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AA04: Victoria’s Aggressive Adventures

Discussion in 'Civ4 - Succession Games' started by pholkhero, May 26, 2008.

  1. GreyFox

    GreyFox Make it so ...

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    Jesus, I take back my "no more excuse for crappy start" ... we are boxed in again. :gripe:

    Wile blocking off QSH is necessary and a good call, I must caution against underestimating raging barbs. It might be fatal to over expand too early. Meaning we should ensure we have sufficient defenders before moving our settler off.

    --
     
  2. mystyfly

    mystyfly Knight of Cydonia

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    To me this is a given.

    However we aren't boxed in at all (as I see it), we can expand south while QSH can't. We can box him in. However we'll have to be very careful, the AI doesn't like being boxed in. Cho-Ku-Nus hurt badly.
     
  3. pholkhero

    pholkhero Deviant Mind

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    Looks like a good set, though I don't see how we're boxed in. the mini-map in your pics seems a bit off, too. though, it doesn't look like the land is all that great nearby.

    Also, there's no save :sad:

    Archery > AH next then, it seems. I'll get a few more warriors out for defense and fogbusting, and possibly start on a settler. w/raging barbs on, i might just keep growing.
     
  4. mystyfly

    mystyfly Knight of Cydonia

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    Doh, well, there's always a first time I guess :lol:

    Yeah, my minimap is always kinda screwed. The last screenshot shows clearly the land we've revealed so far. There is more land to the south and to the east to be discovered. I think this is a demanding position but doable.

    View attachment AA04 BC-3225.CivBeyondSwordSave
     
  5. pigswill

    pigswill fly (one day)

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    We've got the two early religions on our continent so diplomacy could be that bit more interesting.
    Maybe go for grow city to happy cap then spam (cheap) settlers and workers approach. Save chops for the settlers. Build archers while growing.
     
  6. GreyFox

    GreyFox Make it so ...

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    The reason I think we are boxed in is I think QSH is at the northmost point of out land ... hence he has no choice but to expand south. Emperors will expand 1.5 times faster than us.

    Well looking carefully again at the map, there seems to be a link to the southeast in the fog. If so, we might be able to expand SE ... provided Brennus or the Greeks are not there.

    --
     
  7. mystyfly

    mystyfly Knight of Cydonia

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    Actually this is pretty bad. I definitely hope to see judaism/confucianism spawned by pericles. If we isolate QSH brennus will be able to spread buddhism. We then need to cancel OB with QSH (or suffer penalties with the others) and QSH has no way to spread hinduism pre-optics. This will give us a religious block, something I always hope to avoid. Any suggestions?

    OTOH QSH is likely to build some early wonder(s) (at least it wouldn't surprise me) so we can probabely box him in easily.

    I think we'll mostly be expanding SE.
     
  8. pholkhero

    pholkhero Deviant Mind

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    Turn 31/750 (3225 BC) [30-May-2008 13:22:01]
    On my inherited turn, all I did was MM a bit to get the WB out faster. Now it’s done in 4. I think I’ll play Archery > AH, and then stop.

    Turn 32/750 (3200 BC) [30-May-2008 13:23:34]
    Our wandering warrior found some gold nearby


    Turn 33/750 (3175 BC) [30-May-2008 13:24:00]
    Moved our warrior.

    Turn 34/750 (3150 BC) [30-May-2008 13:24:07]
    And I moved him again.

    Turn 35/750 (3125 BC) [30-May-2008 13:24:17]
    London: Work Boat > Warrior (11 turns)

    And the warrior has just found us copper!

    A nice little area, plus there's the land to our south.

    Turn 40/750 (3000 BC) [30-May-2008 13:26:02]
    B/c of a misclick tyring to get this pic, our warrior stands off agasint two wil animals in a contest to the . . .

    Turn 41/750 (2975 BC) [30-May-2008 13:28:21]
    Death!


    Also:


    AH started next, 12 turns.

    Turn 42/750 (2950 BC) [30-May-2008 13:28:50]
    London: Warrior > Archer (6 turns)

    Turn 43/750 (2925 BC) [30-May-2008 13:29:15]
    Yelled at my kid for jumping off the couch.

