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About History Rewritten

Discussion in '[MAC+WIN] Civ4 - History Rewritten' started by Xyth, Jul 15, 2011.

  1. Xyth

    Xyth History Rewritten

    Joined:
    Jul 14, 2004
    Messages:
    4,043
    Location:
    Aotearoa


    "History will be kind to me, for I intend to write it."
    - Winston Churchill


    Version 1.24.1 released 25th December 2016
    Nigeria, K-Mod, independent Corporations, Syndicates, Share Trading, and much more!​


    History Rewritten is an expansion and enhancement of Beyond the Sword designed for both Mac and Windows, single and multiplayer. Its philosophy is that new content and new mechanics are great, but only when they are designed and integrated well; carefully balanced, and using quality art. Many aspects of BTS have been rebalanced or redesigned to accomodate this, some quite extensively. The mod is actively developed; there've been 24 major updates since release back in 2010, and more are planned.

    History Rewritten values historical accuracy, but equally strives for historical diversity and to avoid determinism. After all, you are not recreating history - you are rewriting it!


    Features
    • Civil War!
    • 56 civilizations, each with 2 UUs, 1 UB, and a Unique Wonder
    • 172 animated leaders with custom personalities and diplomacy
    • 20 traits, a unique combination for every leader
    • 36 civics, completely redesigned and with dissent ratings
    • 36 tenets to customize your state religion
    • 18 prophet-founded religions, faith, and reformations
    • 12 Corporations, 4 Syndicates, and share trading
    • 145 technologies in a completely redesigned tech tree
    • 23 new buildings, extensive redesigning of existing buildings
    • 7 new national wonders, 6 new world wonders
    • 18 new units, much rebalancing of existing units
    • 6 new promotions
    • Doctors and Great Doctors
    • Separate GPP for each Great Person type
    • Culture spreads over trade routes
    • 21 new resources, redesigned interactions with improvements and buildings
    • 15 Natural Wonders
    • Orchards, Paved Roads, Highways
    • Savannah, Wetlands, Islands, Atolls, Reefs, Marine Reserves
    • Redesigned Climate Change system
    • Terrain graphics based on satellite imagery (modified Blue Marble)
    • Cultural city and unit art for each civilization or cultural group
    • City names dynamically chosen, considering leader, era, and conquest
    • Culturally linked starts option on all random maps
    • Earth map with accurate start locations and free leader choice
    • 2 new gamespeeds: Saga, Odyssey
    • Enhanced interface and advisor screens
    • K-Mod: significantly improved AI
    • Multiplayer compatible
     
    Last edited: Dec 24, 2016
    Honor and Amom like this.
  2. Xyth

    Xyth History Rewritten

    Joined:
    Jul 14, 2004
    Messages:
    4,043
    Location:
    Aotearoa
    Civilizations

    In History Rewritten a civilization does not necessarily represent a single ethnicity, period or nationality, but instead strives to represent the political and cultural diversity of a people through the ages. All leaders are animated and each has a unique trait combination, custom personality and diplomacy text. Each civilization has two unique units, a unique building, a unique wonder, and its own set of unit and city art. City naming is dynamic and can vary by leader, era, and conqueror.


    --- EUROPE ---

    Spoiler :

    Celts
    Vercingetorix, Boudica, Cináed mac Ailpín, Brian Boru
    • UU: Cidainh (replaces Chariot)
    • UU: Cleddyfwr (replaces Swordsman)
    • UB: Dun (replaces Walls)
    • UW: Brú na Bóinne (replaces Royal Cemetery)

    English
    Aelfred, Richard, Elizabeth, Victoria, Churchill
    • UU: Yeoman (replaces Longbowman)
    • UU: Man of War (replaces Ship of the Line)
    • UB: Public House (replaces Tavern)
    • UW: Globe Theatre (replaces National Theatre)

    French
    Clovis, Richelieu, Louis, Napoleon, De Gaulle
    • UU: Chevalier (replaces Heavy Horseman)
    • UU: Musketeer (replaces Musketman)
    • UB: Restaurant (replaces Supermarket)
    • UW: The Louvre (replaces National Gallery)

