I am trying to discover how mission sucess rates are determined. It appears to be a degrading success rate depending on the number of existing religions in a certain city. It may be conected to population and other factors but I am as of yet unable to find out where to modify this at all in bts or in warlords.
I did however stumble acorss this in unitinfos.xml but I dont think this takes in account the city size or othr factors and I havent figure out if raising or lowering the number is what needs to be done to achieve 100% sucess rates.
I want to be able to make the sucess rate more flat. Meaning it has no regard to the number of pre-existing religions but maybe at a 50% flate rate per attempt. I am just unable to discover were this takes place. My guess is in the python but my searches have come up with nothing as I am not really a good python person.
I did however stumble acorss this in unitinfos.xml but I dont think this takes in account the city size or othr factors and I havent figure out if raising or lowering the number is what needs to be done to achieve 100% sucess rates.
Code:
<ReligionSpreads>
<ReligionSpread>
<ReligionType>RELIGION_JUDAISM</ReligionType>
<iReligionSpread>40</iReligionSpread>
</ReligionSpread>
</ReligionSpreads>
I want to be able to make the sucess rate more flat. Meaning it has no regard to the number of pre-existing religions but maybe at a 50% flate rate per attempt. I am just unable to discover were this takes place. My guess is in the python but my searches have come up with nothing as I am not really a good python person.