Aristos
Lightseeker
Funny. I just started a new Teutonic Order --> Prussia --> Dominator of the Baltic (hopefully) in EU4, and man I'm having a blast; all the intricacies of the dynamic web of alliances, relations, economy, etcetcetc... plus the AI gives you a run for the money all the time... I know some people are critical of the EU4 AI, but compared to the pseudo-AI of civ 6, it's sentient. And to me, that is a HUGE part of the enjoyment, and as a wannabe Prussia, surrounded by enemies and potential temporary allies, trying to balance relations with future targets, developing the country and the forces, etcetcetc, is a blast. Civ 6 will probably never give me that experience, unfortunately.
Paradox games are hard to start playing, hard to master (for most people). Civ games since civ 5 are easy to play, and easy to master. The sweet spot, the "perfect" strategy game, is that one that is easy to play but hard to master. I think many here can agree that it was civ 4 that hit closest to that benchmark (and a few others in the history of gaming, such as MOO2 and perhaps Alpha Centauri). Civ 6 has sadly no chance to hit that milestone.
No, the biggest advantage of the Civ franchise is their loyal base of fans, that same one they are trying so hard (and succeeding?) to alienate...
Paradox games are hard to start playing, hard to master (for most people). Civ games since civ 5 are easy to play, and easy to master. The sweet spot, the "perfect" strategy game, is that one that is easy to play but hard to master. I think many here can agree that it was civ 4 that hit closest to that benchmark (and a few others in the history of gaming, such as MOO2 and perhaps Alpha Centauri). Civ 6 has sadly no chance to hit that milestone.
My point was that the advantage Civ has over its fellow 4X games is marketing, as opposed to grand strategy games like Stellaris or Crusader Kings.
No, the biggest advantage of the Civ franchise is their loyal base of fans, that same one they are trying so hard (and succeeding?) to alienate...
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