    Dutch
    Willem van Oranje, Michiel de Ruyter
    • UU: Blauwe Garde (replaces Musketman)
    • UU: Fluyt (replaces Galleon)
    • UB: Polder (replaces Levee)
    • UW: Amsterdam Bourse (replaces Stock Exchange)

    Germans
    Karolus, Maximilian, Frederick, Bismarck
    • UU: Landsknecht (replaces Pikeman)
    • UU: Panzer (replaces Tank)
    • UB: Rathaus (replaces Courthouse)
    • UW: Hansa (replaces Stock Exchange)

    Scandinavians
    Ragnar, Knut, Gustav Adolph
    • UU: Berserk (replaces Heavy Footman)
    • UU: Drekar (replaces Cog)
    • UB: Trading Post (replaces Lighthouse)
    • UW: The Sagas (replaces Heroic Epic)

    Polish
    Casimir, Sobieski
    • UU: Strzelcy (replaces Crossbowman)
    • UU: Winged Hussar (replaces Cuirassier)
    • UB: Sejmik (replaces Courthouse)
    • UW: Wieliczka (replaces National Museum)

    Russians
    Yaroslav, Peter, Yekaterina, Stalin
    • UU: Cossack (replaces Cavalry)
    • UU: Katyusha (replaces Mobile Artillery)
    • UB: Belltower (replaces Lighthouse)
    • UW: Hermitage (replaces National Gallery)

    Hungarians
    István, Corvin Mátyás, Kossuth
    • UU: Lovasíjász (replaces Horse Archer)
    • UU: Huszar (replaces Cuirassier)
    • UB: Végvár (replaces Castle)
    • UW: The Turul (replaces National Monument)​


    --- MEDITERRANEAN ---

    Spoiler :

    Greeks
    Agamemnon, Leonidas, Perikles, Alexander
    • UU: Hoplite (replaces Axeman)
    • UU: Trireme (replaces War Galley)
    • UB: Odeon (replaces Theatre)
    • UW: Iliad and Odyssey (replaces Heroic Epic)

    Romans
    Scipio, Julius Caesar, Augustus, Domenico Selvo, Lorenzo de' Medici
    • UU: Legionary (replaces Swordsman)
    • UU: Ballista (replaces Catapult)
    • UB: Forum (replaces Market)
    • UW: Circus Maximus (replaces National Theatre)

    Byzantines
    Constantine, Justinian, Basil
    • UU: Flamethrower (replaces Crossbowman)
    • UU: Cataphract (replaces Heavy Horseman)
    • UB: Hippodrome (replaces Stadium)
    • UW: Pandidakterion (replaces Academy)

    Phoenicians
    Hiram, Dido, Hannibal
    • UU: Bireme (replaces Galley)
    • UU: Atlas Elephant (replaces War Elephant)
    • UB: Cothon (replaces Harbour)
    • UW: War Harbour (replaces Naval Arsenal)

    Spanish
    Argantonio, El Cid, Isabella, Filipe
    • UU: Tercio (replaces Musketman)
    • UU: Conquistador (replaces Cuirassier)
    • UB: Citadel (replaces Castle)
    • UW: Museo del Prado (replaces National Gallery)

    Portuguese
    Viriato, Henrique, Joao
    • UU: Carrack (replaces Caravel)
    • UU: Caçador (replaces Rifleman)
    • UB: Feitoria (replaces Custom House)
    • UW: Torre de Belém (replaces Naval Arsenal)​


    --- AFRICA ---

    Spoiler :

    Egyptians
    Djoser, Hatshepsut, Ramesses
    • UU: Wereryet (replaces Chariot)
    • UU: Khopesh (replaces Swordsman)
    • UB: Obelisk (replaces Monument)
    • UW: The Sphinx (replaces National Monument)

    Nubians
    Piye, Amanirena
    • UU: Medjay (replaces Archer)
    • UU: Hajana (replaces Cuirassier)
    • UB: Blast Furnace (replaces Forge)
    • UW: Nuri (replaces Royal Cemetery)

