raystuttgart
Civ4Col Modder
Hi guys,
one of the most requested changes in the history of RaR and now WTP was and is: "Tea"
There are some aspects to discuss considering "authenticity / immersion" with Tea:
A) Tea was mainly imported from Asia (via Europe).
The earliest historically proven date of tea imports to North America is 1650 by the way.
In the age of Colonization Tea was not really produced in any considerable amounts in the New World.
Almost all considerable tea production was in Asia and Africa and the English and Dutch were afraid to loose their
monopolies by bringing the tea plants to the New World (specifically South America which was dominated by Spain and Portugal).
I once heard that the English as well as the Dutch colonies were explicitly forbidden to try to grow tea plants because the English
and Dutch were afraid of the plants being robbed by other Colonial Nations (mainly Portugal and Spain).
Also there are some misconceptions considering the "Boston Tea party".
The tea the Colonists (poorly masked as Natives) destroyed was imported from Europen and heavily taxed (thus expensive).
It was in no ways related to goods produced by the Colonies themselves. (It was originally produced in Asia as far as I know.)
B) Tea did play an important role however in the New World (especially for North America)
It was one of the most imported goods of the North American Colonies and very popular for everybody who could afford it.
It was also important for the mother land to keep the trade balance with the New World at least a little bit balanced.
Otherwise the routes from Europe to the New World would have been very inefficient because of half empty ships.
C) The Natives of South America had (and still have) "Mate Tea"
It is not the same as the Green Tea, Black Tea, Ceylon Teas or Darjeeling Tea or other teas you might know.
The plant is acutally quite different (not a bush, but a tree) but it is also cooked with hot water and has a similar stimulating effect.
D) Generally growing Tea (like the one from Asia) in Hills and Mountains of South America
As far as I know there are a few areas in Colombia that actually do grow kinds of tea plants originally from Asia today.
But the mass production of teas you buy in your store is from Asia and a bit from Arabia/Africa.
-------------
Summary:
A) Tea was an import good and not a production good of the New World
B) Other kinds of "Tea" (e.g. Mate) were known by the Natives in South America though since thousands of years
C) Still, many people believe that tea was produced in North America during the age of colonialization
D) In fact, it would generally have been possible to cultivate tea plants from Asia in South America
Old outdated concept:
However,
1) I was once told: "Give the people what they believe and not what is actually historically accurate or true."
2) In a "Global Colonialization" mod-mod, tea would in fact be a very important Trade Good / Yield.
3) Other Yields we have, e.g. Coca are infact historically correct, but were not really important.
4) It was a really important import good, but the imported tea as from Asia / Africa was not really produced in the New World.
5) But "Mate Tea" in South America is historically correct as well.
---------------
Technical issues / limitations:
Well, the only problem we have is that in City Screen the space for more Yields is the 2 bottom Yield Rows is really limitted.
(But 2 more Yields might still fit.)
General Considerations:
We already have a lot of Yields and would not need more.
But Tea would not really hurt us either and can still be balanced. (see below)
It might also get a special importance for Domestic Market.
---------------
So how could we do it and limit the effort? (Especially considering graphics.)
(If community wants to have it anyways although not being 100% historically correct.)
We will have 2 Yields:
- Tea Leaves will only grow on "Savanna Hills" --> moderate prices in Europe, but very high demand in Domestic Market
1. I can do all 2D graphics for Yield and Profession (Buttons, Icons and Gamefonts). [CHECK]
(Even though my graphics will not be as pretty as the ones from Schmiddie.)
--> I will create all graphics for the Yield and Profession.
2. The graphics for a Bonus Ressource "Tea" are no problem, it can be obtained from CivFanatics download. [CHECK]
--> I am pretty sure we will find something.
3. For Building: We will simply give the "Tobacco Trader House" a 2nd Profession using Multiple Professions per Building. [CHECK]
(It will be renamed "Tobacco and Tea Trader House".)
--> No new graphics for Building needed.
(Only a new "Multiple Yields" Button for the Specialbuilding since it now has 2 Yields.)
4. For Expert of Raw Yield: We will simply have the "Expert Coca Planter" become "Expert Tea and Coca Planter" [CHECK]
For Expert Produced Yield: We will simply have the "Master Tobacco Trader" become "Tea and Tobacco Trader" [CHECK]
--> No new graphics for Experts needed.
5. For Improvement: We will simply also use the "Collectors Post" [CHECK]
--> No new graphics for Improvement needed.
-------
Summary:
Do you want to have "Tea" in WTP even though it is not 100% accurate to plant / grow it in the New World?
New Concept:
A) No Production of raw Yield "Tea Leaves" and no Bonus Ressource "Tea" in the New World.
(So no changes in Professions or Buildings either.)
B) Produced Yield "Packaged Tea" that can be acquired only in Europe and sold on Domestic Market (also used for "Happiness", once it is implemented)
