Expansist

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Accurate Earth Equatorial Islands 232x112 map is a huge major improvement to Laskaris’ Giant Accurate Earth equal-area Hobo-Dyer 232x112 map emphasizing geographical physical scientific accuracy, which only Gall-Peters & Hobo-Dyer projections provide as only true ways to project a sphere on a rectangle, that is how every planet should be mapped if globe view not possible.

The major improvements are:

- Dozens of missing islands were added, especially in Equatorial & tropical latitudes. 10 km * 10 km = 100 km2 is more than enough to place a big multi-floor city with many millions population, which can be fed by fishing boats around – so many missing islands deserve to be on an Accurate map, they make the game much more interesting, abundance of uninhabited islands where you can always place something. Resources were added proportionate to island sizes – tiny islands have no resources, while the bigger the islands in reality and/or the more populous – the more seafood they have to represent the more population they can host & grow faster.

- The map was lifted 3 tiles up, which makes it the first map I know with the Equator placed where in really is, exactly in the center, between 55 & 56 lines in 0 – 111 tiles array vertically. Also as polar ice caps add space on globe view, any map should have width more than 2 heights. This added the whole missing 7th continent of Antarctica, making the map even more accurate, & slightly changing all the existing continents shapes. We are mostly interested in Equatorial & tropical latitudes which feed & host wast majority of a planet’s population, icy deserts near poles can feed negligible population numbers very inefficiently & present almost no interest, the closer to Equator the more important land. Also some missing significant rivers were added on several continents.

- The map was made much more habitable especially in Equatorial & tropical latitudes to represent truth about environmental carrying capacity & possible population density by adding more modern resources where they were developed later, and by making hills where they should be instead of small mountains. Mountains are huge areas which are so elevated that humans will have altitude disease suffering from low air pressure thus don’t want to settle there – like Andes, Tibet, Appalachians – but small mountains are hills that can be worked, only mountains higher than 3000 m beyond sea level and taking more than half of a tile area were left as mountains, everything smaller or lower were changed to hills to allow them to be workable & allow to place cities on very edges of continents & islands to make sure NO potentially workable tile was made unworkable just because of incorrect city placement – if a mountain is for example 10% of a tile area it should be modeled as hills not mountains because people can still populate & work most of the tile. Also more lately developed resources were placed in such way than by the time new world Natives settle far enough in the areas to utilize horse resource – old world already has researched Astronomy & sailed ships to bring those modern resources to new continents, so we do NOT need dynamic resources causing so much confusion, we can model all the civs development just by placing modern resources in such way that natives take enough time to acquire them when those resources were historically brought from old world. Also by distributing resources we looked quantitative amounts, how much each country has metal ores, oil, etc., not just location of mines – which made resources distribution more quantitatively proportional to reality.

The minor improvements are:

- Minor civs as barbarians, tribal villages, and animals were added, making the map already a fully playable historical scenario, because in reality humans were almost everywhere in productive climate, and there was almost no productive land empty that you can just settle without conquest.

- Civilizations were changed: Indonesians were made from Maya as there is Indonesia is very big very fertile & productive are with population almost like entire USA; Natives were remade to represent Polynesians as somebody needs to inhabit so many islands and so interesting to look at development of almost completely marine civilization; Kilwa was made from Ethiopia to populate the whole huge African west coast by Black Africans, while Egypt represents all Nilotic civs (Egypt, Nubia, Ethiopia, etc.); Babylonia was merged with Arabia as Baghdad was the capital of the Caliphate for long time, which allowed to add huge major historical civ of Persia which is much older than Arabia & bigger territory & influenced so many other civs; all western europe civilizations were merged in Roman Empire as they all are its descendants & pretty similar culturally, which allowed to add another major historic civ – USSR which was 1/6 of Earth & had more than half of the world sphere of influence, which in ancient times also represents earlier Slavic & Scythian tribes. Thus, now we have 5 out of 18 civs with capitals below Equator, which makes the more accurate world much more evenly populated then when there were only 2 out of 18, civs are more evenly distributed globally.

