achilleszero
Emperor
This will be a brainstorming thread for my add-on to LoR. As this will be my first add-on, I will try to keep things simple (especially since I havent even begun to learn python). Work wont actually start on it till LoR is officially released, but now would be a good time to get ideas to flesh it out and to see the feasibility of certain things I want to do. It will focus mainly on units. Mostly a whole slew of UU's and a few new Legends. There will also be a couple of new civs and buildings. I will try to leave as much of the original content in LoR intact, but there will be some instances where things will be changed to suite the addition of the new stuff. Even though it will add a lot of stuff, I still want to keep the same feel of LoR and its expansion pack feel. First up is the UU's. I am aiming for all civs to have atleast 2 UU's.
NEW UNIQUE UNITS:
America:
NavySEAL (replaces SpecOps): 18;1; starts w/Amphibious, March, Urban Tactics; costs 10% more hammers
Arabia:
Ansar Warrior (replaces Knight)if 2 knight UUs turns out to be impossible, will move CmaelArcher to Explorer
Aztec:
Eagle Warrior (replaces Explorer): 3; +75% vs melee; targets axes first
Byzantine:
Dromone (replaces Trireme or maybe Galleass): ?????
Carthage:
Punic Elephant (replaces War Elephant): 8,2, Can move all terrain
Dutch:
Fluyt (replaces ?????)
Egypt:
Horus Cult (replaces ????)not sure about this one, may need new idea
Germany:
Death's Head Hussar (replaces Cuirassier): 13; 2; 1 first strike
Greece:
Companion Cavalry (replaces Horseman): 6; 2; +25% vs Mounted; targets mounted first; flanking strikes vs axesman, swordsman, heavy footman; costs 16% more than horseman
India:
Ghurka (replaces Rifleman or Marine)
Japan:
Yumi Archer (replaces Longbowman):7; 1; +25% hills defense; no city defense bonus
Mali:
Mandinku (replaces Knight): ?????
Mongol:
Bahadur (replaces Knight) same deal as Arabia, may not be possible with my skills
Ottoman:
Sipahi (replaces Knight): 10; 2; +25% vs Muskets; Flanking strikes vs Archers and Muskets
Portugal:
Cacadores (repalces Rifleman): 14; 1; starts w/Amphibious
Rome:
Sagitarri (replaces Longbowman or maybe archer): 5; 1; + 30% versus melee; +25% city and hills defense
Russia:
Strelets (replaces Musketman): 9; +25% city defense
Spain:
Tercio (replaces Pikeman): 6; 1; +100% vs mounted & melee; 2 first strikes
Zulu:
Ibutho (replaces Axeman): ?????
Civs that I still need ideas for a 2nd UU for are:
Civs that already have 2 or more, but I would like to have another for:
Byzantine
Carhtage
England
France
China
Japan (perferably a modern one)
Spanish (no longer needed, now has Tercio thanks to Ambassador!)
Viking
Unit classes that I need ideas for:
Spearman
Pikeman
Horseman (need 2)
Cuirassier
Archer
Crossbowman
Any Trench unit
Any Siege unit
Tank or Armor
These unit abilities listed above are just cursory ideas. Have only tested a few of them. Ideas as well as suggestions for abilities are more than welcome. The more unique the better. I realize that every UU cant be a winner but I would perfer genuinely unique ideas without being overpowered. Also with naming would like to have actual names instead of made up ones like in some other mods, or ones that just slap a descriptor on the front of a weapon name but will take what I can get.
NEW POSSIBLE LEGENDS:
Knights Templar: 10; 2; +100% from Pillage; +50% vs melee; +25% vs mounted; starts w/ Leadership, March, City Raider 1
Hms Victory (Ship of the Line)
USS Constitution (Frigate)
Light Brigade or Rough Riders (Cavalry)
*Would also like to give the Knights Templar a limited ability to purge or spread state religion without being consumed
NEW POSSIBLE CIVS:
Argentina
LH: Jose De San Martin
LH: Juan Peron
UU: Grenedaro A Caballo (replaces Cavalry): 15str; 2move; +40% withdraw; Double Revolt suppresion
UU: Gaucho (replaces Pathfinder)
UB: ?????
