- Joined
- Aug 12, 2010
- Messages
- 16,937
Once you build the Beacon for the Contact Victory, you have to activate it. There isn't anything in the game that tells you how to activate it, at least that I could find in 15 minutes of scouring the UI and civilopedia.
I did eventually figure it out, and I'll share it here so that others don't get frustrated like I did.
1) Select the Beacon on the map.
2) In the lower left corner of the screen is the interface bar for selected objects. You normally see it for units with stats and a picture of the unit. In the case of the Beacon, it's blank for some reason.
3) Above that interface bar is one tiny button that is nearly transparent. It's a stylized image of the Beacon. It's very easy to miss because Beacon button just looks like a needle. At first I thought it was just a weird bit of UI art.
4) Click it! Oh, before you click it, you need to have 1000 Energy saved up. I gleaned that much out of the Civilopedia.
5) Once you click it, it takes your 1000 Energy and all net Energy income for the next 30 turns until Victory. So if you're in the middle of a war or expecting one, don't count on rush-buying units unless you're sitting on a fat pile of Energy. Have your defenses ready beforehand.
This is definitely something that I hope gets cleared up in a patch. It really shouldn't have shipped like this. There needs to be documentation in the quest text as to how to go about activating the Beacon. Also the Beacon control bar should have some indication about what purpose it serves.
I did eventually figure it out, and I'll share it here so that others don't get frustrated like I did.
1) Select the Beacon on the map.
2) In the lower left corner of the screen is the interface bar for selected objects. You normally see it for units with stats and a picture of the unit. In the case of the Beacon, it's blank for some reason.
3) Above that interface bar is one tiny button that is nearly transparent. It's a stylized image of the Beacon. It's very easy to miss because Beacon button just looks like a needle. At first I thought it was just a weird bit of UI art.
4) Click it! Oh, before you click it, you need to have 1000 Energy saved up. I gleaned that much out of the Civilopedia.
5) Once you click it, it takes your 1000 Energy and all net Energy income for the next 30 turns until Victory. So if you're in the middle of a war or expecting one, don't count on rush-buying units unless you're sitting on a fat pile of Energy. Have your defenses ready beforehand.
This is definitely something that I hope gets cleared up in a patch. It really shouldn't have shipped like this. There needs to be documentation in the quest text as to how to go about activating the Beacon. Also the Beacon control bar should have some indication about what purpose it serves.