@raystuttgart yeah, I was busy over the weekend.
the only pity is that I mapped the coordinates on half of the Amerayca map ...
but if the maps are ready, then good.
There is no need to map single coordinates when you rework the whole map anyways. Single coordinatesonly are useful / more efficient if the complete the map is already reworked.
Summary:
I need to show you how you can adjust "random Maps" really efficient
By doing it this way:
generating the map without players
adjusting normally using Worldbuilder
afterwards configuring the settings in the WorldbuilderSave by Editor
I should do a WTP Academy Training on Map Making in the close future.
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Thanks for trying to help.
I simply need to show you first how to do such things most efficient.
I guess I didn’t put it that way. I was looking for the coordinates of reservoirs that needed to be converted into "lakes". yes, with the help of the World Builder.
there are a lot of them on the Amerayca map)
but later I had to be distracted by important things ...
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