Mexico
LH: Santa Anna
UU: Rurales (Replaces Cavalry)
UU: ?????
UB: Charreada Arena (replaces Colosseum): +2xp to Mounted
Hittites
LH: Mursilis
UU: Huluganni (replaces Chariot): 5str; 2move; +25% vs melee; 10% withdrawal
UU: ?????
UB: Iron Forge (replaces Forge): allows 1 extra engineer, +1 happy w/Iron
Hebrew
LH: Solomon
UU: Maccabee (replaces Swordsman): 5str; +15% withdraw; +50% versus Archer
UU: Merkava Armor (replaces MBT)
UB: Kotel (replaces Walls): +2 happy w/State Religion
Siam
LH: Mongkut
UU: Baa Atswain (replaces Heavy Footman)
UU: ?????
UB: Ho Trai (replaces Library)
I want to add 1 to 3 more civs, suggestion welcome. With the civs listed I will require that it will need 2 UUs to be included so Mexico and Hittite will need ideas for inclusion. Was also thinking about including Troy as a civ just for fun, but complete lack of units makes it unlikely. Even a small set of civ specific units will make a civ more likely for inclusion. With the addition of these new civs I will also need to add 2 more Traits. Most likely Strategic will be one, so then I will need a non-military trait as well. A handful of new Leaders for existing Civs will be included but they are not the main focus of this.
NEW BUILDINGS:
NEW WONDER:
As far as UBs go, I dont have a single one. I would like to give a 2nd UB to civs that have 'weaker' or less militarily focused UU's. So not all civs will need or get a 2nd UB.
So thats it for now on the things that will most likely make it in. Everything after this is far from set in stone. Many of the following are just ideas and may not even be good ones. Also some may not even be possible or easily to implement.
OFF THE WALL IDEAS:
Possible Promotions
Survival: by Tsentom
+25 survival chance on defense
Respawn: by Tsentom
Upon death consumes promo and respawns unit in capital
Field Medic: by Tsentom
+10% chance to heal completely after combat
Heroic strength: by the_J
+1
"Revolutionaries"
The main idea behind this is to tie together two of the main themes of LoR: Revolutions and Legends. So the idea is to award either a warlord led unit or a very weak legend to civs through the event system. I want the AI to have more of a fighting chance than it does now. There are lots of reports of the AI staying small and fractured for most of the game due to constantly being chewed at by minor civs and revolts. So through awarding them a strong unit I hope they can defend themselves better. The rate of revolutionaries would be very limited. Maybe even limiting it to one or two being born in the entire world per era. Again this is something that I have no idea how to do, or even if its a good idea at all.
Technology boosting existing Units
This will be a way to try to show technological advancement of 3 Units without creating new unit classes. I would like to show the advent of the composite bow, stirrups, and rifled muskets. So I would like to boost the Archer, Horseman, and Musketman when a certain technology is researched. I would most likely attatch it to a technology about 2/3 the way through thier lifespan or create a "mini" dead end tech for it so that it could be completely skippable. I had originally planned to adapt the_J's Heroic Strength promo for this but there are problems with it. Plus I dont want it carrying over on upgrade. So maybe an innate ability would be better than a promo
So what I need from everyone is:
1) Ideas for UU's.
2) Ideas for UB's
3) Ideas for Legends
4) Input on if some of the sketchier things that Ive listed (such as the Templar, the Heros Tomb, Revolutionaries). Are they bad/good ideas. Are they possible. And where would I start on some of them.
NEW UNIQUE UNITS:
Spoiler :
America:
NavySEAL (replaces SpecOps): 18;1; starts w/Amphibious, March, Urban Tactics; costs 10% more hammers
Arabia:
Ansar Warrior (replaces Knight)if 2 knight UUs turns out to be impossible, will move CmaelArcher to Explorer
Aztec:
Eagle Warrior (replaces Explorer): 3; +75% vs melee; targets axes first
Byzantine:
Dromone (replaces Trireme or maybe Galleass): ?????
