Shamrocalypse
Chieftain
- Joined
- Jul 15, 2012
- Messages
- 3
I can't seem to find a way to adopt a policy branch from a lua script. For some reason Player:CanAdoptPolicy(i) and Player
oAdoptPolicy(i) don't seem to work for the policy branches (always return false and do nothing, respectively), but they work for the sub-policies. The branches are listed along the sub-policies in the Policies table, so I figure it should use the same function. Also Player:HasPolicy(i) reports the correct state for the branches as well as sub-policies. Player:SetPolicyBranchUnlocked() also seems to have no effect. Anyone had luck doing this action programmatically?
