each town grows enough population to form into a new City for the Civilization.
Settling Cities. Here is a concept from Civ III( which I still regard as the best of the franchise). I would like to eliminate the annoying zones of control. How frustrating to spot a nice patch to settle. Only to be rejected because it's too close to someone's borders. It should be any land outside any border is fair game to be settled!
Return of Wild Animals: In Civ IV, The game would begin with dangerous wild animals like Lions and Wolves that had to be dealt with. This is a concept I'd like to return.
These are just a handful of things I would like to see in Civ VII.
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