Advance warning of Wonder defeats?

Timmy1001

Chieftain
Joined
Jan 13, 2009
Messages
2
I suffered my first wonder defeat today, and it was an unpleasant surprise. Is there any way to tell how many of the 29 wonders remain to be built? I suppose I could keep a running tally on a piece of paper, but it would be nice if there was an in-game method...
 
The "V" button in the lower right hand corner of the screen should take you to a screen where it tells you how many wonders remaing to get built.
 
Welcome to the Forums!! :dance::banana::dance:

First off, I am required to tell you this: you don't need all the wonders. You don't need most of them. Heck, you don't need any of them. They make nice trophies, but overall they're mostly just big wastes of shields and take away from your ability to play the game at even middle-difficulties. If you are playing for a culture win, by all means build away. If you want any other victory, build them selectively (like Sun Tzus or Leo's Workshop because their effects last forever and have unlimited applicability... compared to the relatively useless Oracle, for instance).

That said, if you are still interested in "catching them all," there is an option in the game to have the computer alert you anytime another civ begins construction on a wonder. F7 shows you which wonders are being built and in which city, as long as you have contact with the civ that is building it. Other than that, the only way you'll be able to tell how close a wonder is to its completion is to investigate the city via espionage.

If that sounds too pricey, just run a few dozen units over to the city and burn it to the ground. Then the AI will be back to square one. Or wait for the AI to build it, then capture the city and the wonder :) Think of it this way... the Pyramids will take 400 shields to build. 400 shields will *also* get you 20 archers, or about 14 swordmen or horsemen, if those are available. Imagine the damage you can do with 14 swords/horsemen or 20 archers :hmm:

Now imagine if you skipped building the Oracle, the Pyramids, the GLighthouse, the GLibrary, the GWall, the Colossus, and the Hanging Gardens. That, my friend, will get you around 70 swordmen or horsemen. You could, literally, take over the entire world with that many units in the AA :)
 
Capnvonbaron,

I think Timmy1001 refered to the "wonder condition" part of the game (it might NOT happen in Vanilla) and NOT "wonder fixation" here. There exists a victory condition called "wonder victory" which you can check or uncheck in the screen where you select your tribe. If selected, the game ends with the completion of the last Great Wonder (hence the occasional AI practice of beeling to Genetics in the modern age might make sense). There also exists what gets called "victory point scoring". In victory point scoring each wonder built counts for a signficant number of points. So much so, that you basically want to build all the wonders you can. As an example, in Conquests, there exists a scenario that you get with the game called "Mesopotomia" that uses victory point scoring. And you want to build as many wonders as you can in that one (hence many people think that the hardest of the seven Conquest scenarios, since at higher levels the AI cost discount implies it *much* harder to build wonders).

So, I think your advice misplaced *here*. That's not a comment on the quality of your advice, but rather I think you missed the context of the question.
 
The Wonder Victory Condition was added with Conquests and is not part of VC3 or PTW.
 
Wonder victory is something that I always turn off, same as culturally linked starts. In an epic game, it is rarely likely to happen unless you go all the way up the tech tree. I think Genetics is the last wonder producing tech, and you could likely launch a SS before it is even researched.
 
Wonder victory is something that I always turn off, same as culturally linked starts. In an epic game, it is rarely likely to happen unless you go all the way up the tech tree. I think Genetics is the last wonder producing tech, and you could likely launch a SS before it is even researched.

not if you tested a mod with it's only victory conditions as domination and wonder and forgot to set the victory conditions beforehand. :cry:
that game ended in a time victory with me nuking any city that started building longevity. man, they all hated me at the end, with so many nukes going off.
 
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