My mistake, I must have clicked the city doubly accidentally when opening the city dialogue (and caused pop auto-rearrange).
Anyway, as expected, it is a boring turnset. Only point of interest is QSH building GWall:
This may not be good thing, as barbs will be diverted to our side.
I sacrificed science to 0% to get the worker out faster ... the sooner we get the gold mined, the better. So, even though we are told the obvious:
it shouldn't be too disheartening.
In the other news, the south seems to be endless chain of isles:
The situation:
As expected, barb is diverted from China to us. It's a warrior against archer, so we should hold.
I started another worker in London, feel free to change, but we have nothing else to build until Sailing comes in. Maybe another workboat for exploring if next player feels 4 workers is too much.
There is a sign that says "future home of archer 3". I presume that is a sign for future city, and suggest moving it 1NW might be better.
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