Carthage:
Punic Elephant (replaces War Elephant): 8,2, Can move all terrain
Dutch:
Fluyt (replaces ?????)
Egypt:
Horus Cult (replaces ????)not sure about this one, may need new idea
Germany:
Death's Head Hussar (replaces Cuirassier): 13; 2; 1 first strike
Greece:
Companion Cavalry (replaces Horseman): 6; 2; +25% vs Mounted; targets mounted first; flanking strikes vs axesman, swordsman, heavy footman; costs 16% more than horseman
India:
Ghurka (replaces Rifleman or Marine)
Japan:
Yumi Archer (replaces Longbowman):7; 1; +25% hills defense; no city defense bonus
Mali:
Mandinku (replaces Knight): ?????
Mongol:
Bahadur (replaces Knight) same deal as Arabia, may not be possible with my skills
Ottoman:
Sipahi (replaces Knight): 10; 2; +25% vs Muskets; Flanking strikes vs Archers and Muskets
Portugal:
Cacadores (repalces Rifleman): 14; 1; starts w/Amphibious
Rome:
Sagitarri (replaces Longbowman or maybe archer): 5; 1; + 30% versus melee; +25% city and hills defense
Russia:
Strelets (replaces Musketman): 9; +25% city defense
Spain:
Tercio (replaces Pikeman): 6; 1; +100% vs mounted & melee; 2 first strikes
Zulu:
Ibutho (replaces Axeman): ?????
Civs that I still need ideas for a 2nd UU for are:
Spoiler :
Austria
Babylon
Celt
Egypt
Ethiopia
Inca
Iroquois
Maya
Poland
Sioux
Sumeria
Vietnamese
Babylon
Celt
Egypt
Ethiopia
Inca
Iroquois
Maya
Poland
Sioux
Sumeria
Vietnamese
Civs that already have 2 or more, but I would like to have another for:
Spoiler :
Byzantine
Carhtage
England
France
China
Japan (perferably a modern one)
Spanish (no longer needed, now has Tercio thanks to Ambassador!)
Viking
Unit classes that I need ideas for:
Spoiler :
Spearman
Pikeman
Horseman (need 2)
Cuirassier
Archer
Crossbowman
Any Trench unit
Any Siege unit
Tank or Armor
These unit abilities listed above are just cursory ideas. Have only tested a few of them. Ideas as well as suggestions for abilities are more than welcome. The more unique the better. I realize that every UU cant be a winner but I would perfer genuinely unique ideas without being overpowered. Also with naming would like to have actual names instead of made up ones like in some other mods, or ones that just slap a descriptor on the front of a weapon name but will take what I can get.
NEW POSSIBLE LEGENDS:
Spoiler :
Knights Templar: 10; 2; +100% from Pillage; +50% vs melee; +25% vs mounted; starts w/ Leadership, March, City Raider 1
Hms Victory (Ship of the Line)
USS Constitution (Frigate)
Light Brigade or Rough Riders (Cavalry)
*Would also like to give the Knights Templar a limited ability to purge or spread state religion without being consumed
NEW POSSIBLE CIVS:
Spoiler :
Argentina
LH: Jose De San Martin
LH: Juan Peron
UU: Grenedaro A Caballo (replaces Cavalry): 15str; 2move; +40% withdraw; Double Revolt suppresion
UU: Gaucho (replaces Pathfinder)
UB: ?????
Mexico
LH: Santa Anna
UU: Rurales (Replaces Cavalry)
UU: ?????
UB: Charreada Arena (replaces Colosseum): +2xp to Mounted
Hittites
LH: Mursilis
UU: Huluganni (replaces Chariot): 5str; 2move; +25% vs melee; 10% withdrawal
UU: ?????
