While it's understandable that one of the goals for the mod is to have all the civs and leaders relatively balanced, I have to admit that I've grown quite fond of having some of them be quite overpowered. Not because I play AS them, but because they make the late-game more interesting when I play against them.
In the last three or four games I've played, the Calabim have ended up dominating the rest of the AI opponents, and have vassalized pretty much everyone I haven't. It means that even when I've developed into a superpower, I've almost always got another superpower to contend with, rather than a bunch of wimps, or even a number of moderately strong opponents who would still have to voluntarily band together to pose a threat to me.
I'm a little concerned that once those balance issues are fixed, or the AI gets better at utilizing the features of the civs it plays poorly right now, the game might actually get less interesting.
Given that the team is wrapping up the "major features" phase of building FFH2, does anybody have any simple ideas for game options (perhaps challenge modes?) that could produce this sort of late-game arch-nemesis dynamic even with balanced AI civs?
In the last three or four games I've played, the Calabim have ended up dominating the rest of the AI opponents, and have vassalized pretty much everyone I haven't. It means that even when I've developed into a superpower, I've almost always got another superpower to contend with, rather than a bunch of wimps, or even a number of moderately strong opponents who would still have to voluntarily band together to pose a threat to me.
I'm a little concerned that once those balance issues are fixed, or the AI gets better at utilizing the features of the civs it plays poorly right now, the game might actually get less interesting.
Given that the team is wrapping up the "major features" phase of building FFH2, does anybody have any simple ideas for game options (perhaps challenge modes?) that could produce this sort of late-game arch-nemesis dynamic even with balanced AI civs?