    Ethiopians
    Ezana, Lalibela, Menelik, Haile Selassie
    • UU: Sarwe (replaces Pikeman)
    • UU: Mehal Sefari (replaces Infantry)
    • UB: Hawilt (replaces Monument)
    • UW: Bete Giyorgis (replaces National Monument)

    Berber
    Masinissa, Dihya, Yusuf ibn Tashfin, Ahmad al-Mansur
    • UU: Imajaghan (replaces Horse Archer)
    • UU: Corsair (replaces Privateer)
    • UB: Souq (replaces Market)
    • UW: Alhambra (replaces Seasonal Palace)

    Mande
    Dingha Cisse, Sundjata, Musa, Askiya
    • UU: Kelebolo (replaces Skirmisher)
    • UU: Farari (replaces Heavy Horseman)
    • UB: Djali (replaces Post Office)
    • UW: Senuma Misiri (replaces Academy)

    Nigerians
    Oduduwa, Ewuare, Aminatu, Obasanjo
    • UU: Isienmwenro (replaces Pikeman)
    • UU: Yan Lifida (replaces Heavy Horseman)
    • UB: Iya (replaces Walls)
    • UW: Osun Osogbo (replaces National Festival)

    Kongo
    Mbemba, Nzinga
    • UU: Pombos (replaces Heavy Footman)
    • UU: Ebamba Ngolo (replaces Longbowman)
    • UB: Raffia Mill (replaces Weaver)
    • UW: Virunga (replaces National Park)

    Swahili
    Shehe Mvita, Abu'l Mawahib, Barghash
    • UU: Shujaa (replaces Skirmisher)
    • UU: Dhow (replaces Cog)
    • UB: Ziara (replaces Cemetery)
    • UW: Mji Mkongwe (replaces Mint)

    Zulu
    Shaka, Cetshwayo
    • UU: Impi (replaces Spearman)
    • UU: Isikhulu (replaces Heavy Footman)
    • UB: Ikhanda (replaces Barracks)
    • UW: Maswinga (replaces Seasonal Palace)​


    --- WEST ASIA ---

    Spoiler :

    Sumerians
    Gilgamesh, Sargon
    • UU: Etlu (replaces Axeman)
    • UU: Onager Cart (replaces Chariot)
    • UB: Ziggurat (replaces Castle)
    • UW: Epic of Gilgamesh (replaces Heroic Epic)

    Amorites
    Ibrium, Hammurabi, Nebuchadnezzar
    • UU: Sab Qassi (replaces Archer)
    • UU: Kiskuttu (replaces Axeman)
    • UB: Kiru (replaces Bath)
    • UW: Ishtar Gate (replaces National Monument)

    Assyrians
    Tiglathpileser, Shammuramat, Ashurbanipal
    • UU: Azmaru (replaces Spearman)
    • UU: Siege Ram (replaces Siege Tower)
    • UB: Ekal Masartu (replaces Barracks)
    • UW: Ezida (replaces Academy)

    Hittites
    Hattusili, Suppiluliuma
    • UU: Meshedi (replaces Spearman)
    • UU: Huluganni (replaces Chariot)
    • UB: Huwasi (replaces Monument)
    • UW: Puruli (replaces National Festival)

    Hebrew
    Joshua, Solomon, Herod
    • UU: Maccabee (replaces Swordsman)
    • UU: Merkava (replaces Modern Armor)
    • UB: Bamah (replaces Monument)
    • UW: Masada (replaces Seasonal Palace)

    Arabs
    Bilqis, Abu Bakr, Harun al-Rashid, Saladin, Nasser
    • UU: Camel Archer (replaces Horse Archer)
    • UU: Ansar (replaces Heavy Horseman)
    • UB: Madrassa (replaces School)
    • UW: Al Khazneh (replaces Mint)​


    --- CENTRAL ASIA ---

    Spoiler :