- Each civ starting x = … starting y = … were changed in the code accordingly to the updated map, but as the map has 2*2 = 4 times more tiles than biggest standard map – each civ now has 3 cities on start, to populate the much bigger world timely. Also, religions are per-distributed, to make historically accurate blocks of allies & opponents, Hinduism represents any paganism, and Taoism represents all Native American religions because they were calendar based & worshiped Sun & planets, Native American believes were most close to Taoism from all the religions included in the game.

- Max Turns = … line in the code was deleted, so now you can use any game speed & game won’t end in 500 turns, max turns auto determined, 750 for Epic, 1500 for Marathon, etc.

Mirror to download: https://cloud.mail.ru/public/YjgN/YHVSZQFrQ

Accurate Earth Equatorial Islands 232x112 map is already completely ready playable historical scenario for Civ4 BTS, but I propose to use this map for all RFC based mods & modmods. Can anybody please adjust each civs starting locations, techs, units, flipping areas, continent areas, scheduled events locations, etc. to adjust RFC based (mod)mods for this map, or at least tell me which software is best to use for this purpose?​

Accurate_Earth_Equatorial_Islands_232x112_18civs.png
 

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This looks cool and I'll try it out, but what's the point of a smaller Europe and a bigger Africa and South America when the vast majority of important parts of RFC happen in Eurasia?
 
This looks cool and I'll try it out, but what's the point of a smaller Europe and a bigger Africa and South America when the vast majority of important parts of RFC happen in Eurasia?
Dear HNation,
Thank you for your support and kind comment. Well, this is the real size of Europe as you can see, this is just the reality, scientific truth... Also, current RFC is extremely eurocentric distortion of historic process, also quite deviant from what really shapes history... If you make realistic sizes proportion of the world - you will see how many non-european Civilizations current RFC is missing... Modern history science recognizes only 6 Cradles of Civilizations https://en.wikipedia.org/wiki/Cradle_of_civilization - 1 in Africa, 1 in South America, 1 in Central America, 3 in Asia - and... Zero in Europe! Africa & South America had advanced Civilizations with developed agriculture, fishing, sailing, writing, stone pyramids, astronomical knowledge, etc. at the time when Europeans were wild hunters-gatherers a few thousands years away from any Civilization... Andean & Nylotic Civilizations are much more ancient than any European! And so many great non-european Civilizations are missing in RFC - if you look not only european but whole world history, the historical process will look much different... And also European superpowers would never develop that fast without huge parts of the world much bigger than whole Europe being their colonies, so parts of the world that had low Civilization density but highly fertile climate thus high carrying capacity & higher than average population density - still contributed to global balance of forces a lot... If you make equal-area map of realistic size proportions & resource distribution thus carrying capacity - you will find so many missing parts of World History...

I know only 3 true Projections of a sphere to a rectangle: Gall-Peters, Hobo-Dyer, Behrmann. They are pretty similar you probably won't even distinguish which of they was used is somebody made an Equal-Area Civ4 BTS RFC map based on which of them - the only difference are the "standard parallels", which mean x vs y axis scale, but the differences are slight. The worst & most lieful of all projections are Mercantor / Robinson where Greenland is the size of Africa. While in reality Africa is about 15 times bigger than Greenland in reality, Greenland is less than 1/3 of Australia size, Australia is 3/4 of Europe, Africa is roughly 2/3 the size of Asia, Africa is like 3 Europes, South America is like 2 Europes (Europe is till Ural mountains & Caucasus mountains, western europe is less than half of its area). Real areas of continents:

Oceania - 8,511,000km²
Europe - 10,180,000km²
Antarctica - 14,200,000km²
South America - 17,814,000km²
North America - 24,239,000km²
Africa - 30,244,000km²
Asia - 44,579,000km²

