Sikhs (slight shuffle)
Decision - Rebuild the Harmandir Gahib
-Costs: Great Engineer, 300 Gold, 2 Magistrates, must be in Renaissance or later
-The Harmandir Gahib (Golden Temple) World Wonder is built in the Capital. Gahib gives +1 Faith for each defensive building in the empire. Waiting on permission from the guys at More Wonders before this one is set, though.
Decision - Establish the Khalsa
-Costs: 600 Gold, 1 Magistrate
-1 Akali Nihang General appears in the Capital. 3 free (melee/gunpowder) units appear outside the Capital. Sikh units gain a 20% Combat Bonus when fighting in own territory (down from 50%).
Event: Composition of Prem Sumarag
-Elevate Writer: Gain missionary (Great Prophet might be too powerful)
-Use it in Public Life: Gain Faith (rises with # of cities in empire)
-Preserve: Gain Prem Sumarag Great Work of Writing
Event: Religious Tensions
-Tolerate the other religions: Lose x Faith, Gain +1 Population in all cities
-Expel Unbelievers: Lose x Culture, Gain (1) Piety, Gain missionary
I felt this one was a little more flexible than my original decision idea.
Azerbaijan
Decision: Extend Voting Rights to Women
-Costs: x Culture (approximately equal to cost of next social policy, 1 Magistrate
-Cost of future Social Policies reduced by 10%. Gain 1 free Social Policy.
Decision: Fund Deepwater Oil Development
-Costs: Great Engineer, 2 Magistrates, Must have coastal city, Must have researched Refrigeration
-Coastal city gains 3 Oil. Oil resources provide +1 (+2?) Gold when worked.
Event: Flourishing Poetry
-Patronize the poets: Gain free Great Writer.
-Allow poetry to spread on own: +1 Happiness from # of Amphitheaters.
-Repress poetry: Does nothing.
Event: Mugham Becoming Popular
-Support the music: Gain free Great Musician.
-Allow music to spread on own: +1 Happiness from # of Opera Houses.
-Repress poetry: Does nothing.
Wallachia
Decision: Found the Order of the Dragon
-Costs: -500 Gold, 2 Magistrates, must have State Religion
-Free defensive building in each city of the empire. Cities gain +25 Hit Points. Military units get a +15% Combat Bonus against units from a Civilization that follows a different State Religion (if this last bit is possible).
Decision: Patronize the Monasteries
-Costs: -x Faith (scales with # of cities), 1 Magistrate, must have State Religion
-Free monastery in each city.
Event: Disloyal Boyars
-Eliminate the Boyars: 300 (?) Gold, -1 Population in *city*. Production in city is hurried.
-Leave the Boyars alone: City enters Resistance for 2 (3?) turns.
Event: Emissaries from *Civ*
-Nail hats to their heads: Gain lump sum of Faith. 10% chance of war with *Civ*, 20% chance of being denounced by *civ*
-Allow emissaries to leave: Gain lump sum of Gold. 10% chance of DOF with *Civ*
Event: Abraham van Helsing
-Assassination attempt fails: Enter a 10-turn Golden Age.
Yugoslavia
Decision: Found the Non-Aligned Movement
-Costs: 2 Magistrates, Must be allied with a City State, World Congress must be founded
-Gain 1 delegate for each friendly Civilization. Gifts to City-States are 25% more effective. (down from 50%)
Decision: Reorganize the Yugoslavian Economy
-Costs: 2 Magistrates, Great Engineer, x Culture (scales with # of cities in empire)
-Each specialist gains +1 to its yields (base yield and GPP yield).
Event: Unrest in *City* (based on Croatian Spring)
-Adopt a new constitution: -1 Magistrate, We Love the King Day in all cities.
-Repress the uprising: City enters Resistance for 2 (3?) turns.
Event: Assassin from *Civ* caught!
Return the favor (or train new infiltrator): -300 Gold, gain 1 spy
Improve anti-espionage efforts: -200 Gold, free anti-espionage building in Capital
Improve spies' training: All spies level up.
Pakistan
Decision: Build the Shahi Qila
-Costs: 1 Great General, 1 Magistrate, 500 Gold.
-Shahi Qila World Wonder is built in the Capital. Contains 1 artifact slot, free Castle in city, 3 Mango resources, +5 Tourism after Flight. (Wonder by Regalman)
Decision: Protect Religious Integrity of the Empire
-Costs: 2 Magistrates, x Culture (scaled on # of cities in empire), must have State Religion
-Gain x Faith (scaled on # of cities in empire), Gain piety, -1 Population in all cities
This one is based on Jinnah's arguments to preserve the Muslim community during Partition.
Event: International College of Science
-Host the College: Gain free Great Scientist
-Focus on the People: Gain free Great Prophet
This one will need some balance tweaks, more than likely.
Event: Conserve Archaeological Treasures
-Use the sites for other purposes: Lose x Culture, Gain x Gold (both scaled), free Great Merchant
-Protect these sites: Lose x Gold, Gain x Culture (both scaled), two free Archaeologists
Cordoba
Decision: Construct the City of the Flower
-Costs: 1 Magistrate, Great Artist, 400 Gold, Must be in Medieval era or later
-Medina Azahara World Wonder constructed in the Capital. (Gain 175 Culture each time a Great Person creates an Improvement or Great Work. +1 Gold from all Luxury Resources worked by this city.) Credit to Wonder to Regalman.
Decision: Appoint Ibn-abu-Amir to Minister of the Mint
-Costs: 2 Magistrates, Great Merchant
-Gold cost of purchasing military units reduced by 33%
Event: Ambassadors from *Civ*
-Allow them into capital: -100 Gold, 25% Chance of DOF from *Civ*
-Expel them from the empire: 25% Chance of Denouncement, 10% Chance of War
Event: Ornament of the World
-Facilitate Trade between Empires: Gain 2 Trade Routes
-Focus on the Empire: Piety level increased by 1