AA04: Victoria’s Aggressive Adventures

A chop and 1pop whip is enough to build a settler, therefore allowing for some building as well we should be able to get out three settlers in the time it takes to chop out two forests. Red dot has gold in first ring and won't need a border pop, yellow dot would have copper in first ring and wouldn't need a border pop. Sailing would be useful to connect them together so research wise I'd go myst>sailing>agric before writing.
 
okay, okay ~ you're right. blue > yellow > red, then?

techwise, do we have a consensus? everyone seems to want something different.
 
pholklhero said:
techwise, do we have a consensus? everyone seems to want something different.
:lol: If everyone wants something different, we don't have a consensus :crazyeye:

I'm for sailing > myst > agri > writing.

In case a city is founded before we get agri, let it build a unit and switch to monument when it's available to whip it. There's no delay in the border pop.
 
Sorry I just realized I played a little bit too many turns :mischief:
I just wanted to have the 3 cities established.

Research: Mysticism, 'cos only red doesn't need border pop.
Next Wheel, 'cos Sailing is useless until we can't connect the resources with the next city.
After that I started pottery (only a few turns invested, so can be changed if it turns out to be a bad move). The city maintenance started to hurt, we are running @20% just because capital working a 1f3c coast tile. When the gold mines will be online it will improve, but still I felt we need cottages sooner rather than later. Anyway we just have 1 worker, (I sent him to mine copper), we need more. The capital is at happy limit due to whips, it should build workers.

An event. I think we should keep this warrior and upgrade if possible.


Step 1. Shanghai has religion, we have monument whipped on last turn.


Step 2. Here will be a culture fight, too. This time with the celts for the fish.
I have built a WB, can explore the South, after border pop go to Notthingham.


Step 3.


Spoiler :
Logging by BUG Mod 2.30 [Build 742] (BtS 3.13)
------------------------------------------------
Turn 57/750 (2575 BC) [01-Jun-2008 08:21:15]
Research begun: Mysticism (10 Turns)

After End Turn:

Other Player Actions:
Civics Change: Brennus(Celtia) from 'Tribalism' to 'Slavery'

Turn 58/750 (2550 BC) [01-Jun-2008 08:23:31]

After End Turn:

Other Player Actions:
Attitude Change: Brennus(Celtia) towards Pericles(Greece), from 'Annoyed' to 'Cautious'
Civics Change: AA04(England) from 'Tribalism' to 'Slavery'

Turn 59/750 (2525 BC) [01-Jun-2008 08:26:05]

After End Turn:

Other Player Actions:

Turn 60/750 (2500 BC) [01-Jun-2008 08:28:50]

After End Turn:

Other Player Actions:

Turn 61/750 (2475 BC) [01-Jun-2008 08:30:01]

After End Turn:

Other Player Actions:
While defending in English territory near London, 3rd Archer of London (Archer) (3.00/3) defeats Barbarian Archer (Prob Victory: 99.1%)

Turn 62/750 (2450 BC) [01-Jun-2008 08:30:30]
London begins: Settler (12 turns)

After End Turn:
The whip was applied in London
London finishes: Worker

Other Player Actions:

Turn 63/750 (2425 BC) [01-Jun-2008 08:31:12]

After End Turn:

Other Player Actions:

Turn 64/750 (2400 BC) [01-Jun-2008 08:32:22]
London begins: Archer (37 turns)

After End Turn:
The whip was applied in London
London finishes: Settler

Other Player Actions:
While defending in English territory at London, 3rd Archer of London (Archer) (2.04/3) defeats Barbarian Warrior (Prob Victory: 92.7%)

Turn 65/750 (2375 BC) [01-Jun-2008 08:33:23]

After End Turn:
London grows to size 3

Other Player Actions:

Turn 66/750 (2350 BC) [01-Jun-2008 08:34:49]

After End Turn:
Tech learned: Mysticism

Other Player Actions:

Turn 67/750 (2325 BC) [01-Jun-2008 08:35:48]
Research begun: The Wheel (11 Turns)

After End Turn:

Other Player Actions:

