Adding those 6 excluded Units

Fëanor

Chieftain
Joined
Dec 26, 2001
Messages
3,626
Location
Nirvana
I'm talking about the Companion Cavalry, Greek Hyapist, Knights Templar, Mark V Tank, Sopwith Camel and WW1 Soldier you can find (if you unpacked the art0.pak) in the Art/Units/Scenario/ folder,

I've added the Mark V Tank as an "Early Tank" that you get with combustion and requires oil, it upgrades to the Tank (or Panzer) and its stats are:

Cost 140
Power 20
Moves 1
No defense bonus
25% Attack bonus vs Machineguns

im still brainstorming about the other units and would gladly hear what you guys suggest
 
Could always move the sopwith camel to flight, and have the fighter move to radio with the bomber. Only thing with that is the sopwith could be out of date very quickly.

Any possible way to make the Knight Templar a unique unit for just christian nations to replace the knight? im not sure if thats possible or not. Perhaps you can build it like the Christian missionary, you need a monastary or something long those lines.
 
Did you actually get them to work at all? I managed to get the companion up and running but it had animation errors (the third guy would just randomly run around when moving). none of the other ones seemed to work, they'd all just give red circles.

Can we have some screens please? I just want to see what they all look like.

Edit: Oh and you can have a unit be only availible if you have a certain state religion I believe. Templars could be set as a christian UU.
 
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