The ratio of number of tiles should be proportionate, except near-polar regions which are partially covered by ice caps on globe view thus last 15° like +90° to +75° & -75° to -90° latitudes should be cut because they go under polar ice caps on globe view (but we still see edges of Antarctica this way), thus widths must be about 2.2 heights of a map for Civilization game.
The only really important parameter when projecting a sphere on a globe is equal surface area because surface produce everything - shapes are very much distorted no matter how you project a sphere on a rectangle, it is simple impossible to have accurate shapes no matter what unless you have a globe. Just forget Mercator/Robinson forever as medieval eurocentric lie, only 1 modern accurate map is needed - the Equal-Area map (Gall-Peters or Hobo-Dyer or Behrmann), you probably won't even distinguish between them with resolution such small as 144*68 map, but Hobo-Dyer is the most preferable from 3 known true option, only one map, because Hobo-Dyer has widths more than 2 heights::
https://en.wikipedia.org/wiki/Hobo–Dyer_projection
Hobo–Dyer.jpg


Best regards,
Expansist
 
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Our game map is formed by the need to make the historical process more representative while maintaining the ability to play for civilizations. You are promoting the idea of changing the game map for the sake of greater accuracy. Why? This is not a simulation or a history or geography textbook.
1 in Africa, 1 in South America, 1 in Central America, 3 in Asia - and... Zero in Europe!
It has always amazed me how the idea of equality between the West and the rest of the world is progressing in Western society. Imagine that – resurrecting ancient Roman and Greek achievements, multiplying them through the technological revolution, breaking free from the grips of savagery and barbarism, doing what no one else on the planet had done, and then, thanks to the gifts of progress, subjugating the whole world. Yet 100 years later, they claim that masked dances somewhere in Africa or South America are the same as Chopin's sonatas or Hollywood.
And now it turns out that Europe isn’t important at all, because there wasn’t a single ancient civilization there. Well, I hope DoC follows in the footsteps of Humankind and adds a couple of unknown tribes. For a more accurate representation of history, of course.
 
map emphasizing geographical physical scientific accuracy, which only Gall-Peters & Hobo-Dyer projections provide as only true ways to project a sphere on a rectangle,
A "true" projection of a sphere on a rectangle is not possible, as everybody with some knowledge about cartography knows.
Equal-area-projections distort the shapes of the continents. Conformal projections like Mercator are correct about the shape of the continents, but distort size. It's mathematically impossible to have both, size and shape of the landmasses, displayed correct on a map - unless your map is a globe.

We are mostly interested in Equatorial & tropical latitudes which feed & host wast majority of a planet’s population, icy deserts near poles can feed negligible population numbers very inefficiently & present almost no interest, the closer to Equator the more important land.
Probably that's why all military and economic leading countries of our planet are on the equator, like the US, China, Russia, France, Germany, Italy, UK, Canada, India, Japan. :rolleyes:
Jokes aside, countries that are on the equator are for example Ecuador (obviously), Colombia, D.R. Congo, Uganda, Somalia and Indonesia. I guess, the first nation that will do the "space victory" of Civ 4 in reality will not be among these.
Technically, Brazil is among the countries at the equator, but only with a very small part in the north. The famous cities of Brazil and it's most populated regions are far south of the equator.

Just forget Mercator/Robinson forever as medieval eurocentric lie
It's none of these.
Mercator's map was created 1569, that's by definiton not medieval.
It's not eurocentric. While Europe is a bit larger on Mercator maps than in reality, that is also true for every other area on the same latitude. Areas on the map look larger than they are in reality the closer you come to the poles, while they are smaller than in reality close to the equator. The southern parts of South America, Australia, New Zealand, Asia and South Africa are larger than in reality on Mercator maps. As you pointed out by yourself, Greenland is much larger on the map than it is in reality. Why would an eurocentric cartographer enlarge Greenland? The eurocentric-claim is not only not true, it doesn't make any sense.
Mercator's projection is not a lie, but conformal. This was done because the map was used to navigate on ships. Real navigation on the real oceans. The idea that the map was only created in order to make Europe look larger on the map is top level stupidity that can only grow in the anti-intellectual reality-distortion-circles of today's universities. You can not navigate with equal-area-projection maps! They are not conformal. But obviously that is to hard to understand for political activists.
 
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