    Persians
    Cyrus, Darius, Khosrau, Abbas
    • UU: Immortal (replaces Axeman)
    • UU: Savaran (replaces Heavy Horseman)
    • UB: Ab Anbar (replaces Aqueduct)
    • UW: Gundeshapur (replaces Academy)

    Kushan
    Kadphises, Kanishka
    • UU: Asvaka (replaces Horseman)
    • UU: Trishula (replaces Pikeman)
    • UB: Caravanserai (replaces Tavern)
    • UW: Salsal (replaces National Monument)

    Turks
    Alp Arslan, Mehmed, Suleiman, Ataturk
    • UU: Sipahi (replaces Horse Archer)
    • UU: Janissary (replaces Musketman)
    • UB: Hammam (replaces Bath)
    • UW: Grand Bazaar (replaces Stock Exchange)

    Mongols
    Genghis Khan, Kublai Khan, Timur
    • UU: Mangudai (replaces Horse Archer)
    • UU: Kheshig (replaces Heavy Horseman)
    • UB: Ger (replaces Stable)
    • UW: Epic of Jangar (replaces Heroic Epic)

    Tibetans
    Songtsen Gampo, Lobsang Gyatso
    • UU: Khampa (replaces Horseman)
    • UU: Phorgodpo (replaces Heavy Footman)
    • UB: Gompa (replaces Library)
    • UW: Potala Palace (replaces Seasonal Palace)​


    --- SOUTH ASIA ---

    Spoiler :

    Indians
    Asoka, Chandragupta, Akbar, Gandhi
    • UU: Ratha (replaces Chariot)
    • UU: Siege Elephant (replaces Cannon)
    • UB: Mausoleum (replaces Cemetery)
    • UW: Nalanda (replaces Academy)

    Dravidians
    Rajendra, Krishnadevaraya, Mangammal
    • UU: Aaivu (replaces Swordsman)
    • UU: Dharani (replaces Dromon)
    • UB: Kalari (replaces Stadium)
    • UW: Brihadeeswarar (replaces National Theatre)

    Burmese
    Anawrahta, Shin Sawbu, Bayinnaung
    • UU: Kyundaw (replaces Swordsman)
    • UU: Cassay (replaces Cavalry)
    • UB: Paya (replaces School)
    • UW: Thingyan (replaces National Festival)

    Thai
    Ram Khamhaeng, Mongkut
    • UU: Chang Suek (replaces War Elephant)
    • UU: Mahardlek (replaces Rifleman)
    • UB: Floating Market (replaces Grocer)
    • UW: Ramakien (replaces Heroic Epic)

    Khmer
    Suryavarman, Jayavarman
    • UU: Phak'ak (replaces Pikeman)
    • UU: Ballista Elephant (replaces War Elephant)
    • UB: Baray (replaces Aqueduct)
    • UW: Prasat Bayon (replaces National Theatre)

    Viet
    Trung Sisters, Le Loi, Ho Chi Minh
    • UU: Tay Pháo (replaces Musketman)
    • UU: Viet Cong (replaces Infantry)
    • UB: Dinh (replaces Civic Square)
    • UW: Tale of Kieu (replaces Heroic Epic)

    Malay
    Dharmasetu, Tun Perak
    • UU: Silat (replaces Swordsman)
    • UU: Jong (replaces Caravel)
    • UB: Gudang (replaces Lighthouse)
    • UW: Tin Mint (replaces Mint)

    Javans
    Gajah Mada, Suharto
    • UU: Padewakang (replaces Dromon)
    • UU: Wirobrojo (replaces Rifleman)
    • UB: Candi (replaces Baths)
    • UW: Borobudur (replaces National Theatre)​


    --- EAST ASIA ---

    Spoiler :

    Chinese
    Qin Shi Huang, Taizong, Hongwu, Mao
    • UU: Cho Ko Nu (replaces Crossbowman)
    • UU: Junk (replaces Cog)
    • UB: Tíng (replaces Theatre)
    • UW: Terracotta Army (replaces Royal Cemetery)