    Turn 44/750 (2900 BC) [30-May-2008 13:29:26]
    I found Greece:


    Turn 45/750 (2875 BC) [30-May-2008 13:29:42]
    Scratched my ear.

    Turn 46/750 (2850 BC) [30-May-2008 13:29:47]
    Pushed Enter again.

    Turn 47/750 (2825 BC) [30-May-2008 13:29:53]
    Nada.

    Turn 48/750 (2800 BC) [30-May-2008 13:29:57]
    we've hit size 5, our cap at London. I Mmed for stagnation and max hammers, so we get archers in 4 turns right now. I decided that I’ll produce a few the remainder of this set.

    Turn 49/750 (2775 BC) [30-May-2008 13:32:06]
    :coffee:

    Turn 50/750 (2750 BC) [30-May-2008 13:32:13]


    London: Archer > Archer (4 turns). And notice the RE in the background for the Chinese: Free cover for all melee! Nice! :sad:

    oo, and he chinese get a bad RE for us: melee with Cover!

    Turn 51/750 (2725 BC) [30-May-2008 13:32:53]
    We are not very wealthy


    Turn 52/750 (2700 BC) [30-May-2008 13:33:19]
    One of our archers clobbered a bear whilst on guard duty:


    Turn 53/750 (2675 BC) [30-May-2008 13:33:37]
    London: Archer > Archer (4 turns). Okay, 2nd archer done. one more and AH done in 4 turns. perfect! I also found Celtia:


    Turn 54/750 (2650 BC) [30-May-2008 13:34:33]
    Nothing.

    Turn 55/750 (2625 BC) [30-May-2008 13:34:43]
    an archer on barb duty!


    Turn 56/750 (2600 BC) [30-May-2008 13:35:14]
    Zip. Pushed Enter. Looked at my foot.

    Turn 57/750 (2575 BC) [30-May-2008 13:35:22]
    Okay, our last archer is done, and AH has completed so I’m going to end here for now. As of now, I stuck research on writing, and the build on to a worker, both just as a placeholder until we can discuss what to do next.

    We are NOT in slavery, either, as I had no reason to revolt yet. A barb archer has appeared, too, before any warriors, and it’s right next to home:


    Hopefully we'll be able to move our archer right on to the plains hill there and have the barb suicide itself against us. You can also see our Archer #2 on barb duty, with the future home of our 3rd archer:


    Note: we're only 18 turns from another culture pop, so the fog that spawned the bard will disappear, too.

    However, as I see it right now, our most important task, imo, is claim two cities quickly, and if not shut off Qin’s expansion, at least shuttle it towards the east and Greece. Here’s a blank map and a dot one for thoughts:



    I think we should utilize the IMP trait, and settle Red, Blue and Yellow in quick succession here to seal off the entry into our lands. We also should think about getting a WB down south and see if there’s islands there or if it’s part of our continent. If so, we may have Brennus just across the channel from us.

    I think we could go ahead and research Writing next, just to get it out of the way as I don’t think anything is absolutely needed as yet. However, we will need Mysticism and Monuments for border pops and Agriculture soon, as well as Sailing, I think.

    Buildwise, we could focus on growth while building another archer or a barracks, and whip a settler right at pop6. Come to think of it, we could probably whip one right now after putting a turn into it. I think getting cities up, and carving out our land early is the key here: archers and settlers for the next couple turnsets gets my vote so far.

    You’all??

    new roster:
    Mystyfly
    pholkhero >> just played
    negyvenketto >> UP NOW
    GreyFox >> on deck
    beserks01
    pigswill
     
  9. Quotey

    Quotey Emperor

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    lurker: Fun IMP thing: You can 2 pop whip a settler after a single turn of production.
     
  10. berserks01

    berserks01 Obviously Very Confused

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    I'd move blue 1N to give pink more land.
     
  11. GreyFox

    GreyFox Make it so ...

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    While there is a first time for everything, the second time would usually be frowned upon -- especially when it is committed by a veteran player, let alone the SG captain himself -- Where is the save?
     
