Okay, so after our resounding victory, here’s volume 2. I kept it at monarch to ensure our first victory wasn't a fluke Rivals: 8 Difficulty: Monarch Map: Inland Sea! Size: Standard Speed: Epic Victory Conditions: All Enabled Variant Rules: Aggressive AI; Raging Barbs Here’s the start: Right now, the roster is closed for the participants of the first game, but if they all don’t wish to play this incarnation or don’t sign in within a couple days, I’ll open it up to others ~ post if you’d like to be an alternate ~ Roster pholkhero negyvenketto pigswill >> UP NOW robo_kai >> on deck beserks Kikinit And remember, we don’t need to win militarily ~ it’s, essentially, an open game ~ edit: And i forgot the ever-so-important: Spoiler DM SG EG : Alpha: The quality of your report outweighs the quality of your play. We’re here to have fun, and, of course, winning is fun, but losing in style is preferable to a boring win. Bravo: Reports should be detailed, with plenty of screen shots and player commentary, explanations, musings, etc; an auto-log dump will not suffice. Shots of the F9 screens and overview shots of the empire are nice too, once in a while. Charlie: Punctuality rocks! “24/48” means post a "got it" within 24 hours of when the last save was posted, and play within 48 hours of that ‘got it.’ Waiting 47 hours to ask for a skip is lame. Punk out two times in a row, and you’ll be dropped from the roster. Skips and swaps are fine, but try to let us know sooner, rather than later. Delta: Major game decisions (war/peace declarations, religion swaps, city placement, etc) should be arrived at via group consensus. 1. If the team disagrees with you, either argue your case better, or do it their way. Do NOT just blow them off and do it your way because it's your turn. 2. However, if there’s no consensus and you’re up, do it your way and explain why. Conversely, if someone else is up, don't whine when they do it their way. 3. Similarly, overruling techs or city builds is rude and should be done via consensus, barring an emergency. 4. In extraordinary situations, sometimes an opportunity presents itself that the group didn't foresee. If the consequences of it are great, players should stop, and refer the question to the group. Echo: Being a better player does not give you the right to belittle anyone else or their play. Other people are going to disagree with you on major decisions; get used to the idea, and play nice. If not, take your ball and go home. Foxtrot: Thread spam is good. Trash talking, poking fun, gentle ribbing, virtual noogies, and generally horsing around are all encouraged, but don’t be rude. Golf: Automate sparingly. 1. Workers should almost never be automated, except perhaps late-game or building a trade network. However, if you have to, set your game options to “disallow automated worker forest chopping” and “keep previous improvements.” 2. Use of the “Emphasis” buttons is fine, but let the group know and explain your reasoning (specialization is a major game decision). If you prevent growth in a city, let the group know and remind them to take it off. Do NOT let the governor select build orders. 3. Sending units on go-to routes that last beyond your set is acceptable only if they’re heading for a rally point or if you otherwise inform your teammates. NEVER fortify Great People. Hotel: Sign spamming is rude. Signs can be helpful reminders, but too many signs makes them easily ignored. Once a sign is no longer valid, delete it. also remember, there is no required turn limit for your set. Play at some natural stopping point, somewhere around 20 turns, give or take a bit ~ Now, as to the game, i've already moved the scout to where it's at now, hoping to find some food, but no dice! I'm still inclined to settle in place as we're surrounded by forest and any move will lose us at least a turn, maybe more if there's no food.