    Koreans
    Seondeok, Wang Kon, Sejong
    • UU: Hwacha (replaces Bombard)
    • UU: Geobukseon (replaces Galleass)
    • UB: Seowon (replaces School)
    • UW: Cheomseongdae (replaces Academy)

    Japanese
    Jingu, Tokugawa, Meiji
    • UU: Samurai (replaces Heavy Footman)
    • UU: Kyudoka (replaces Longbowman)
    • UB: Dojo (replaces Barracks)
    • UW: Himeji Castle (replaces Military Academy)​


    --- PACIFIC ---

    Spoiler :

    Polynesians
    Tu'itatui, Salamasina, Kamehameha, Rahiri
    • UU: Toa (replaces Axeman)
    • UU: Waka (replaces Galley)
    • UB: Marae (replaces Civic Square)
    • UW: The Moai (replaces National Monument)​


    --- AMERICA ---

    Spoiler :

    Americans
    Washington, Lincoln, Roosevelt
    • UU: Minuteman (replaces Musketman)
    • UU: Navy SEAL (replaces Paratrooper)
    • UB: Mall (replaces Supermarket)
    • UW: Wall Street (replaces Stock Exchange)

    Iroquois
    Hiawatha, Theyendanegea
    • UU: Tomahawk (replaces Axeman)
    • UU: Mohawk (replaces Musketman)
    • UB: Longhouse (replaces Tannery)
    • UW: Gayanashagowa (replaces Seasonal Palace)

    Sioux
    Sitting Bull, Crazy Horse
    • UU: Mounted Brave (replaces Horse Archer)
    • UU: Buffalo Dancer (replaces Heavy Footman)
    • UB: Inipi (replaces Baths)
    • UW: Mahcoshica (replaces National Park)

    Mississippians
    Uwahci'l, Tuskaloosa
    • UU: Falcon Dancer (replaces Axeman)
    • UU:Amayxoya (replaces Longbowman)
    • UB: Mound (replaces Castle)
    • UW: Serpent Mound (replaces Royal Cemetery)

    Anasazi
    Kochininako, Po'pay
    • UU: Atlatl (replaces Skirmisher)
    • UU: Kachina Warrior (replaces Heavy Footman)
    • UB: Kiva (replaces Theatre)
    • UW: Cliff Palace (replaces Seasonal Palace)

    Aztec
    Atlatl Cauac, Topiltzin, Montezuma, Juárez
    • UU: Eagle Warrior (replaces Spearman)
    • UU: Jaguar Warrior (replaces Swordsman)
    • UB: Sacrificial Altar (replaces Jail)
    • UW: Calmecac (replaces Military Academy)

    Maya
    Jasaw, Pacal, Xoc
    • UU: Holkan (replaces Spearman)
    • UU: Blowgunner (replaces Skirmisher)
    • UB: Ball Court (replaces Stadium)
    • UW: Ah Cacao (replaces Royal Cemetery)

    Inca
    Pachacuti, Huayna Capac
    • UU: Slinger (replaces Skirmisher)
    • UU: Aucakpussak (replaces Heavy Footman)
    • UB: Tambo (replaces Post Office)
    • UW: Machu Picchu (replaces Seasonal Palace)

    Brazilians
    Cunhambebe, Dom Pedro
    • UU: Tamoyo (replaces Archer)
    • UU: Bandeirante (replaces Cuirassier)
    • UB: Fazenda (replaces Distillery)
    • UW: Carnaval (replaces National Festival)​
     
    Last edited: Dec 24, 2016
  3. Xyth

    Xyth History Rewritten

    Joined:
    Jul 14, 2004
    Messages:
    4,043
    Location:
    Aotearoa
    Traits

    There are 20 traits in History Rewritten and every leader has a unique trait combination.