  12. pholkhero

    pholkhero Deviant Mind

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    obviously you haven't been SGing with me for awhile.

    it's become a habit of mine ~ :rolleyes:

    i like that idea of moving blue 1N, horses are a nice addition. Again, though, let's get them out QUICKLY ~ let's whip one, overflow archer, whip another when we grow back to pop4, overflow into archer getting us 2 more archers for defense. This could probably be accomplished next set.

    I don't want to lose this race to Emperor Qin ~ so, should we risk two settlers with just one archer a piece as City Garrison??
     

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  13. GreyFox

    GreyFox Make it so ...

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    Jesus, I carefully scrutinized your post and can't find a single word or phrase that is synonymous to "being apologetic". As if saying "it's becoming a habit lately" makes everything alright.

    Yes, I obviously haven't been SGing with you much lately ... else you won't be so slack and deteriorate to a slump that you are now!!!

    :lol:

    Enough of pholk-bashing for a week. Back to game-talk.

    The only reason we want to settle yellow early is because of copper. This forced me to reluctantly agree that settling blue > yellow > red in quick succession with minimal escort is probably the way to go (and yes, moving blue 1N is so much better). Fortunately, Pholky in a rare feat played quite well and already have 3 archers out. Also, with QSH so near also has the advantage of less barbies being spawned near us. If we can manage to settle blue and yellow before those sites gets too infested with barbies, we should be fine.

    One more pholk-bashing ... just couldn't resist ... it is infinitely better to work on fish than the forested plain hills when producing a worker. I trust the next player would remedy that.

    --
     
  14. pholkhero

    pholkhero Deviant Mind

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    wouldn't want you to find something that ain't there ;)

    everything else, though, i agree with your wise agreement with me :D
     
  15. negyvenketto

    negyvenketto Scientist

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    Got it. Ready to found new cities.
     
  16. mystyfly

    mystyfly Knight of Cydonia

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    :agree:

    I think we'll only need to start on agri once blue dot is settled, for wheat. The other cities have (nearly) no freshwater tiles. I think Mysticism > Writing > agri or something.

    Build priorities are settlers and archers, no time for barracks. We have already not much good land and we don't want to miss it to the AI.

    BTW From the looks of it, we might want london as a GPFarm (from lack of better options) and eventually move our capital more landinwards.
     
  17. pigswill

    pigswill fly (one day)

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    What about going for blue, red, yellow? It blocks Qin off sooner at the expense of delaying copper but with imperialistic we'll get settlers out quick.
     
  18. pholkhero

    pholkhero Deviant Mind

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    i'd really hate to lose that gold to qin. I think red > blue > yellow may be best.

    with any luck, we'll have the two settlers out. we'll need to revolt, one turn of the settler, whip, build archer while we grow to pop4, whip settler after one turn -- w/any luck, it'll be like 7 turns :goodjob:

    it's true, there's nothing we *need* right now. even myst isn't needed directly as i like to whip in a monument at pop2, but am not sure that's the "best" for it. Writing > Myst or myst > writing is fine. at least we know that writing is 20 turns -- a good set length :D
     
  19. GreyFox

    GreyFox Make it so ...

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    Nonsense. Too short-sighted to look at gold at red and miss the big picture. Come on, red is useless. Blue is the key.

    Assuming we each get a settler out at the same time, so what if we win red? Qin can get blue, which give him the chance to expand SE. We, on the hand, will have the danger being boxed in and lose yellow.

    Now, OTOH, if we go for blue, and Qin get red. So what. Qin is still boxed in. He has no where to go from Red.

    It is definitely Blue first. In fact, as my previous post hinted, I would advocate going for Yellow next. The copper is great, and there is gold too.

    --
     
  20. mystyfly

    mystyfly Knight of Cydonia

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    ^^Agree as well. If we lose red dot and QSH settles near, we probabely still can settle 1S of gold, getting it nearly for sure (inner ring). 1st priority clearly is boxing in QSH, second priority is getting good units -> copper -> yellow dot. It's even a good city longterm and will help early expansion with gold + coastal trade routs.
     

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