(It will work similar to "Luxury Goods" but more demanded by "normal indoor workers" and thus generally having a real high "Domestic Demand".)
(I will need it to have equal number of Yields to fill up the 2 goods row in City and Europe Screen to look nicely.)
- What about Peanuts? (Graphics exist in DoaNE)
Generally the concept should be realistic now.
All it does is:
- Improves Balancing for Barley a bit
- Adds 2 new Yields mainly used for "Domestic Market" (1 only buyable from Europe, 1 producable in New World)
- Giving Native Slaves, African Slaves, Indentured Servants, Petty Criminals a Domestic Market Yield as well
It is however a little bit more boring considering gameplay now, because there is no production line involved.
Do you want to have it or is it too boring?
(Maybe we can even do something more interesting with Tea, than just "Domestic Market with Happiness" in the future.)
-------
Like always it is the choice to community and team.
one of the most requested changes in the history of RaR and now WTP was and is: "Tea"
There are some aspects to discuss considering "authenticity / immersion" with Tea:
Spoiler :
A) Tea was mainly imported from Asia (via Europe).
The earliest historically proven date of tea imports to North America is 1650 by the way.
In the age of Colonization Tea was not really produced in any considerable amounts in the New World.
Almost all considerable tea production was in Asia and Africa and the English and Dutch were afraid to loose their
monopolies by bringing the tea plants to the New World (specifically South America which was dominated by Spain and Portugal).
I once heard that the English as well as the Dutch colonies were explicitly forbidden to try to grow tea plants because the English
and Dutch were afraid of the plants being robbed by other Colonial Nations (mainly Portugal and Spain).
Also there are some misconceptions considering the "Boston Tea party".
The tea the Colonists (poorly masked as Natives) destroyed was imported from Europen and heavily taxed (thus expensive).
It was in no ways related to goods produced by the Colonies themselves. (It was originally produced in Asia as far as I know.)
B) Tea did play an important role however in the New World (especially for North America)
It was one of the most imported goods of the North American Colonies and very popular for everybody who could afford it.
It was also important for the mother land to keep the trade balance with the New World at least a little bit balanced.
Otherwise the routes from Europe to the New World would have been very inefficient because of half empty ships.
C) The Natives of South America had (and still have) "Mate Tea"
It is not the same as the Green Tea, Black Tea, Ceylon Teas or Darjeeling Tea or other teas you might know.
The plant is acutally quite different (not a bush, but a tree) but it is also cooked with hot water and has a similar stimulating effect.
D) Generally growing Tea (like the one from Asia) in Hills and Mountains of South America
As far as I know there are a few areas in Colombia that actually do grow kinds of tea plants originally from Asia today.
But the mass production of teas you buy in your store is from Asia and a bit from Arabia/Africa.
-------------
Summary:
A) Tea was an import good and not a production good of the New World
B) Other kinds of "Tea" (e.g. Mate) were known by the Natives in South America though since thousands of years
C) Still, many people believe that tea was produced in North America during the age of colonialization
D) In fact, it would generally have been possible to cultivate tea plants from Asia in South America
Old outdated concept:
Spoiler :
However,
1) I was once told: "Give the people what they believe and not what is actually historically accurate or true."
2) In a "Global Colonialization" mod-mod, tea would in fact be a very important Trade Good / Yield.
3) Other Yields we have, e.g. Coca are infact historically correct, but were not really important.
4) It was a really important import good, but the imported tea as from Asia / Africa was not really produced in the New World.
5) But "Mate Tea" in South America is historically correct as well.
---------------
Technical issues / limitations:
Well, the only problem we have is that in City Screen the space for more Yields is the 2 bottom Yield Rows is really limitted.
(But 2 more Yields might still fit.)
General Considerations:
We already have a lot of Yields and would not need more.
But Tea would not really hurt us either and can still be balanced. (see below)
It might also get a special importance for Domestic Market.
---------------
So how could we do it and limit the effort? (Especially considering graphics.)
(If community wants to have it anyways although not being 100% historically correct.)
We will have 2 Yields:
- Raw Yield: Tea Leaves
- Produced Yield: Packaged Tea
- Tea Leaves will only grow on "Savanna Hills" --> moderate prices in Europe, but very high demand in Domestic Market
1. I can do all 2D graphics for Yield and Profession (Buttons, Icons and Gamefonts). [CHECK]
(Even though my graphics will not be as pretty as the ones from Schmiddie.)
--> I will create all graphics for the Yield and Profession.
2. The graphics for a Bonus Ressource "Tea" are no problem, it can be obtained from CivFanatics download. [CHECK]
--> I am pretty sure we will find something.
3. For Building: We will simply give the "Tobacco Trader House" a 2nd Profession using Multiple Professions per Building. [CHECK]
(It will be renamed "Tobacco and Tea Trader House".)
--> No new graphics for Building needed.

