Active City Defense: Version: 0.2 Stable Release Active City Defense makes arming your cities a more crucial part of gameplay. You will not be able to ignore defensive structures any longer, as they are much powerful for the defender, and will obstruct longer sieges. The goal of this mod is to ensure that city sieges are more dramatic battles that require planning and forethought to execute, making cities the veritable fortresses they should be. Historically, sieges over cities lasted over a span of years, costing many men and came at great expense. I aim to make that true in Civilization 5. A properly defended city with the best defenses of it's era should pose a formidable threat to attackers, while aiding nearby friendly units. Expect to suffer heavy losses attacking a city that has a Castle or Military Base within it. Changes to Buildings: Walls: Costs No Maintenance Castle: Defense Increased to 12 Deals 1 HP of damage to adjacent enemy units on the beginning of each turn Military Base: Defense Increased to 22.5 Deals 1 HP of damage to adjacent enemy units on the beginning of each turn (effect stacks with Castle) Heals Friendly Adjacent Units 1 HP on the beginning of each turn Future Features: Notification to the Player why their unit received damage New Building: Emergency Services Cities Recover From Damage At Twice the Normal Rate + Happiness 4 Gold Maintenance If you decide to merge the code from this mod into yours, you MUST credit me. This mod effects saves. Enjoy!