Fastefoude
Chieftain
- Joined
- Aug 28, 2017
- Messages
- 24
Hi i try to understand how this modifier works in game.
Could you give me some explanation ?
I wanna apply it as a value setter for X% ( for example 25% wonder antque et classic production)
Code:
MODIFIER_PLAYER_CITIES_ADJUST_WONDER_PRODUCTION
Could you give me some explanation ?
I wanna apply it as a value setter for X% ( for example 25% wonder antque et classic production)
Code:
--==========================================================================================================================
-- LEADERS: TRAITS
--==========================================================================================================================
-- Types
--------------------------------------------------------------------------------------------------------------------------
INSERT INTO Types
(Type, Kind)
VALUES ('TRAIT_LEADER_FST_LEADER_CUSTOM_ECO', 'KIND_TRAIT');
--------------------------------------------------------------------------------------------------------------------------
-- Traits
--------------------------------------------------------------------------------------------------------------------------
INSERT INTO Traits
(TraitType, Name, Description)
VALUES ('TRAIT_LEADER_FST_LEADER_CUSTOM_ECO', 'LOC_TRAIT_LEADER_FST_LEADER_CUSTOM_ECO_NAME', 'LOC_TRAIT_LEADER_FST_LEADER_CUSTOM_ECO_DESCRIPTION');
--------------------------------------------------------------------------------------------------------------------------
-- TraitModifiers
--------------------------------------------------------------------------------------------------------------------------
INSERT INTO TraitModifiers
(TraitType, ModifierId)
VALUES ('TRAIT_LEADER_FST_LEADER_CUSTOM_ECO', 'FST_LEADER_CUSTOM_ECO_EXTRA_SLOT_1'),
('TRAIT_LEADER_FST_LEADER_CUSTOM_ECO', 'FST_TRAIT_STONEHENGEPRODUCTION'),
('TRAIT_LEADER_FST_LEADER_CUSTOM_ECO', 'FST_TRAIT_PYRAMIDSPRODUCTION'),
('TRAIT_LEADER_FST_LEADER_CUSTOM_ECO', 'FST_TRAIT_PETRAPRODUCTION'),
('TRAIT_LEADER_FST_LEADER_CUSTOM_ECO', 'FST_TRAIT_GREAT_LIBRARYPRODUCTION'),
('TRAIT_LEADER_FST_LEADER_CUSTOM_ECO', 'FST_TRAIT_HANGING_GARDENSPRODUCTION'),
('TRAIT_LEADER_FST_LEADER_CUSTOM_ECO', 'FST_TRAIT_ORACLEPRODUCTION'),
('TRAIT_LEADER_FST_LEADER_CUSTOM_ECO', 'FST_TRAIT_COLOSSEUMPRODUCTION');
--------------------------------------------------------------------------------------------------------------------------
-- Modifiers
--------------------------------------------------------------------------------------------------------------------------
INSERT INTO Modifiers
(ModifierId, ModifierType)
VALUES ('FST_LEADER_CUSTOM_ECO_EXTRA_SLOT_1', 'MODIFIER_PLAYER_CULTURE_ADJUST_GOVERNMENT_SLOTS_MODIFIER'),
('FST_TRAIT_STONEHENGEPRODUCTION', 'MODIFIER_PLAYER_CITIES_ADJUST_WONDER_PRODUCTION'),
('FST_TRAIT_PYRAMIDSPRODUCTION', 'MODIFIER_PLAYER_CITIES_ADJUST_WONDER_PRODUCTION'),
('FST_TRAIT_PETRAPRODUCTION', 'MODIFIER_PLAYER_CITIES_ADJUST_WONDER_PRODUCTION'),
('FST_TRAIT_GREAT_LIBRARYPRODUCTION', 'MODIFIER_PLAYER_CITIES_ADJUST_WONDER_PRODUCTION'),
('FST_TRAIT_HANGING_GARDENSPRODUCTION', 'MODIFIER_PLAYER_CITIES_ADJUST_WONDER_PRODUCTION'),
('FST_TRAIT_ORACLEPRODUCTION', 'MODIFIER_PLAYER_CITIES_ADJUST_WONDER_PRODUCTION'),
('FST_TRAIT_COLOSSEUMPRODUCTION', 'MODIFIER_PLAYER_CITIES_ADJUST_WONDER_PRODUCTION');
--------------------------------------------------------------------------------------------------------------------------
-- ModifierArguments
--------------------------------------------------------------------------------------------------------------------------
INSERT INTO ModifierArguments
(ModifierId, Name, Value)
VALUES ('FST_LEADER_CUSTOM_ECO_EXTRA_SLOT_1', 'GovernmentSlotType', 'SLOT_ECONOMIC'),
('FST_TRAIT_STONEHENGEPRODUCTION', 'BuildingType', 'BUILDING_STONEHENGE'),
('FST_TRAIT_STONEHENGEPRODUCTION', 'Amount', '50'),
('FST_TRAIT_PYRAMIDSPRODUCTION', 'BuildingType', 'BUILDING_PYRAMIDS'),
('FST_TRAIT_PYRAMIDSPRODUCTION', 'Amount', '50'),
('FST_TRAIT_PETRAPRODUCTION', 'BuildingType', 'BUILDING_PETRA'),
('FST_TRAIT_PETRAPRODUCTION', 'Amount', '50'),
('FST_TRAIT_GREAT_LIBRARYPRODUCTION', 'BuildingType', 'BUILDING_GREAT_LIBRARY'),
('FST_TRAIT_GREAT_LIBRARYPRODUCTION', 'Amount', '50'),
('FST_TRAIT_HANGING_GARDENSPRODUCTION', 'BuildingType', 'BUILDING_HANGING_GARDENS'),
('FST_TRAIT_HANGING_GARDENSPRODUCTION', 'Amount', '50'),
('FST_TRAIT_ORACLEPRODUCTION', 'BuildingType', 'BUILDING_ORACLE'),
('FST_TRAIT_ORACLEPRODUCTION', 'Amount', '50'),
('FST_TRAIT_COLOSSEUMPRODUCTION', 'BuildingType', 'BUILDING_COLOSSEUM'),
('FST_TRAIT_COLOSSEUMPRODUCTION', 'Amount', '50');