    Spoiler :

    Aggressive
    • Increased wealth from pillaging and capturing cities
    • Commando promotion for Melee, Mounted, Gunpowder
    • +1 happiness from Barracks, Stadium

    Charismatic
    • -50% war weariness
    • +1 combat experience per battle
    • +2 happiness in every city

    Creative
    • +50% Great Artist emergence
    • +1 commerce per culture level of city
    • +50% Wonder production

    Defensive
    • Cities start with Walls
    • Improvements are protected from Pillaging
    • Medic I promotion for Melee, Archery, Gunpowder Units

    Diplomatic
    • +2 relations with other civilizations
    • +50% Great Spy emergence
    • +1 trade route in every city

    Enterprising
    • +50% Great Merchant emergence
    • +1 extra cargo space for Naval units
    • +50% commerce from trade routes

    Expansive
    • Cities start with 2 population
    • Sentry promotion for Recon, Naval units
    • 50% faster production of Settler, Colonist

    Financial
    • Always build wealth at a rate of 100%
    • +1 wealth per specialist
    • +25% share when founding Corporations

    Humane
    • -50% civic dissent
    • +50% Great Doctor emergence
    • +2 health in every city

    Imperialist
    • No resistance in captured cities
    • Obtain rival research when acquiring cities
    • -33% hurry production cost

    Industrious
    • +50% Great Engineer emergence
    • +1 production per culture level of city
    • 50% faster production of Worker, Labourer, Workboat

    Judicial
    • No anarchy
    • +1 culture per specialist
    • +1 happiness from Constabulary, Courthouse

    Martial
    • All Military civics available
    • Cities start with Barracks
    • Combat I promotion for Melee, Mounted, Gunpowder units

    Organized
    • -50% civic upkeep
    • Improvements built 50% faster
    • 100% faster production of Library

    Philosophical
    • 50% longer Golden Ages
    • Always build research at a rate of 100%
    • 100% faster production of School

    Political
    • All Government civics available
    • +1 espionage per specialist
    • +50% National Wonder production

    Progressive
    • +50% Great Scientist emergence
    • +1 research per specialist
    • +100% growth for Cottage, Hamlet, Village

    Spiritual
    • Cities start with State Religion
    • +50% Great Prophet emergence
    • Building Great Temple of State Religion starts a Golden Age

    Tactical
    • No cost to upgrade military units
    • +50% Great General emergence
    • City Raider I promotion for Siege, Armoured units

    Traditional
    • 25% faster production for buildings already in capital
    • Always build culture at a rate of 100%
    • +3 happiness from Palace​


     
    Last edited: Nov 14, 2016
  4. Xyth

    Xyth History Rewritten

    Joined:
    Jul 14, 2004
    Messages:
    4,043
    Location:
    Aotearoa
    Civics

    There are a total of 36 civics in History Rewritten, divided into 6 categories. Most of the default civics have been replaced or redesigned. In addition to a maintenance rating, each civic has a dissent rating. Too much dissent, and your cities may try to secede!

     
    Last edited: Nov 15, 2016
  5. Xyth

    Xyth History Rewritten

    Joined:
    Jul 14, 2004
    Messages:
    4,043
    Location:
    Aotearoa
    Tenets

    There are no religious civics in History Rewritten. Instead, there are 36 religious tenets that let you customize the effects of your state religion. Tenets can only be changed when a Great Prophet triggers a reformation, and if they share a state religion, a reformation in one civilization can inspire or impose tenet changes in others!

     
    Last edited: Nov 15, 2016
  6. Xyth

    Xyth History Rewritten

    Joined:
    Jul 14, 2004
    Messages:
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    Location:
    Aotearoa
    Religions

    11 new religions are added for a total of 18. History Rewritten includes world religions that are well known today but also several ancient religions, philosophies and mythologies that might have survived longer, developed more and spread further had history been a bit different. Each has a unique set of buildings and appropriately named missionary unit. Religions are founded by Great Prophets, which are generated by Faith - a new measure of a civilization's piety.

