Aabra01: Training for Mid-level Micromanagers

lurker's comment: Of course, that whale's out of reach until you get Literature. Unless Bede would like to build a temple for the culture expansion. :mischief: Seriously though, 1S of the cow is ultimately where you want that city.

Trying to bait TGOM are you?

lurker's comment: The only problem I've encountered in going for CxxC placement is that your core may ultimately be hampered in getting up to 100spt in each city. In good terrain I can still manage it, but sometimes not until manufacturing plants make their appearance. I would think it more important to get every usable tile working ASAP. Having space to become a metropolis is not a concern for most of the game.

The AI almost always goes for CxxxC placement or even more spread out than that. Rule of thumb -- if the AI does it, it's usually better to do the opposite.

SimpleMonkey has it right. What we have right now is a need to get powerful fields in use to overcome the lack of resources. And growing past pop12 is almost an objective to be avoided. That 100spt is nice but not necessary at Emperor and can get real costly in terms of keeping the people smiling.
 
Or you could get the temple, wait 5 turns for expansion, then sell it. :mischief:
Mr 2 You: If we are getting forgetful of the roster:

Aabraxan: Just Played
Elephantium: UP, Playing (hurry up!)
Mr 2 You: On deck
Phaedo
D'artagnan59
Cyllus
 
OK, so we have our next couple of cities planned. What are your plans for the worker Mr_2?

@choxon, remember he switched with Elephantium because he's away
 
Looks like Tusker got it

i know he played his own first 20 turns and posted results, but i didn't see a 'got it' either. if he's does have it, great! but if he doesn't and leaves for his weekend retreat without letting us know, i'm going to e-strangle him.
 
For the benefit of the doubting Thomases in the crowd, I'd like to reaffirm that I have

GOT IT

and will post turnset results before I leave for the airport tomorrow morning.
 
I need a quick hint: Do we road or irrigate the tile NE of the lake first?

lurker's comment: Whatever gets you the most in return - here irrigating that very tile gives nothing, so roading first gives you something. You'll want to do both anyways. Sometimes it depends on what you'll be doing: if you're making an archer and you do 5spt without a tile mined, road it first, 6spt won't make it happen faster. Roading often is like that: if the other gives you nothing, road is quicker and gives you gold, at least.

As for the cow though, that's another story...

@Phaedo: don't hold a thought about it, it was all legitimate. Gma didn't notice it either though ;) :lol:
 
Well, we need to irrigate it to get water to the cow in the next tile...but roading it has a chance to get the settler to its destination one turn faster (3 turns to road, settler due in 2 turns, worker hasn't moved yet this turn).

On one hand, we don't want to cross that square without roading it. On the other hand, we can get the cow irrigated (and City 2 growing faster!) 3 turns sooner if we irrigate and run.

It's not something I would normally do, but our slow start in this game is making me consider it.

Edit: In the absence of any further discussion so far, I'll road first.
 
Arg. I was ready to post, but I closed the window by mistake instead of getting back to the reply screen from the manage attachments page :(

The gist of it is: Lots of exploration, met the Aztecs (north, close), Inca (northwest, medium), and Indians (far north). All three have a significant tech lead - we have nothing to trade to them, they either have all 1st tier techs or lack only one.

Worker finished mining and started a road to the site of our new city. A warrior was produced - and started exploring - and our Settler will be at the new city site next turn. Also, I set our MP exploring - though this may have been a mistake. Comments?

We have 3 gold and are at -2 gpt, Writing due in 8.
 
On one hand, we don't want to cross that square without roading it. . . . .Edit: In the absence of any further discussion so far, I'll road first.

Normally, I never, ever cross a square without roading it. But go back and read Bede's posts. I'm pretty sure he said that water-move-water might be the way to go.
 
lurker's comment: Checking in and Good Luck to you all.
Point about a City on a Hill does NOT provide an irrigation conduit. :(

I thought I had read somewhere that a city on a hill does not provide a conduit, but I've never tested it. How sure are you of this? (Not to question your knowledge, but just to question your knowledge . . . )
 
I thought I had read somewhere that a city on a hill does not provide a conduit, but I've never tested it. How sure are you of this? (Not to question your knowledge, but just to question your knowledge . . . )

lurker's comment:

I will confirm it for you; it definitely does act as a conduit.
 
lurker's comment:

I will confirm it for you; it definitely does act as a conduit.

lurker's comment: I have much to learn, but the city water conduit is something I've play-tested...even made a major part of city planning on a relatively arid map. Just trust us. ;) :p
 
since i'm up next, i'm going to need a decision on a few things:

1) city placement - i've read a bunch of posts, where is the city going? on the hill sw of the cow? on the grass south of the cow?

2)we've got a warrior due in 10 turns, do we need another warrior? should i bring back one of our explorer warriors?

3)given we're behind on tech, are we still going for the republic slingshot?

i won't be playing my turnset until tonight (friday night, playing civ). we've all day to discuss it but at the end of it, i'll need some final answers please.


oh, with pop growth next turn should i increase the lux slider on this turn or wait until next turn? sounds like i won't lose production if i wait....
 
Here's my thinking on these things, but I'd like input from others as well:

1) city placement - i've read a bunch of posts, where is the city going? on the hill sw of the cow? on the grass south of the cow?

1 south of the cow (on the grass). That will eventually let us grab the whale and we know that the grassland will act as a water conduit for irrigation. There's some debate as to whether the hill will do the same.

2)we've got a warrior due in 10 turns, do we need another warrior? should i bring back one of our explorer warriors?

Frankly, I don't really know. We've got 2 out exploring and I think they should keep busting fog, but I'm concerned about unit costs.

3)given we're behind on tech, are we still going for the republic slingshot?

I think so.

oh, with pop growth next turn should i increase the lux slider on this turn or wait until next turn? sounds like i won't lose production if i wait....

I didn't increase it for mine and it looks like I got a clown, but got the shields for the turn, too. So I think it's OK to wait until growth. Just don't wait until the turn after that.
 
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