UB: Iron Forge (replaces Forge): allows 1 extra engineer, +1 happy w/Iron
Hebrew
LH: Solomon
UU: Maccabee (replaces Swordsman): 5str; +15% withdraw; +50% versus Archer
UU: Merkava Armor (replaces MBT)
UB: Kotel (replaces Walls): +2 happy w/State Religion
Siam
LH: Mongkut
UU: Baa Atswain (replaces Heavy Footman)
UU: ?????
UB: Ho Trai (replaces Library)
I want to add 1 to 3 more civs, suggestion welcome. With the civs listed I will require that it will need 2 UUs to be included so Mexico and Hittite will need ideas for inclusion. Was also thinking about including Troy as a civ just for fun, but complete lack of units makes it unlikely. Even a small set of civ specific units will make a civ more likely for inclusion. With the addition of these new civs I will also need to add 2 more Traits. Most likely Strategic will be one, so then I will need a non-military trait as well. A handful of new Leaders for existing Civs will be included but they are not the main focus of this.
NEW BUILDINGS:
Spoiler :
Hero's Tomb
Can only be built if you have had a Legend with over 30xp die.
+1 great general points per turn, +2Xp to units built in city, +3 gold, +4 culture
*Not sure how powerful this is or how to make it generate GGP. I may have to make this a National Wonder or make you have to burn a Great General to build it.
Can only be built if you have had a Legend with over 30xp die.
+1 great general points per turn, +2Xp to units built in city, +3 gold, +4 culture
*Not sure how powerful this is or how to make it generate GGP. I may have to make this a National Wonder or make you have to burn a Great General to build it.
NEW WONDER:
Spoiler :
Flavian Ampitheater
20% chance to train one of your vassals UUs (if one of your vassals has a UU and you build a unit of the same class, thier is a 20% chance that when you complete the build it will be that UU)
Also strengthens your vassals
*Would also like to come up with a Wonder that had something to do with Revolutions
20% chance to train one of your vassals UUs (if one of your vassals has a UU and you build a unit of the same class, thier is a 20% chance that when you complete the build it will be that UU)
Also strengthens your vassals
*Would also like to come up with a Wonder that had something to do with Revolutions
As far as UBs go, I dont have a single one. I would like to give a 2nd UB to civs that have 'weaker' or less militarily focused UU's. So not all civs will need or get a 2nd UB.
So thats it for now on the things that will most likely make it in. Everything after this is far from set in stone. Many of the following are just ideas and may not even be good ones. Also some may not even be possible or easily to implement.
OFF THE WALL IDEAS:
Spoiler :
Possible Promotions
Survival: by Tsentom
+25 survival chance on defense
Respawn: by Tsentom
Upon death consumes promo and respawns unit in capital
Field Medic: by Tsentom
+10% chance to heal completely after combat
Heroic strength: by the_J
+1
"Revolutionaries"
The main idea behind this is to tie together two of the main themes of LoR: Revolutions and Legends. So the idea is to award either a warlord led unit or a very weak legend to civs through the event system. I want the AI to have more of a fighting chance than it does now. There are lots of reports of the AI staying small and fractured for most of the game due to constantly being chewed at by minor civs and revolts. So through awarding them a strong unit I hope they can defend themselves better. The rate of revolutionaries would be very limited. Maybe even limiting it to one or two being born in the entire world per era. Again this is something that I have no idea how to do, or even if its a good idea at all.
Technology boosting existing Units
This will be a way to try to show technological advancement of 3 Units without creating new unit classes. I would like to show the advent of the composite bow, stirrups, and rifled muskets. So I would like to boost the Archer, Horseman, and Musketman when a certain technology is researched. I would most likely attatch it to a technology about 2/3 the way through thier lifespan or create a "mini" dead end tech for it so that it could be completely skippable. I had originally planned to adapt the_J's Heroic Strength promo for this but there are problems with it. Plus I dont want it carrying over on upgrade. So maybe an innate ability would be better than a promo
So what I need from everyone is:
1) Ideas for UU's.
2) Ideas for UB's
3) Ideas for Legends
4) Input on if some of the sketchier things that Ive listed (such as the Templar, the Heros Tomb, Revolutionaries). Are they bad/good ideas. Are they possible. And where would I start on some of them.