Northboy85
Chieftain
Hey Hey Everyone!
ActualEarth is 62% done!
So, I've been working the last few days on improving the Earth map that is available to us for this MOD. I decided to make the map bigger (Huge size) to accomidate 22 civs + 44 cs with breathing room so there would be a bigger map available.
The goals:
*Create a map that can be played with the CCTP mod that reflects the earth and it's major inhabitants with historical accuracy in map form. (eventually going to implement that cs have the ability to settle/expand)
*Populate the empty spaces with CS if historically correct. Make expansion realistic, when someone is in the way... you need to either turn around, push through, or take over.
So far I have a lot done Just need to add CS and take a better look at the map rules.
Completed:
[X]Resources
[X]World Wonders
[X]Old World Civilization starting positions
[X]Creating Minor Civilizations for this map
[X]Creating Tribe Civilizations for this map
[_]City State Starting positions
[_]Configuring and Finalizing Map Rules
[_]Test
Old World 'Realistic' Version:
*This is made to be played on Marathon, starting at 4000BC with random goody hut placement.
*Civs are more aggressive and barbarians are raging.
*Playable Civs: Songhai, Ethiopia, China, Arabia, Egypt, Carthage, India, Scandinavia, England, Russia, Greece, Mongolia, Sweden, Rome, Ottoman, Spain, France, Japan, Siam, and Persia. Seoul, Babylon, and the Austria are CS as well as all the civs in the Americas.
*Major vs CS: Major civilizations can assimilate or re-settle CS. CS can settle new lands but with a cap of 4 cities per CS.
*Minor vs Tribal: Tribal cs have slower science and lower base happiness but increased food production and unit production. Tribal cities are reduced to 4 when they reach 9 and then spawn a 'settler', 'warrior', 'worker'. Minor cs have default settings except with the ability to create a settler. Both can not control more then 4 cities. Both can be 'Assimilated' but Tribal CS can also be re-settled.
*Mother Nature vs Man: Trying to eventually implement a Mother Nature effect. 'Tornado', 'Tsunami', 'Hurricane', 'Earthquake', 'Volcano', 'Drought', 'Meteor', 'Plague', 'Famine', 'Flood', and 'Blizzard'. These effects can be random to the map as well as historical that have causes and effects. Example: "Krakatoa will produce +1 science after it explodes." And buildings that can prevent these effects: "Flood Wall: 90% chance to prevent 'Flood' and 'Tsunami' near this city." "AIDS would be born in-between 1940-1950 in a cs or city in Central Africa."
*Fruit of the Earth: You may take a look at the map and say "Why so many resources?!"... Well that is because the fruit of the earth is everywhere and many at that. Putting a list on all the goods we would get from a single tile of rain-forest is a little silly to break down in a 100% map accuracy form "4 Timber, 1 Rubber, 1 Fur" if you wanted to play in the realms of resource 'reality'. Filling the open tiles with resources created strategic control points on a map. Much how the empires of the earth maneuvered and settled. "Ooooh tin here! Yeah I'll settle near that to make Bronze with my Copper deposit. That will give me Spearmen and more gold!" The Earth's oceans if you know where to look are full of fish, squid, crabs, pearls, and whales so I reflected movement patterns and migration in all the oceans to reflect such. "Whales", "Deer", "Wheat", "Furs", "Truffles", and "Cattle" in certain spots are really just "Porpoise", "Elk", "Rice", "Skins", "Pig" and "Bison".
Wonder addition ideas:
*AIDS CURE (National Wonder unlocked after 1950) For every +2 Sickness AIDS creates, it instead creates only +1 Sickness and also creates +1 Science.
Resource addition ideas:
*Porpoise
*Elk
*Rice
*Bison
*Pig
*Bronze
Pictures of the Map:
Europe: (COMING)
N.America: (COMING)
NEW_WORLD_NORTH_AMERICA
(These are all city states)
CIVILIZATION_IROQUOIS
*CIVILIZATION_SOUIX
*CIVILIZATION_CHEROKEE
*CIVILIZATION_MISSISSIPIAN (Cahokia)
CIVILIZATION_AZTEC
CIVILIZATION_MAYA
CIVILIZATION_INCA
CITY_STATE_(Tribes ~) or (Minor^)
*CITY_STATE_CARIB~
*CITY_STATE_IOWA~ (Cahokian?)
*CITY_STATE_SHAWNEE~
*CITY_STATE_MISSISSIPPI~
*CITY_STATE_TUSCARORA~
*CITY_STATE_PEUBLO^
*CITY_STATE_HURON^
*CITY_STATE_INUIT~
*CITY_STATE_AMAZONIAN~
S.America: (COMING)
Africa: (COMING)
Asia: (COMING)
Indo-Asia: (COMING)
Oceania: (COMING)
Earth:
.
Thoughts?
ActualEarth is 62% done!
So, I've been working the last few days on improving the Earth map that is available to us for this MOD. I decided to make the map bigger (Huge size) to accomidate 22 civs + 44 cs with breathing room so there would be a bigger map available.
The goals:
*Create a map that can be played with the CCTP mod that reflects the earth and it's major inhabitants with historical accuracy in map form. (eventually going to implement that cs have the ability to settle/expand)
*Populate the empty spaces with CS if historically correct. Make expansion realistic, when someone is in the way... you need to either turn around, push through, or take over.
So far I have a lot done Just need to add CS and take a better look at the map rules.
Completed:
[X]Resources
[X]World Wonders
[X]Old World Civilization starting positions
[X]Creating Minor Civilizations for this map
[X]Creating Tribe Civilizations for this map
[_]City State Starting positions
[_]Configuring and Finalizing Map Rules
[_]Test
Old World 'Realistic' Version:
*This is made to be played on Marathon, starting at 4000BC with random goody hut placement.
*Civs are more aggressive and barbarians are raging.
*Playable Civs: Songhai, Ethiopia, China, Arabia, Egypt, Carthage, India, Scandinavia, England, Russia, Greece, Mongolia, Sweden, Rome, Ottoman, Spain, France, Japan, Siam, and Persia. Seoul, Babylon, and the Austria are CS as well as all the civs in the Americas.
*Major vs CS: Major civilizations can assimilate or re-settle CS. CS can settle new lands but with a cap of 4 cities per CS.
*Minor vs Tribal: Tribal cs have slower science and lower base happiness but increased food production and unit production. Tribal cities are reduced to 4 when they reach 9 and then spawn a 'settler', 'warrior', 'worker'. Minor cs have default settings except with the ability to create a settler. Both can not control more then 4 cities. Both can be 'Assimilated' but Tribal CS can also be re-settled.
*Mother Nature vs Man: Trying to eventually implement a Mother Nature effect. 'Tornado', 'Tsunami', 'Hurricane', 'Earthquake', 'Volcano', 'Drought', 'Meteor', 'Plague', 'Famine', 'Flood', and 'Blizzard'. These effects can be random to the map as well as historical that have causes and effects. Example: "Krakatoa will produce +1 science after it explodes." And buildings that can prevent these effects: "Flood Wall: 90% chance to prevent 'Flood' and 'Tsunami' near this city." "AIDS would be born in-between 1940-1950 in a cs or city in Central Africa."
*Fruit of the Earth: You may take a look at the map and say "Why so many resources?!"... Well that is because the fruit of the earth is everywhere and many at that. Putting a list on all the goods we would get from a single tile of rain-forest is a little silly to break down in a 100% map accuracy form "4 Timber, 1 Rubber, 1 Fur" if you wanted to play in the realms of resource 'reality'. Filling the open tiles with resources created strategic control points on a map. Much how the empires of the earth maneuvered and settled. "Ooooh tin here! Yeah I'll settle near that to make Bronze with my Copper deposit. That will give me Spearmen and more gold!" The Earth's oceans if you know where to look are full of fish, squid, crabs, pearls, and whales so I reflected movement patterns and migration in all the oceans to reflect such. "Whales", "Deer", "Wheat", "Furs", "Truffles", and "Cattle" in certain spots are really just "Porpoise", "Elk", "Rice", "Skins", "Pig" and "Bison".
Wonder addition ideas:
*AIDS CURE (National Wonder unlocked after 1950) For every +2 Sickness AIDS creates, it instead creates only +1 Sickness and also creates +1 Science.
Resource addition ideas:
*Porpoise
*Elk
*Rice
*Bison
*Pig
*Bronze
Pictures of the Map:
Europe: (COMING)
N.America: (COMING)
NEW_WORLD_NORTH_AMERICA
(These are all city states)
CIVILIZATION_IROQUOIS
*CIVILIZATION_SOUIX
*CIVILIZATION_CHEROKEE
*CIVILIZATION_MISSISSIPIAN (Cahokia)
CIVILIZATION_AZTEC
CIVILIZATION_MAYA
CIVILIZATION_INCA
CITY_STATE_(Tribes ~) or (Minor^)
*CITY_STATE_CARIB~
*CITY_STATE_IOWA~ (Cahokian?)
*CITY_STATE_SHAWNEE~
*CITY_STATE_MISSISSIPPI~
*CITY_STATE_TUSCARORA~
*CITY_STATE_PEUBLO^
*CITY_STATE_HURON^
*CITY_STATE_INUIT~
*CITY_STATE_AMAZONIAN~
S.America: (COMING)
Africa: (COMING)
Asia: (COMING)
Indo-Asia: (COMING)
Oceania: (COMING)
Earth:
.
Thoughts?