lurker's comment: If the settler build continues as is, it will drop the population back to size 1 when the settler is produced, and that means a long recovery time back to productive size with little gold being provided for research.
OTOH, if the build is changed to another warrior (produced next turn), growth AND settler production will occur at the same time in another 8 turns, leaving a productive population of 2. Meanwhile the new warrior can explore and help protect against barbs (who should be showing up any moment). Gold would be at a negative -1 (assuming research is left at 90%, but will recover when the 2nd town is planted.
I feel like I should already know the answer, but I don't. Which way works better and why?
Gmaharriet makes a good point here and one with which I wrestled. I hated the thought of Constantinople dropping to size one. Still hate it. Pop-1 towns take forever to grow and just aren't very productive. OTOH, we need more cities. This isn't called the growth phase for nothin'. I considered the switch to a warrior, which would be good for exploring, but, as Bede points out, we won't need a second MP. The first warrior can escort the settler and Constantinople will be fine w/o an MP while it's size one. On the other side of the equation, I didn't want Constantinople to grow to size 4. At size 3, no luxes hooked up, we have to run 10% to get 1 happy, 1 content, & 1 unhappy. I didn't want to have to increase to 20% if it was not absolutely necessary.
Nice start
We don't need that second warrior as the home MP can provide settler escort. But, a pop1 capitol is will decrease the research rate even more. I think we can afford the deficit for the 10 turns needed before the second town is planted.
So it sounds like a switch is in order.
solid turnset aabraxan.
one of the disadvantages of the 'explore by sea' route is that we have a fair amount of fog around our capitol and we have to decide where to position our next city.
No question. The second curragh was a gamble in terms of contacts, and we still need that fog busted. I haven't had a chance to assess your dotmap, but congrats on having made your first one. Even if we don't wind up using it, it's good experience and gives the team reference points for discussion.
, but will recover when the 2nd town is planted.


. It's a good point about the forests though. Of course, once we get pottery, we will want to chop those forests anyway won't we.
Really, your plan is 24, gma's is 16.