Bear with me. I'm going to talk about my gaming/novelizing project that's been going on for the last 2+ years (skip this post if you're not interested, but since it's relevant to the OP...). The way I define "hot" is not simply sexual attraction. There's got to be much more to the character than that.
The game,
King's Heir: Rise to the Throne, was originally published under a slightly different title, which had to be changed due to the confusion with another game franchise. This is the original version of the title, which immediately made quite a few of us on Big Fish Games sit up and take notice... because tall, dark, and handsome character, medieval-era (early 11th century) adventure with male protagonists and location-accurate voice actors (unusual in Hidden Object games):
This is a quote from one of the reviews:
This appears to be a pretty good game, with nothing overly new in games or hidden objects but the storyline is new, different and historic, which I really like!
- It's the graphics in this game that are the real talk of the town, the likes I don't think we've ever seen in a game before. Everything is so well done, so realistic to the time period of the 1060's or there abouts. The outfits they were wearing, the buildings made of rocks, the wood in the mills were so lifelike and just so very well done! Also one of the lead characters was so handsome with a wonderful British accent, I'd get on a horse and ride away with him any day! lol
- The hidden objects scenes were true to the time period ie. you'll look for swords, mace, daggers, crossbows, axes etc.
- The games also use items of that time period.
Very, very well done by Artifex Mundi!!
(No, I didn't write that
. I agree with it, though, save that the game specifically takes place in September, 1039 AD)
All reviews can be found
here. I've only included those from the Big Fish Games website, as that's where I buy most of my computer games (and this one, of course).
This is the updated title/YT trailer image (that throne looks so uncomfortable; in my own version of the story I had someone find a cushion for the monarch to sit on
):
This is not the character whose point of view the player is playing in the game. The character in the picture is Sir Randall Ulmer, and the POV character is his brother, Sir Edmund Ulmer. Both of them serve the King, who gets murdered on a hunting trip, and the brothers are framed for the murder. During the effort to clear their names and bring the real murderer to justice, they discover who the real heir to the throne is.
We never get to see what Edmund looks like, other than a murky cutscene image of a hooded man rowing a boat across a bay in the rain, so in my story I've been free to make up whatever description I've wanted.
The above photo is only used for the Collector's Edition of the game (extra scenes, chapters, wallpapers, music files, etc.)
The character used in the Standard Edition of the game is this one (who some players have also considered attractive, though he's a generation older than the Ulmer brothers):
This is Duke William Bennett, an old friend of the Ulmer brothers' father (who is also murdered during the game and we never get to see what he looks like, other than a dead body on the floor of his study). Duke William is a "helper" character who gives information and advice and works behind the scenes during the story (one of the fun aspects of novelizing this game is writing out all the things that happen "off camera" when Edmund isn't part of what is going on; he tells Edmund to go there, do this, while he - William - will go elsewhere and do other things as they work together to resolve the situation, and I wanted to know what happens to the other characters when Edmund isn't there to witness it).
This next image is a screenshot of the "royal lineage" puzzle, showing the previous five generations preceding the heir:
They're kind of a mixed assortment of people, who may or may not be appealing to whoever plays the game. This puzzle has inspired me to explore the earlier history of the game setting and the royal family of this era.
The order they go in, from oldest to most recent, is top middle (the only reigning queen we know of; the lineage actually goes much further back than this), her son (bottom left), his son (top right),
his son (bottom right; this is the king who was murdered on the hunting trip, and finally the heir's father (middle portrait). The heir's father, who was the Crown Prince, was killed in battle before his own son was born. The remaining portrait is meant to be the current heir, whose identity we don't know until partway through the game.
We never get to know the actual names of any of the people in these portraits, other than the one in the middle. Not even the murdered king gets named, other than the family surname. So I've had fun contemplating who these people are, and the presence of a Queen in the lineage provided a great story hook not only during her own time (which I guesstimate to be about 200 years before the opening scenes of the game), but to justify what I plan to do with the
next generation of characters. Part of the teaser of this game refers to the "last great King of Griffinvale"... which made me wonder why he was the last great king? Was he inept? Was the royal family all killed? Or maybe it's because his heirs after that were female. There's no reason why the lineage can't continue with great Queens; after all, that's what happened in real history with Elizabeth I.
