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Adjacency Combat System 1.12

Armakoir

Chieftain
Joined
Nov 17, 2017
Messages
12
Armakoir submitted a new resource:

Adjacency Combat System - Adjacency bonuses, Support units, less Ranged Combat, different Unit Upgrades, increased Fog of War

Adjacency Combat System
Mod Description

ACS is an effort to move beyond the current "point-and-click bombard while I tediously shuffle my units into position" feeling of warfare in Civ 6 into something more engaging and interesting. Significant changes:

  1. Adjacency Bonuses. Units provide combat strength bonuses to adjacent units dependent upon their class and the combat situation.
  2. Support Units. A majority of units are now FORMATION_CLASS_SUPPORT with combat strength...

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Armakoir updated Adjacency Combat System v1.1 with a new update entry:

Adjacency Combat System v1.1

v1.1 Changes
*MAJOR: Added Warfare Expanded mod as requirement
*True Ranged units now have RangedCombat; Siege units now have Bombard
*Shock units now correctly receive their Anti-Cav bonus when attacking, not defending
*Tweaked AllowedMoves values
*Ranged versus Districts to -10
*Fixed Sight Range of Spy
*Combat Preview of bonuses is now color-coded blue for Adjacent
*Light Cav adjacency bonus reduced to 5
*Anti-Cav defensive bonuses bonus fixed
*Replaced Great Admiral and General...

Read the rest of this update entry...
 
Doesn't work :(

Disabled all the mods not necessary for this mod to work, but the game just goes back to the main menu. All the versions of the mods needed for this mod are correct.
 
Hmm, would you mind sending a Database.log summary? It's working on my end with only MOAR and WE.
 
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