James009
Warlord
- Joined
- Nov 13, 2002
- Messages
- 278
I really like the concept of hero units in this game and would enjoy seeing more of them. I'm curious as to how I can apply that aspect of the Gergori trait on to all the civilizations so everyone gains hero units.
A good alternative would be to increase the number of "Adventurer" units without going overboard.
Does anyone have any insight into how this can be done?
Ideas:
Grant each civilization a free "Unitclass_Adventurer" starting unit
Create an expensive but buildable Hero unit simular to the default Adventurer unit
Apply hero aspect of the Gregori civilization to all civilizations- Likely difficult
Why?
I enjoy the RPG aspect of this game and the Adventurer and Hero units really help explore that aspect of the game. These characters are your own, you build them up, and they are fun to play with.
Eventually, I'd like to have a mini-mod that focuses on player created heroes and leaders. Leaders who could run cities (like Administrators in the Total War series) and Heroes who can fight and lead your armies (like the Generals in the TW series).
A good alternative would be to increase the number of "Adventurer" units without going overboard.
Does anyone have any insight into how this can be done?
Ideas:
Grant each civilization a free "Unitclass_Adventurer" starting unit
Create an expensive but buildable Hero unit simular to the default Adventurer unit
Apply hero aspect of the Gregori civilization to all civilizations- Likely difficult
Why?
I enjoy the RPG aspect of this game and the Adventurer and Hero units really help explore that aspect of the game. These characters are your own, you build them up, and they are fun to play with.
Eventually, I'd like to have a mini-mod that focuses on player created heroes and leaders. Leaders who could run cities (like Administrators in the Total War series) and Heroes who can fight and lead your armies (like the Generals in the TW series).