    Spoiler :

    Pesedjet (Egyptian)
    • Shrine: Abu Simbel
    • Great Temple: Mortuary
    • Missionary: Hem-netjer

    Anunnaki (Mesopotamian)
    • Shrine: Entemenanki
    • Great Temple: Altar
    • Missionary: Ensi

    Ba'alism (Syrian-Canaanite)
    • Shrine: Maabed
    • Great Temple: Sanctuary
    • Missionary: Kohen

    Judaism
    • Shrine: Temple of Solomon
    • Great Temple: Synagogue
    • Missionary: Rabbi

    Christianity
    • Shrine: Church of the Nativity
    • Great Temple: Cathedral
    • Missionary: Missionary

    Islam
    • Shrine: Masjid al-Haram
    • Great Temple: Mosque
    • Missionary: Imam

    Zoroastrianism (Iranian)
    • Shrine: Adur Farnbag
    • Great Temple: Atash Behram
    • Missionary: Magi

    Hinduism
    • Shrine: Kashi Vishwanath
    • Great Temple: Mandir
    • Missionary: Guru

    Buddhism
    • Shrine: Mahabodhi
    • Great Temple: Stupa
    • Missionary: Bhikkhu

    Confucianism
    • Shrine: Kong Miao
    • Great Temple: Pagoda
    • Missionary: Scholar

    Taoism
    • Shrine: Tiantán
    • Great Temple: Academy
    • Missionary: Tongji

    Shinto (Japanese)
    • Shrine: Ise-jingu
    • Great Temple: Jingu
    • Missionary: Kannushi

    Olympianism (Greco-Roman)
    • Shrine: Necromanteion
    • Great Temple: Pantheon
    • Missionary: Heirophant

    Druidism (Celtic)
    • Shrine: Ynys Môn
    • Great Temple: Nemeton
    • Missionary: Druid

    Asatru (Germanic/Scandinavian)
    • Shrine: Sigtúnir
    • Great Temple: Hof
    • Missionary: Gothi

    Shamanism (Siberian/Native North American)
    • Shrine: Stone of Visions
    • Great Temple: Burial Ground
    • Missionary: Shaman

    Teotl (Mesoamerican)
    • Shrine: Tlachihualtepetl
    • Great Temple: Paganitzu
    • Missionary: Tlamacazqui

    Vodun (West African/Caribbean)
    • Shrine: Tomb of the Ansyen Bon
    • Great Temple: Hounfour
    • Missionary: Houngan
     
    Last edited: Oct 8, 2016
  7. Xyth

    Xyth History Rewritten

    Joined:
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    Messages:
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    Location:
    Aotearoa
    Technology

    History Rewritten's tech tree has been built completely from scratch and features 140 technologies across 7 eras.

     
    Last edited: Nov 15, 2016
  8. Xyth

    Xyth History Rewritten

    Joined:
    Jul 14, 2004
    Messages:
    4,043
    Location:
    Aotearoa
    Corporations

    History Rewritten includes 12 Corporations and 4 Syndicates, which have extensively redesigned mechanics: more resources, more competition, no maintenance, greater variety of yields and commerces, share trading, poor labour conditions (unhappiness), and disregard for the environment (unhealthiness).
     
    Last edited: Nov 14, 2016
  9. Xyth

    Xyth History Rewritten

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    Location:
    Aotearoa
    Buildings

    Buildings in History Rewritten have been extensively redesigned, with 23 entirely new buildings added. There are 7 new national wonders and, just like unique buildings, every civilization has its own unique wonder. There are also 6 new world wonders added, with several standard wonders redesigned.

    Spoiler :

    New Buildings
    • Cemetery
    • Well
    • Kiln
    • Tannery
    • Weaver
    • Mill
    • Constabulary
    • Tavern
    • Post Office
    • Shipyard
    • Bath
    • Sewer
    • Civic Square
    • Park
    • Museum
    • Distillery
    • Pharmacy
    • Abbatoir
    • News Press
    • Cinema
    • Hotel
    • Gas Plant
    • Solar Plant


    New National Wonders
    • Royal Cemetery
    • Mint
    • National Festival
    • Naval Arsenal
    • Telephone Network
    • Refinery
    • Security Bureau


    New World Wonders
    • Olympic Games
    • The Colosseum
    • Jetavanaramaya
    • Porcelain Tower
    • Nazca Lines
    • Brandenburg Gate​



    Units

    Many units have been redesigned and rebalanced in History Rewritten. 23 new units have been added and each civilization has two unique units.

