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Ab-HEX-NotW-NES-Thing Discussion/Development Thread

Discussion in 'Never Ending Stories' started by Abaddon, Apr 13, 2009.

  1. Abaddon

    Abaddon Chieftain

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    Ab-HEX-NotW-NES-Thing!​

    Has been revived in 2011

    Palm Boulevard Sands

    Once a 1950's boom town on the industrial east coast, by 1996 it finds itself falling into serious decline. Virtually forgotten until now by the government, various factions jostle daily in attempts to fill the power vacuum. The day by day struggles for the local populace are irrelevant to these power-hungry individuals. Church ministers pay gangs to rough up communities who have low attendances to mass, Politicians bribe one another, the Police are corrupt, Gang-bangers and pimps flout their wares openly on street corners.

    Yes, Palm Boulevard Sands is not what it used to be, and this was before the Zombie Monsters. Oh, I didn't mention them? Well it seems one of the vaccines administered in our hospitals to young mums has gone disastrously wrong. The Mothers, now mutated, along with their "spawn", hideously deformed, shunning the light and craving braaaaaiiinz. During the day they hide in the sewers, at night, they come out to hunt.

    Upon discovering this, the government reacted. The city was placed in a lockdown with the only exits blockaded. There had been one attempt to nuke the monsters, alas in some comic-book-esc twist, that merely created mutants who were unafraid of the darkness.

    There have been whisperings that someone is controlling the Zombie Monsters, vicious accusations bound back and forth. The army is limited in what it can do, especially with such and unclear picture. A single daily strike is possible and information may be gathered from this strike. Too chicken to pull the trigger himself, the President has asked for the various leaders to decide where to strike. Each day, until it is discovered who controls the zombies are destroyed, a specified area will be razed and sterilised.

    ----------------------------------------

    Economy:
    Rather than money or credits or other such nonsense your faction’s income will be determined by its influence in the city. The more influence you have the more you can recruit to your side and launch operations. Every hex you control is worth 1 influence except for special territories listed later.

    Forces:
    There is no military per se, however you will be able to buy subordinates with your influence and arm them if you’d like (if you’re humans). Normal movement is 3 hexes per turn.
    10 influence nets you:

    Humans:
    20 Citizens (all): A: 1, D: 2, HP: 1.
    10 Thugs (gangs), A: 2, D: 1, HP: 1
    10 Police Officers (Police), A: 2, D: 2, HP: 1
    10 Soldiers (Army), A: 2 D: 3 HP: 1
    10 Mercenaries (Corporate), A: 3, D: 2, HP: 1

    -Arms:
    20 Pistols: +1 A&D
    10 Shotguns: +1 A, + 2D
    10 Submachine Guns: +2A, +1D
    10 Assault Rifles (20 influence): +2A, +2D
    10 Vests: +1 HP

    -Vehicles:
    10 Bikes: Increases movement per turn 1 hex for 10 people.
    2 Trucks (20 influence): Increases movement per turn 2 hexes for 10 people.
    2 Humvee (Army, 30 influence): Increases movement per turn 2 hexes for 10 people (increases HP by 1)

    Note: humans get -1A and D at night unless their territory includes a power station.

    Non-Humans
    20 Zombies: A:1, D: 1, HP: 2
    10 Fast Zombies: A: 2, D: 1, HP: 2 (moves an extra hex per turn)
    10 Lumberers: A: 1, D: 2, HP: 2 (moves one less hex per turn)
    10 Mutants (Mutants): A: 2, D: 2, HP: 2

    In addition it costs 40 influence to create a new “force” which is represent with a number on the map. You will need enough vehicles in a force to cover all people in order for the force to move at that increases rate.

    Force Moods
    Each turn you can set the "mood" for a force either as "Engage" or "Avoid." This will determine how battles are set up if two forces meet on the same movement point. If both are engaging, battle will ensue, if one is engaged, and another avoid the avoiding will be treated as a defender. If both are avoid, they will slip past each other, with a coin toss to decide who gains control of the Hex

    Battles:
    Battles are based on a 6-sided die. If you have 10 citizens they will require a roll of 1 to land a hit on attack and 2 on defense. Arm them with shotguns and now its 2 or below on attack and 4 or below on defence. When you land a hit you remove 1 HP from an opposing unit of 10 whatevers. A sample battle may be as such:

    Round 1:
    10 Police Officers armed with Shotguns (defense) vs 20 Zombies (attack)
    -Humans roll a 3, hit.
    -Zombies roll a 5 and 4, no hits.
    -Zombie unit 1 loses 1HP

    Round 2:
    -Humans roll 2, hit.
    -Zombies roll a 3 and 2, no hits.
    -Zombie unit 1 loses 1HP and is eliminated.

    Round 3:
    -Humans roll 1, hit.
    -Zombies roll a 1.
    -Zombie unit 2 loses 1 HP, Human unit 1 has his brains eaten.

    Zombies win the battle with 1 unit at half health left. Please note the above order of defender and attacker doesn’t matter, its possible for both forces to wipe each other out.


    Spoiler Special Territories: :

    Base: +2 additional influence,
    Police: +1 additional influence
    Hospital: +1 additional influence.
    Metro: Hexes with Metros can be considered adjacent
    Government: +2 additional influence
    Church: +1 additional influence
    Dock: Allows travel between islands.
    Power Station: +1 additional influence, linked hexes aren’t affected by night
    Towerblock: +1 additional influence
    Supermarket: +2 additional influence
    Biohazard: Cannot be entered.



    Each faction will have small goals, and game winning goals. Small goals will change as they are achieved, gaining a small influence boost each time. If a faction managed to complete its GWG, they have won the game. SG's will be visible, GWG's will be secretly pm'd. Its up to you who you share your information with. Those playing as the same faction are expected to work together to achieve their united goal and influence can be shared.

    Several (I will not say how many) will secretly be picked to control the Zombies.

    The game will run like this:

    Phase1 (NES-lite) Daytime. You get to move your faction around. You expand, gaining influence (influence buys more power/units etc)

    Phase 2(NotW-lite) It is Night, the Zombies are out, moving and destroying, controlled by a secret hand(s).

    Phase 3 (NotW-lite) Daytime. This is the same as phase 1 except now you have to decide who to scapegoat and get the Army to attack. You have to vote who you think is controlling Zombies. They will be fire-bombed (5 Hex destroyed). It will be revealed if they indeed controlled the zombies.

    This NES combines Warman17's HexNES1: City of the Dead with Forum Game's Night of the Werewolf.
     
  2. Abaddon

    Abaddon Chieftain

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    Spoiler Factions: :


    Survivors
    Goal: Take control of some landmark as a base of operations.
    Win: Will be pm'd
    Background: This band of humans has decided to band together in the face of impending doom.

    Police
    Goal: Subdue an enemy force in the name of the Law.
    Win: Will be pm'd
    Background: Maintainers of law and order before the outbreak.

    Corporate
    Goal: Take control of a building
    Win: Will be pm'd
    Background: A wealthy organization owning businesses ranging from electricity to stock brokerage to bioengineering.

    National Guard
    Goal: Make contact with infected.
    Win: Will be pm'd
    Background: Heavily armed men brought in by higher authorities to contain the situation.

    Mayor
    Goal: Link the two Government buildings
    Win: Will be pm'd
    Background: Politician hoping to use the power of his office for good or ill during this crisis.

    Church
    Goal: Create a connection between 2 congregations.
    Win: Will be pm'd
    Background: Religious figures who wield a mighty sway over their flock.

    Street Gang
    Goal: Defeat the Police in battle
    Win: Will be pm'd
    Background: Powerful street gang located in western Marina City.

    Zombie Horde
    Goal: Braaaaiiinnns [take control of 15 hexes]
    Win: Will be pm'd
    Background: Braaaaiiinnns

    Mutants
    Goal: Gain complete control of the small island.
    Win: Will be pm'd
    Background: Zombies somehow mutated to a more powerful form. Has shown potential for antagonistic behavior towards normal zombies.


    Spoiler Map :

    Spoiler :

    Spoiler :


    - First of all, don't let a bomb reveal whether someone controls zombies. Voting on the bombs is a really good idea, but let them have only the bombing effect.
    - To reveal if someone controls the zombies, you must capture their headquarters. Obviously that means adding explicit HQs to the map. That will tell you if they controlled the zombies, and you can do what you want with that info (or fabricate something).
    - Only if a faction is killed completely will it become public knowledge whether they controlled the zombies or not.

    "Innocents" win if the zombie-controlling faction(s) are eliminated. "Zombies" win if the zombie-controlling factions fulfil their evil goal (which could be as simple as controlling half the map, which would let them overrun the innocents easily after that). Each faction has a separate goal, and like in NotW the real winners are those that are both on the victorious side and complete their goal.
     
  3. Splime

    Splime Regular Lurker

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    This is definitely something I'd be interested in... not too familiar with HexNES though. Whether or not I actually participate depends on how complicated it gets.
     
  4. Abaddon

    Abaddon Chieftain

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    Well HexNes is only a few hours old, so I doubt anyone is!

    BUT, I liked the idea for its simplicity and controlled situation. Easier to add NotW style voting to that than any other NES I have come across.

    Actually NES side of things will be pretty lite. Expansion, goals, survive will be the name of the game!
     
  5. merciary

    merciary No idea what I'm doing

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    hmmmm..... a NoTW NES? I may be interested in this, so this is a tentative sign up to see how you pull this off.
     
  6. Abaddon

    Abaddon Chieftain

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    Stats

    Mayor / Boundless
    Influence: 3
    Forces:
    10 Police Officers
    Background: Politician hoping to use the power of his office for good or ill during this crisis.

    Corporate 1/ Merciary
    Influence: 3
    Forces:
    10 Mercenaries
    Background: A wealthy organization owning businesses ranging from electricity to stock brokerage to bioengineering.

    Corporation 2/
    Influence: 3
    Forces:
    10 Mercenaries
    Background: A wealthy organization owning businesses ranging from electricity to stock brokerage to bioengineering.

    Corporation 3/
    Influence: 3
    Forces:
    10 Mercenaries
    Background: A wealthy organization owning businesses ranging from electricity to stock brokerage to bioengineering.

    Corporation 4/
    Influence: 3
    Forces:
    10 Mercenaries
    Background: A wealthy organization owning businesses ranging from electricity to stock brokerage to bioengineering.

    Survivors 1 / EnglishCrusader
    Influence: 3
    Forces:
    20 Citizens
    Background: This band of humans has decided to band together in the face of impending doom.

    Survivors 2
    Influence: 3
    Forces:
    20 Citizens
    Background: This band of humans has decided to band together in the face of impending doom.

    Survivors 3
    Influence: 3
    Forces:
    20 Citizens
    Background: This band of humans has decided to band together in the face of impending doom.

    Survivors 4
    Influence: 3
    Forces:
    20 Citizens
    Background: This band of humans has decided to band together in the face of impending doom.

    Police
    Background: Maintainers of law and order before the outbreak.


    National Guard
    Background: Heavily armed men brought in by higher authorities to contain the situation.


    Church
    Background: Religious figures who wield a mighty sway over their flock.

    Street Gang
    Background: Powerful street gang located in western Marina City.

    Zombie Horde
    Background: Braaaaiiinnns

    Mutants
    Background: Zombies somehow mutated to a more powerful form. Has shown potential for antagonistic behavior towards normal zombies.[/spoiler]
     
  7. Niklas

    Niklas Fully Functional GOTM Staff

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    Sounds like an interesting concept, but it's hard to comment without at least a little bit more structure. I'll keep an eye on it for sure though. ;)
     
  8. merciary

    merciary No idea what I'm doing

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    Well, I have a slight idea on how to do this:

    Instead of having a clear "survivors" group or a clear controlled group zombie, have each player be a faction that may of caused and currently control the zombies, some examples could be X corporation, military, terrorist, religious extremist, etc.

    During the day turns all players runs their "public" faction and votes on whatever you plan on having the voting on (I doubt a NoTW type death votes).

    During the night turns the players who have them control their hidden factions (zombies, maybe other, don't know what you have planned).

    The goal of the "innocent" factions would be to uncover who created the zombies and controls them. As well as any other goals you'd like to tack along.

    What do you think?
     
  9. Ekolite

    Ekolite The Mighty Jungle

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    Wow Abaddon, did you come up with that idea all by yourself? :p
     
  10. Abaddon

    Abaddon Chieftain

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    Oy! Not everyone is so aware of NotW, i'm throwing out as much as I can think here with the hope of drawing ideas into the light!

    :p
     
  11. Abaddon

    Abaddon Chieftain

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    Zombies, have infested the metro, an can pop-up and attack anywhere. Who is controlling their attacks? Vote who's base gets firebombed by the government!?

    The firebomb will not kill a player, but it will seriously hinder them (lose 7 hex?)

    After the bomb, it will be revealled if they had control or not?
     
  12. oyzar

    oyzar Have quit civ/forums

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    Especially complex NoTW's are already close to NES. Mechanics like food, goals, expansion shouldn't be too hard to add into a NoTW framework...
     
  13. Abaddon

    Abaddon Chieftain

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    I agree.

    Trying to balance the two elements, keeping both still relevant is a grind :(
     
  14. J-man

    J-man Chieftain

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    You undoubtfully also get players who have no experience with either NOTW's or NES's. Probably important to keep in mind, I for one have never played a NES (even not sure if you play them).
     
  15. Abaddon

    Abaddon Chieftain

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    Very true. I plan to try and keep them as simple as possible without harming the quality.

    I am playing in my First NotW, but have considerable NESing experience.
     
  16. Ekolite

    Ekolite The Mighty Jungle

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    Sorry but I just couldn't help laughing there :mischief:.
     
  17. Abaddon

    Abaddon Chieftain

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    Begone Troll! ;)
     
  18. Izipo

    Izipo Hardcore casual gamer

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    A NotW in the NES forum ? Why not ?
    People are very smart around here, so it should be fun.

    But what you want really (correct me if I'm wrong), is a survival strategy/RP game where people vote against one another, right ?
    So neither a Nes, nor a 'pure' NotW ;).
     
  19. Abaddon

    Abaddon Chieftain

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    NES Goals (Capture this, grow that big, etc, BIG long term "WIN")
    NotW Style Votes to influence the game. (Who gets bombed, who zombies attack, who gets aide etc)

    The votes will be NASTY to ensure everyone get involved!


    Indeed, with some of the scheming and pride at stake, should be fun times! :D
     
  20. Terrance888

    Terrance888 Discord Reigns

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    I have an idea.

    Players must be within X hexes to PM to each other, so you can see who are staying close together.

    Use an honor system to keep them from cheating, or just post it because they yelled it.
     

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