Hunter
Civ Addict
Ok here it is and not all of it yet which I hope some of you can help with.
Adding a unit
First off I created a folder in the Mods folder to store my added units and placed in it this structure:
Mods\My CIV\Assets\XML\Art\CIV4ArtDefines_Unit.xml
Mods\My CIV\Assets\XML\Units\CIV4UnitInfos.xml
Mods\My CIV\Assets\XML\Text\CIV4GameText_Civilopedia_Units.xml
The three listed files are all I could find that needed to be used unless you want to create a new unit class then you need Firaxis Games\Sid Meier's Civilization 4\Assets\XML\Units\CIV4UnitClassInfos.xml.
CIV4ArtDefines_Unit.xml
To begin I edited my new CIV4ArtDefines_Unit.xml file by copying a similar chunk of code (in this case the Tank). Then changed the file names accordingly and found the location of the “shadows” file in Firaxis Games\Sid Meier's Civilization 4\Assets\Art\Units\01_unitshadows.
Example code: (only what was changed in listed)
Origonal
<UnitArtInfo>
<Type>ART_DEF_UNIT_TANK</Type>
<fScale>0.48</fScale>
<fInterfaceScale>0.9</fInterfaceScale>
<NIF>Art/Units/Tank/Tank.nif</NIF>
<KFM>Art/Units/Tank/Tank.kfm</KFM>
<SHADERNIF>Art/Units/Tank/Tank_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/TankShadow.nif</ShadowNIF>
Became
<UnitArtInfo>
<Type>ART_DEF_UNIT_mark_v_tank</Type>
<fScale>0.48</fScale>
<fInterfaceScale>0.9</fInterfaceScale>
<NIF>Art/Units/scenario/mark_v_tank/markvtank.nif</NIF>
<KFM>Art/Units/scenario/mark_v_tank/markvtank.kfm</KFM>
<SHADERNIF>Art/Units/scenario/mark_v_tank/markvtank_fx.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/markvtankshadow.nif</ShadowNIF>
CIV4UnitInfos.xml
Following that I edited CIV4UnitInfos.xml, which was no picnic but it is impressive to see the available options located there. Again I changed all appropriate names except in the sounds area as I used stock sounds, which will most likely be the case for all units until new sounds and 3d models are made.
Important code to look for: (in relative order)
<Class>UNITCLASS_Tank</Class>
<Type>UNIT_mark_v_tank</Type>
<Combat>UNITCOMBAT_GUN</Combat><Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI>
<Description>TXT_KEY_UNIT_mark_v_tank </Description>
<UnitClassUpgrades>
<UnitClassUpgrade>
<UnitClassUpgradeType>UNITCLASS_MODERN_ARMOR</UnitClassUpgradeType>
<bUnitClassUpgrade>1</bUnitClassUpgrade>
</UnitClassUpgrade>
<PrereqTech>TECH_INDUSTRIALISM</PrereqTech>
<TechTypes>
<PrereqTech>TECH_RIFLING</PrereqTech>
</TechTypes>
<BonusType>BONUS_OIL</BonusType>
<iCost>12</iCost>
<iCombat>13</iCombat>
<iMoves>2</iMoves>
There are several code snipits that have great potential such as <PrereqReligion>NONE</PrereqReligion> or <PrereqBuilding>NONE</PrereqBuilding> but this first example is just for simple unit addition little more. Very soon I hope to add the Crusader and use both aforementioned snipits. As for the upgrading the Mark V to the tank I would need to create a new unit class and to be honest it didn't work but when I figure it out I will post it here.
CIV4GameText_Civilopedia_Units.xml
Finally I created a Civlopedia entry in my CIV4GameText_Civilopedia_Units.xml file. Here again I copied code from a similar unit and changed it accordingly:
<TEXT>
<Tag>TXT_KEY_UNIT_TANK_PEDIA</Tag>
<English>[TAB] Tanks are powerful weapon against any ground unit.</English>
</TEXT>
I am still unsure of the settings needed to say what Civ can and cannot build these new units however I will know soon enough.
And so there you have it a new unit.