One of the things I love about this game is the absolute lack of American accents. I loathe historical-era games set in European locales with people speaking with American accents; it grates on the nerves and takes me right out of the story. There's a variety of accents in this game, and I wish the credits had included the names of the voice actors. They really help tie the whole thing together to make this such an immersive game. The POV character is rather quiet-spoken and mild-mannered, but he's resourceful, careful, tenacious, and is the character who does the fighting (I've written it in that of the two brothers, he's the better fighter, and his calm, mild demeanor makes people underestimate him). The voice actor for Duke William reminds me of Brian Blessed, in a non-manic, non-shouty way. Duke William is also a resourceful character who saves shouting for when he needs it. Due to a conversation with someone about Duke William, I realized I'd overlooked him in further developing the characters. He now has a backstory, a family, motives for his actions past, present, and future, and I like him much more now than I did initially.
As for the female characters, that's where this game isn't as good as it could be. The only female character with a speaking role is the Queen. She's elderly (about 70-ish), always dressed sumptuously in purple and jewels, and is thoroughly evil. One plot point that most people I've discussed this with is wondering why she would do all the things she does in the game. After all, she's the king's wife... but then Livia was Augustus' wife (in real history), and look how that turned out.
Actually, the answer to this lies in the royal portraits puzzle. I didn't post the whole thing; there's another part where the portraits include smaller portraits of the royal consorts, and the murdered king had TWO wives. The Queen in the game is the second wife, and therefore not the mother of the Crown Prince and the heir. So that explains her attitude and her motives. It's too bad there wasn't any dialogue to explain this to the people playing the game. I'm obsessed with this game and have been combing screenshots for all sorts of visual clues as to possible motives for the characters, and I don't understand why there wasn't a line or two of dialogue where the POV character wouldn't have realized it as well. It's an added layer to the story that most people don't pick up on.
The other female characters don't have dialogue; in fact, all of them have been dead for a long time (30 years, 7 months in the case of the Heir's mother, I guesstimate about 35-40 years for the murdered King's first wife, and about 150 years or so for the Queen in the portraits puzzle). This game suffers from what I call "Bonanza Syndrome" - too many male characters, and the female characters either shown or mentioned don't have nuanced storylines or points of view. So in my ongoing project, I added some. I gave the Ulmer brothers a sister (and a reason why she's not part of the in-game events). I couldn't figure out a way to fit a mother in and have yet another plausible reason why
she isn't in the game, so I retroactively killed her off. The family acquired a cook/housekeeper (who had the day off, to explain why she's not in the game, either; besides, they're a ducal family so why
don't they have servants?). The Queen acquired an assortment of ladies-in-waiting, some of whom are her own younger female relatives (nieces, since she and the King never had children together), and I also added a number of female characters of varying ages and physical descriptions in the roles of merchants, midwives, the wives of other characters... and they all have their own pov and motives for what they do and which side of this palace coup they're on. Oh, and not one of them is dressed in skimpy outfits. One thing about this game is that the clothing; while anachronistic in a few places (the corpse of the Duke of Ulmer is shown wearing suspenders, which weren't invented until centuries later; the game is specifically set in September, 1039 AD), there's a good attempt to make it period-appropriate for both male and female characters (but don't talk to me about armor; I'm not familiar with 11th century armor).
Of course I realize that not everyone loves this game and these characters as I do, and the reviews reflect a variety of opinions. But over the last couple of years I've spoken to a number of people who do enjoy it, and they've been very encouraging in my efforts to turn this into a novel (series, rather; I keep getting ideas that spark more chapters, separate characters' stories... ).
There are many hidden object games on the BFG site, but it takes more than an attractive face to persuade me to buy them. I've become much pickier since deciding to novelize some of them. Another franchise I enjoy and have begun to novelize is Vacation Adventures: Park Ranger. The setting for this is a national park that purports to be in Washington, but somehow part of Jasper National Park got displaced there (I'm sure the developers must have thought Moraine Lake was a nice scene to use for the game, but never thought that it would be obviously out of place to anyone familiar with the iconic locations in the Canadian Rockies).
The game can be played from the point of view of either a male character or female character. The other rangers run the gamut of ages, experience, ethnicities, sexes, and body types - they're not all necessarily super-attractive people, at least I don't find some of them so. The only questionable thing that bothers me about the characters are the sleeping arrangements. For some reason the rangers' quarters don't have curtains, so just anyone can look in.
That's probably not something that would bother most people who play these games; after all, the idea is to find the hidden objects. But from my pov as someone who turns these games into prose and tries very hard to not make it obvious where the game mechanics are happening, this is just bizarre.
To sum up: There's more to an attractive game character than their physique or clothing. Some of the characters I find most attractive are completely covered from head to toe and aren't necessarily built like an Olympic athlete. An attractive game character needs a voice that's appropriate in tone, accent, and vocabulary, and a compelling motive for what they're doing in the game. I want a sense that something is going on with them even when the "camera" isn't on, that they have a life outside the game events. A character attracts me if I'm inspired to create that off-camera life for them.