Doable?
At the moment Cloves, Coffee, Furs, Glass, Incense, Jewelry, Perfume, Tobacco, Truffles and Wine all add +5 Happiness.
And Gems, Gold, Ivory, Lapis Lazuli, Porcelain and Spices add 25% Golden Age Length.
Now I don't know if those were intended yields or (as I assume) someone just made it 'for now' and it stayed like this as all temporary changes last very long
I know monopolies and luxuries are somewhat random, but still - more diversity is always better, right?
So:
- Furs - +5/10 HP gained on heal;
- Incense - +10% in cities;
- Lapis Lazuli - +10% points in cities;
- Perfume - +10% more effective diplo units;
- Wine - extra on new citizen born;
- Gold - 10% unit maintenance;
- Tobacco - reduces poverty threshold by 10%;
That would leave coffee and truffles to add happiness and gems, ivory and spices add GA length. This way they would no longer feel generic.
At the moment Cloves, Coffee, Furs, Glass, Incense, Jewelry, Perfume, Tobacco, Truffles and Wine all add +5 Happiness.
And Gems, Gold, Ivory, Lapis Lazuli, Porcelain and Spices add 25% Golden Age Length.
Now I don't know if those were intended yields or (as I assume) someone just made it 'for now' and it stayed like this as all temporary changes last very long
I know monopolies and luxuries are somewhat random, but still - more diversity is always better, right?
So:
- Furs - +5/10 HP gained on heal;
- Incense - +10% in cities;
- Lapis Lazuli - +10% points in cities;
- Perfume - +10% more effective diplo units;
- Wine - extra on new citizen born;
- Gold - 10% unit maintenance;
- Tobacco - reduces poverty threshold by 10%;
That would leave coffee and truffles to add happiness and gems, ivory and spices add GA length. This way they would no longer feel generic.