If this helps you in your Mods then Im pleased
Adding a unit

First off I created a folder in the Mods folder to store my added units and placed in it this structure:
Mods\My CIV\Assets\XML\Art\CIV4ArtDefines_Unit.xml
Mods\My CIV\Assets\XML\Units\CIV4UnitInfos.xml
Mods\My CIV\Assets\XML\Text\CIV4GameText_Civilopedia_Units.xml
The three listed files are all I could find that needed to be used unless you want to create a new unit class then you need Firaxis Games\Sid Meier's Civilization 4\Assets\XML\Units\CIV4UnitClassInfos.xml.
CIV4ArtDefines_Unit.xml
To begin I edited my new CIV4ArtDefines_Unit.xml file by copying a similar chunk of code (in this case the Tank). Then changed the file names accordingly and found the location of the “shadows” file in Firaxis Games\Sid Meier's Civilization 4\Assets\Art\Units\01_unitshadows.
Example code: (only what was changed in listed)
Origonal
<UnitArtInfo>
<Type>ART_DEF_UNIT_TANK</Type>
<fScale>0.48</fScale>
<fInterfaceScale>0.9</fInterfaceScale>
<NIF>Art/Units/Tank/Tank.nif</NIF>
<KFM>Art/Units/Tank/Tank.kfm</KFM>
<SHADERNIF>Art/Units/Tank/Tank_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/TankShadow.nif</ShadowNIF>
Became
<UnitArtInfo>
<Type>ART_DEF_UNIT_mark_v_tank</Type>
<fScale>0.48</fScale>
<fInterfaceScale>0.9</fInterfaceScale>
<NIF>Art/Units/scenario/mark_v_tank/markvtank.nif</NIF>
<KFM>Art/Units/scenario/mark_v_tank/markvtank.kfm</KFM>
<SHADERNIF>Art/Units/scenario/mark_v_tank/markvtank_fx.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/markvtankshadow.nif</ShadowNIF>
CIV4UnitInfos.xml
Following that I edited CIV4UnitInfos.xml, which was no picnic but it is impressive to see the available options located there. Again I changed all appropriate names except in the sounds area as I used stock sounds, which will most likely be the case for all units until new sounds and 3d models are made.
Important code to look for: (in relative order)
<Class>UNITCLASS_Tank</Class>
<Type>UNIT_mark_v_tank</Type>
<Combat>UNITCOMBAT_GUN</Combat><Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI>
<Description>TXT_KEY_UNIT_mark_v_tank </Description>
<UnitClassUpgrades>
<UnitClassUpgrade>
<UnitClassUpgradeType>UNITCLASS_MODERN_ARMOR</UnitClassUpgradeType>
<bUnitClassUpgrade>1</bUnitClassUpgrade>
</UnitClassUpgrade>
<PrereqTech>TECH_INDUSTRIALISM</PrereqTech>
<TechTypes>
<PrereqTech>TECH_RIFLING</PrereqTech>
</TechTypes>
<BonusType>BONUS_OIL</BonusType>
<iCost>12</iCost>
<iCombat>13</iCombat>
<iMoves>2</iMoves>
There are several code snipits that have great potential such as <PrereqReligion>NONE</PrereqReligion> or <PrereqBuilding>NONE</PrereqBuilding> but this first example is just for simple unit addition little more. Very soon I hope to add the Crusader and use both aforementioned snipits. As for the upgrading the Mark V to the tank I would need to create a new unit class and to be honest it didn't work but when I figure it out I will post it here.
CIV4GameText_Civilopedia_Units.xml
Finally I created a Civlopedia entry in my CIV4GameText_Civilopedia_Units.xml file. Here again I copied code from a similar unit and changed it accordingly:
<TEXT>
<Tag>TXT_KEY_UNIT_TANK_PEDIA</Tag>
<English>[TAB] Tanks are powerful weapon against any ground unit.</English>
</TEXT>
I am still unsure of the settings needed to say what Civ can and cannot build these new units however I will know soon enough.
And so there you have it a new unit.
If this helps you in your Mods then Im pleased