Turn 68/750 (2300 BC) [01-Jun-2008 08:37:37]
A Pasture was built near London

After End Turn:

Other Player Actions:
While defending in the wild, Warrior (1.10/2) defeats Barbarian Warrior (Prob Victory: 96.4%)

Turn 69/750 (2275 BC) [01-Jun-2008 08:38:32]
Warrior promoted: Woodsman II

After End Turn:

Other Player Actions:

Turn 70/750 (2250 BC) [01-Jun-2008 08:40:12]
York founded
York begins: Monument (23 turns)

After End Turn:
London grows to size 4

Other Player Actions:

Turn 71/750 (2225 BC) [01-Jun-2008 08:43:39]

After End Turn:
London finishes: Archer

Other Player Actions:

Turn 72/750 (2200 BC) [01-Jun-2008 08:44:25]
London begins: Settler (11 turns)

After End Turn:

Other Player Actions:

Turn 73/750 (2175 BC) [01-Jun-2008 08:45:01]

After End Turn:

Other Player Actions:

Turn 74/750 (2150 BC) [01-Jun-2008 08:45:27]
London begins: Archer (37 turns)

After End Turn:
The whip was applied in London
London finishes: Settler

Other Player Actions:

Turn 75/750 (2125 BC) [01-Jun-2008 08:47:13]

After End Turn:
London's borders expand

Other Player Actions:

Turn 76/750 (2100 BC) [01-Jun-2008 08:48:48]

After End Turn:

Other Player Actions:

Turn 77/750 (2075 BC) [01-Jun-2008 08:51:13]

After End Turn:
Whip anger has decreased in London

Other Player Actions:

Turn 78/750 (2050 BC) [01-Jun-2008 08:51:52]

After End Turn:
London grows to size 3

Other Player Actions:

Turn 79/750 (2025 BC) [01-Jun-2008 08:52:56]

After End Turn:

Other Player Actions:

Turn 80/750 (2000 BC) [01-Jun-2008 08:54:13]
Nottingham founded
Nottingham begins: Monument (23 turns)

After End Turn:

Other Player Actions:

Turn 81/750 (1975 BC) [01-Jun-2008 08:55:43]

After End Turn:

Other Player Actions:

Turn 82/750 (1950 BC) [01-Jun-2008 08:56:46]

After End Turn:
London grows to size 4
London finishes: Archer

Other Player Actions:

Turn 83/750 (1925 BC) [01-Jun-2008 08:57:21]
London begins: Settler (11 turns)

After End Turn:
Tech learned: The Wheel

Other Player Actions:

Turn 84/750 (1900 BC) [01-Jun-2008 08:58:21]
Research begun: Pottery (37 Turns)

After End Turn:
The whip was applied in London
London finishes: Settler

Other Player Actions:

Turn 85/750 (1875 BC) [01-Jun-2008 09:01:31]
London begins: Work Boat (15 turns)

After End Turn:

Other Player Actions:

Turn 86/750 (1850 BC) [01-Jun-2008 09:06:41]

After End Turn:
London finishes: Work Boat
York grows to size 2

Other Player Actions:
State Religion Change: Pericles(Greece) from 'no State Religion' to 'Hinduism'
Attitude Change: Qin Shi Huang(China) towards Pericles(Greece), from 'Cautious' to 'Pleased'
Attitude Change: Brennus(Celtia) towards Pericles(Greece), from 'Cautious' to 'Annoyed'

Turn 87/750 (1825 BC) [01-Jun-2008 09:07:35]
London begins: Worker (15 turns)

After End Turn:
The whip was applied in York
York finishes: Monument

Other Player Actions:

Turn 88/750 (1800 BC) [01-Jun-2008 09:09:26]
York begins: Archer (19 turns)
Hastings founded
Hastings begins: Archer (37 turns)
 

Attachments

  • AA04 BC-1800.CivBeyondSwordSave
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A little bit too much? That's a whole whopping 32 turns you played! :rolleyes:

But good job getting all three cities settled. However, city management is little strange ... like for example York ... why is it stagnating with a citizen :confused:

Regarding research, I think we need sailing first to gain trading to help our economy ... Pottery can wait since its effect on economy is long term rather than short. Anyway, in the short term, the workers should be busy mining the golds to help our economy first.

