Is it my play style or is it the cost of absorbing a city increases faster than I can accumulate influence or gold?
In a game I played Sunday I had 750K gold saved and suddenly the city I was going to absorb went from 1M to 2M. After that while working my way across the top of the map I hit a NPC civ and bought it. The absorb price popped up as zero so I added it to my capital. A few turns later the cities that had been 2M to absorb became zero, but the ones that had been 1M had gone to 2M. So I bought all the free ones got the Gigapolis achievement and the game ended a couple turns later. I am thinking there is another divide by zero issue at work here, but my point is it's way to expensive to merge cities so why have it as an option since it only works when the code bugs out?
In a game I played Sunday I had 750K gold saved and suddenly the city I was going to absorb went from 1M to 2M. After that while working my way across the top of the map I hit a NPC civ and bought it. The absorb price popped up as zero so I added it to my capital. A few turns later the cities that had been 2M to absorb became zero, but the ones that had been 1M had gone to 2M. So I bought all the free ones got the Gigapolis achievement and the game ended a couple turns later. I am thinking there is another divide by zero issue at work here, but my point is it's way to expensive to merge cities so why have it as an option since it only works when the code bugs out?