    Spoiler :

    New Support Units
    • Colonist
    • Labourer
    • Humvee


    New Archery Unit
    • Skirmisher


    New Mounted Unit
    • Horseman


    New Siege Units
    • Ram
    • Siege Tower
    • Bombard


    New Naval Units
    • Dromon
    • Cog
    • Galleass
    • Clipper
    • Torpedo Boat
    • Cruiser


    New Air Units
    • Biplane
    • Drone


    Other New Units
    • Great Doctor
    • Inquisitor


    New Animals
    • Hyena
    • Tiger
    • Jaguar
    • Polar Bear
    • Mammoth​
     
    Last edited: Nov 14, 2016
  10. Xyth

    Xyth History Rewritten

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    Location:
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    Terrain

    Terrain, Resources, and Improvements has been reworked and rebalanced in History Rewritten, and many new types have been added. Natural Wonders can also be found while exploring the world, which is rendered with an expanded version of Blue Marble.

    Spoiler :

    New Terrain
    • Savannah
    • Wetlands
    • Islands
    • Atolls
    • Reefs


    New Improvements
    • Orchard
    • Marine Reserve
    • Paved Road
    • Highway


    New Resources

    • Potato
    • Olives
    • Tobacco
    • Opium
    • Cocoa
    • Coffee
    • Tea
    • Cotton
    • Flax
    • Hemp
    • Rubber
    • Prime Timber
    • Bison
    • Seals
    • Salt
    • Saltpeter
    • Amber
    • Jade
    • Peat
    • Bitumen
    • Gas


    Natural Wonders
    • Aurora
    • Auyántepui
    • Barringer Crater
    • Dead Sea
    • Eisreisenwelt
    • Great Barrier Reef
    • Kilimanjaro
    • Lake Baikal
    • Mount Everest
    • Mount Fuji
    • Ngorongoro
    • Pamukkale
    • Uluru
    • Victoria Falls
    • Yellowstone​




     
    Last edited: Nov 14, 2016
  11. ales_

    ales_ Heir

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    Why are Spain and Portugal in the "MEDITERRANEAN" section? I think they should be in the "EUROPE" section.
     
  12. Ulysses

    Ulysses Chieftain

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    The first time I enjoy playing CIV. Best mod so far, no doubts. Thank you.
     
  13. Xyth

    Xyth History Rewritten

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    Sorry, I seem to have completely missed this comment before now. I agree that they both probably fit in the Europe section better, but it's a bit more convenient for me to have them in the Mediterranean section as it reflects the way I organize things in game and in my notes and lists. May change at some point.

    Thanks for the feedback! Very much appreciated :)
     
  14. ales_

    ales_ Heir

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    Suleiman and Mehmed are in wrong order.
     
  15. ales_

    ales_ Heir

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    Te Rauparaha was redesigned as Rahiri and Mississippians is spelled with an error.
     
  16. Xyth

    Xyth History Rewritten

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    Whoops, fixed. Thanks for checking.
     
  17. ales_

    ales_ Heir

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    Napoleon, Perikles, Julius Caesar, Dihya, Suppiluliuma, Genghis Khan, Kublai Khan, Ram Khamhaeng and Theyendanegea are spelled with an error. Rahiri and Kamehameha are in wrong order.
     
  18. Xyth

    Xyth History Rewritten

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    Heh, you can tell I tend to update this thread late at night! All fixed, on the download page too.
     
  19. ales_

    ales_ Heir

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    OK, I'm sorry but it looks like you were right here. Rahiri should be before Kamehameha and that's in the game that it's wrong.
     
  20. KeeperOT7Keys

    KeeperOT7Keys did nothing wrong

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    is there an online version controlling system available for HR? I would like to make some changes in a new branch, like lowering the unit costs but I don't want to deal with it whenever there's a new version. with something like git I can just rebase my older changes on top of the new version
     

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