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AC2 Covering Civ6

Discussion in 'Other Civ-Related Sites' started by Buster's Uncle, May 17, 2016.

  1. Buster's Uncle

    Buster's Uncle AC2 Co-Owner

    Joined:
    Apr 13, 2009
    Messages:
    1,139
  2. Buster's Uncle

    Buster's Uncle AC2 Co-Owner

    Joined:
    Apr 13, 2009
    Messages:
    1,139
  3. Buster's Uncle

    Buster's Uncle AC2 Co-Owner

    Joined:
    Apr 13, 2009
    Messages:
    1,139
    http://alphacentauri2.info/index.php?topic=17876.msg94926#msg94926

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    The popular unofficial patches for Alpha Centauri are (mostly) developed by disassembling the SMACX binary, terranx.exe, and writing new assembly code into the game. Which is pretty tricky, because it's hard to work out what uncommented assembly is supposed to do.

    Previously, various modders have slowly built up individual notes on bits of the code, but these notes are quite limited and not shared. Now, thanks to Scient's hard work and the fortune of finding a version of the code with unobfuscated function names, we're now almost ready to publish a new database that documents how the game code works in more detail than ever before.

    This database isn't of direct use to most players, but, combined with a decompiler and PRACX, it will lower the barrier of entry for modders and will allow more ambitious mods to be developed.
    http://alphacentauri2.info/index.php?topic=14141.msg93563#msg93563

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    Someone asked me what the practical utility of this project was for the average user. scient replied:
    http://alphacentauri2.info/index.php?topic=14141.msg94937#msg94937

    ...In short, it opens a lot of horizons for modding things that couldn't be modded before - provided the cooperation of a techie. For most of us, it means more new playable content...
     

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