Some random guy who joined yesterday vs. the consensus of people who have been playing for years.
Hmm, what a difficult choice. I'd say that guy is full of it.
I'm playing Civ3. Like I said, you have to aim these things. I've literally fired tens of thousands of these things. There is a specific aiming point. It's actually ever so slightly off-center.
I am 100% positive that you can aim artillery in civ 3 and hit every single time if you do it right. My main problem is that I'm not that good at aiming, so I do miss pretty often. However, at some point in the game, I get into a rhythm so I hit much more often with cannons and artillery than I did with catapults and trebuchets. For some reason, I also find it easier to aim properly when I am fighting against obsolete units than against modern units. It just takes practice...
I am 100% positive that you can aim artillery in civ 3 and hit every single time if you do it right. My main problem is that I'm not that good at aiming, so I do miss pretty often. However, at some point in the game, I get into a rhythm so I hit much more often with cannons and artillery than I did with catapults and trebuchets. For some reason, I also find it easier to aim properly when I am fighting against obsolete units than against modern units. It just takes practice...
you're just trying to take the fun out of it by making sound like a problem in statistical probabilityIf the bombardment algorithm for hit probability takes into account the bombardment strength of the unit & the defense, with a bias for more hits with stronger factors, and against weaker defense factors, this would demonstrate what you see--without aiming being an issue.
kk