(Only a new "Multiple Yields" Button for the Specialbuilding since it now has 2 Yields.)
4. For Expert of Raw Yield: We will simply have the "Expert Coca Planter" become "Expert Tea and Coca Planter" [CHECK]
For Expert Produced Yield: We will simply have the "Master Tobacco Trader" become "Tea and Tobacco Trader" [CHECK]
--> No new graphics for Experts needed.

5. For Improvement: We will simply also use the "Collectors Post" [CHECK]
--> No new graphics for Improvement needed.

-------
Summary:
Do you want to have "Tea" in WTP even though it is not 100% accurate to plant / grow it in the New World?
New Concept:
A) No Production of raw Yield "Tea Leaves" and no Bonus Ressource "Tea" in the New World.
(So no changes in Professions or Buildings either.)
B) Produced Yield "Packaged Tea" that can be acquired only in Europe and sold on Domestic Market (also used for "Happiness", once it is implemented)
(It will work similar to "Luxury Goods" but more demanded by "normal indoor workers" and thus generally having a real high "Domestic Demand".)
- Maybe I will even add a small "Boston Tea Party" Python Event.
(I will need it to have equal number of Yields to fill up the 2 goods row in City and Europe Screen to look nicely.)
- What about Peanuts? (Graphics exist in DoaNE)
- Peanuts would replace Barley for Terrain Plains
- Change for Barley balancing: would only be available on Terrain Grasland (which I really like, because it was too common)
- Peanuts would have a price comparable to Tobacco in Europe
- Peanuts consumed via "Domestic Market" by Native Slaves, African Slaves, Indentured Servants and Petty Criminals (considered "Food for the Poor")
- Graphics: Icon (for Gamefonts), Button for City Screen and Europe Screen, Profession Button and Bonus Ressource exist in DoaNE
- Peanuts could not be further refined (no Building, no InDoor-Profession)
- Expert: Expert Farmer (no new Graphics)
- Improvement: Farm / Large Farm (no new Graphics)
- Maybe I will even add a Founding Father to increase Peanut Production
Generally the concept should be realistic now.

All it does is:
- Improves Balancing for Barley a bit
- Adds 2 new Yields mainly used for "Domestic Market" (1 only buyable from Europe, 1 producable in New World)
- Giving Native Slaves, African Slaves, Indentured Servants, Petty Criminals a Domestic Market Yield as well
It is however a little bit more boring considering gameplay now, because there is no production line involved.

Do you want to have it or is it too boring?

(Maybe we can even do something more interesting with Tea, than just "Domestic Market with Happiness" in the future.)
-------
Like always it is the choice to community and team.

Last edited: