As of civ4 there are now effectively three different levels of barbarians. We have the passives (goody huts), harassers (animals) and the conquerors (true barbarians). I've got a few ideas on how to expand and enhance these barbarian menaces. Passive Barbarians: 1. If they have not been discovered by a certain amount of time - set a turn limit per scenario I would assume, they turn into Barbarian cities!! 2. If you pop into a goody hut and get hostile barbarians - give those guys a settler so they can found a city and start growing. Maybe instead of attacking you they move a tile away, build a city and start plotting your destruction! 3. Never give settlers from huts, it's too powerful, IMHO. Harassing Barbarians: 1. Change "Barbarian Animals" to "Barbarian Raider" - I thought the whole animal concept was a bit silly (although I understand and appreciate - and of course still want, the added game play value of these harassers) and would rather see some other kind of barbarian unit than a panther attacking my scouts. The animals totally kill the immersion. 2. Add "Barbarian Sea Raider" unit, which is essentially a galley with a full cargo of Raiders on board. It can drop these things near your borders to harass you. I know there's been a change in the concept of transports, but I really want to see raids from the sea like this - it would be so sweet to have. Once the sea raider has dropped his cargo, he can then harass your fishing boats, then ships, then if nothing else, block your sea trade - forcing you to deal with them. Perhaps they can even pick up raider units from land and bring them to where there are easier pickings. 3. Give these raiders the ability to walk into your border and pillage or attack units, but not to go after the city. Just one more level of harassment for them. Of course, the great wall blocks them from entering if that's still how it works. 4. The raiders get XP for the value of stuff they destroy, giving them promotions that make them better harassers! This should be the goal of these barbarians - get as much XP as they can - even if it comes from harassing those "other" barbarians (with cities). Conquering Barbarians: 1. Please give the barbarians with cities unique tribal names as was done in civ3, that was so cool for immersion. 2. Please let these barbarians also build settlers - eventually. If they can build up to like 4 or 5 cities, it would be awesome if they could somehow become another full-blown civ too. 3. Bring back the Hordes!! I have a feeling this will be partially taken care of by the fact that the barbarians have their own tech trees and cities now, and they'll just sit there building military units. But please make sure the barbarian AI doesn't just send one or two units in at a time - build up a force first and go in with the intention of taking a city. 4. Sea Invasions! I want to see these guys build up and do invasions by sea as well. 5. Barbarian Wars! If you have unique barbarian tribes as per #1, allow them to conquer each other. The barbarian's goal should be to get as many cities as they can regardless of where they come from.