--
 
yes, i'd say you played too much :lol: 31 turns!?!? for future reference all, DON'T do that. :D

in any case, though, good going on settling the cities. will have to check the save for more details, but maybe if pottery is 37 turns, we should swap that.

Fox is UP NOW
 
Got it, will play one day latter for team mates to look at the save and comment. But I say given we are nearly losing money at 20%, I think mine will be an uneventful one, mainly building up. I still think swapping pottery to sailing will help us better in the short term. You have 24hrs to convince me otherwise.
 
York is not stagnating, just whipped the Monument at size 2. I wanted to set Sailing as discussed, but shocked when I saw it would take like 59 turns, I felt it would be better to get a cheaper tech, which is eventually better at longer term. But it's just my feeling, I won't :cry: if you change it :)
 
My mistake, I must have clicked the city doubly accidentally when opening the city dialogue (and caused pop auto-rearrange).

Anyway, as expected, it is a boring turnset. Only point of interest is QSH building GWall:


This may not be good thing, as barbs will be diverted to our side.

I sacrificed science to 0% to get the worker out faster ... the sooner we get the gold mined, the better. So, even though we are told the obvious:


it shouldn't be too disheartening.

In the other news, the south seems to be endless chain of isles:


The situation:


As expected, barb is diverted from China to us. It's a warrior against archer, so we should hold.

I started another worker in London, feel free to change, but we have nothing else to build until Sailing comes in. Maybe another workboat for exploring if next player feels 4 workers is too much.

There is a sign that says "future home of archer 3". I presume that is a sign for future city, and suggest moving it 1NW might be better.

--
 

Attachments

  • AA04-BC-1475.CivBeyondSwordSave
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no, that was for a fog-busting archer, and should be deleted. the spot you pointed to, i believe, is on my dot map as the pink dot.

good, quiet set. I think those islands will be nice to settle, though will be hell on maintenance.

and i'm not sure if you can turn off that part of the BUG mod.

I'll look at the save later tonight and comment more, but it looks like it's all about improving our empire for now so maybe 4 workers is just right, esp as we have 4 cities.

Roster:
Mystyfly
pholkhero
negyvenketto
GreyFox >> just played
beserks01 >> UP NOW
pigswill >> on deck
 
Alright, I've got it but will probably take my full 48 hours to play. If someone has itchy fingers, feel free to swap. I'll check before playing.
 
Especially that spot with 3 gems would be nice to have.
:yup: just what i was thinking. use one fish to grab all 3 gems, and another city at the clam/fish site to the west. we should keep on this island as much as possible to keep colonial maintenance down.

Alright, I've got it but will probably take my full 48 hours to play. If someone has itchy fingers, feel free to swap. I'll check before playing.
okay, thanks for the info ~

@ Pigs ~ can you get it, play and post in about 48 hours?

edit: also, for some reason (i think to get more commerce), we are working a 1f3c sea tile. for the worker, i think we should work one of the other tiles. gets the worker in 7, not 12, and then we can improve that much faster.

also, let's think about another culture bldg in the near-future for our northern cities.
 
Got it.

Will play and post tomorrow. Sailing seems a natural stopping point. Getting gold on line will surely help the economy.
The triple gem site is very tempting. Also need to consider pink dot to stop Qin sneaking through and pinching it.
 
If you park on the W gem of the 3 gems, you'll get all three plus fish and clams. But it's best to wait til we clear more area to get a better picture before dotmapping.
 
OH yeah .. I didn't see that. Well, we want to work all 3 gems anyway right? :D
 
Lurker's comment

Having 2 cities in an island won't kill you with colonial maintenance. (on the other hand, right now it might kill you with 'regular maintenance' :)).

If you settle on the W gem, you could always settle on the E island to work the last gem without having 2 cities in the same island (need to find food for this city but so many fog there that it is a bit theorical).

If I was playing, I might settle between the gems (1E or 1NE of the W gem), depending on what is under the fog directly south of that (1 or 2 island, extra resource ...)
 
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