I won't have an opportunity to look at the save in detail until after 6:00PM EST (-5 GMT).
My read of the consensus is 1S of the cow for city 2. Once the town goes down you can build lots more warriors, however I wouldn't other than for MP duty (2 per town for max benefit in despotism).
using the capitol MP for exploration concerns me a little. keeping him in the capitol at size 1-3 means no lux tax needed and only 10% at size 3.
And I did suggest water move water the cows then road the cows. That will be the first field worked by the new town, so better to have the gold there early. Also the one gold from the road will go to corruption anyway, so there is no gain until there are two citizens working.
My read of the consensus is 1S of the cow for city 2. Once the town goes down you can build lots more warriors, however I wouldn't other than for MP duty (2 per town for max benefit in despotism).
using the capitol MP for exploration concerns me a little. keeping him in the capitol at size 1-3 means no lux tax needed and only 10% at size 3.
And I did suggest water move water the cows then road the cows. That will be the first field worked by the new town, so better to have the gold there early. Also the one gold from the road will go to corruption anyway, so there is no gain until there are two citizens working.

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you are far more organized than I am. Want to organize my curriculum for me
Darn it, you made me! 