I know this is slightly redundant, we have had polls about underpowered Civs,and individual threads discussing which ones have too much overlap and have had countless ideas thrown out there for new units. However realistically we need to acknowledge that old Civs are not going to get rid of thier units or buildings. The only reason France is getting such a change is because they have found another role for Foreign Legion in Freedom.
So the only real area for change in the old Civs is to alter the Unique Abilities and even this shouldn't be too dramatic. Just look at the examples of England and the Ottomans , two that changed with G&K. England simply got a small addition in the form of an extra spy, which while not really tying into thier units and previous UA was a new mechanic from the expansion. This is the most likely way they might change existing civs as it takes less work and is in less danger of upsetting valence. The ottomans swapped out thier lackluster converting of barbarian boats for every naval unit starting with prize ships. This kept the original theme of the old UA but simply made it more effective. This is the only other way changes will be made, and likely only to a certain few Civs that have depowered in light of all the changes.
So using these rules what do think will be some of the changes ( if any) Please propose your ideas!
Just as an example I'll give you my ideas for three common Civs to come up in these discussions India, Germany, and America and one that doesn't .
•India trades it's penalizing UA for one that accomplishes a similar goal and it operates with a new mechanic while also reflecting thier modern reliance on locomotives.
- Cities built on rivers provide +extra growth/reduced unhappiness %
- Domestic trade routes connected by railroads provide extra food when transferring with granary
•Germany has a highly criticized UA tied to getting lots of barbarians. Rather than add something that can be perceived as more representative of modern Germany like a production or great people bonus we should reward them for using thier UA.
- Archeology discoveries from converting barbarians or destroyed camps yield unique Germanic themed artifacts and allow for more powerful landmarks due to ancient pride.
• America's manifest destiny is all about expanding,exploring, and building outward. A few simple additions could help with this.
-Settlers do not cause growth to stop while under production
- While building tile improvements, workers do not cost maintenance
•China doesn't really need much help, simply proposing a change will probably send flak my way, but I might as well propose my idea while I'm sending in this essay. This small change will help reflect thier more defensive mindset and less aggressive war mongering.
- Remove the added benefit to great general but keep thier increased production
- Instead allow citadels to provide the benefits of a great general in the immediate tiles around it
So the only real area for change in the old Civs is to alter the Unique Abilities and even this shouldn't be too dramatic. Just look at the examples of England and the Ottomans , two that changed with G&K. England simply got a small addition in the form of an extra spy, which while not really tying into thier units and previous UA was a new mechanic from the expansion. This is the most likely way they might change existing civs as it takes less work and is in less danger of upsetting valence. The ottomans swapped out thier lackluster converting of barbarian boats for every naval unit starting with prize ships. This kept the original theme of the old UA but simply made it more effective. This is the only other way changes will be made, and likely only to a certain few Civs that have depowered in light of all the changes.
So using these rules what do think will be some of the changes ( if any) Please propose your ideas!
Just as an example I'll give you my ideas for three common Civs to come up in these discussions India, Germany, and America and one that doesn't .
•India trades it's penalizing UA for one that accomplishes a similar goal and it operates with a new mechanic while also reflecting thier modern reliance on locomotives.
- Cities built on rivers provide +extra growth/reduced unhappiness %
- Domestic trade routes connected by railroads provide extra food when transferring with granary
•Germany has a highly criticized UA tied to getting lots of barbarians. Rather than add something that can be perceived as more representative of modern Germany like a production or great people bonus we should reward them for using thier UA.
- Archeology discoveries from converting barbarians or destroyed camps yield unique Germanic themed artifacts and allow for more powerful landmarks due to ancient pride.
• America's manifest destiny is all about expanding,exploring, and building outward. A few simple additions could help with this.
-Settlers do not cause growth to stop while under production
- While building tile improvements, workers do not cost maintenance
•China doesn't really need much help, simply proposing a change will probably send flak my way, but I might as well propose my idea while I'm sending in this essay. This small change will help reflect thier more defensive mindset and less aggressive war mongering.
- Remove the added benefit to great general but keep thier increased production
- Instead allow citadels to provide the benefits of a great general in the immediate tiles around it