civ4-advciv-oracle-bug
Prince
- Joined
- Jan 18, 2025
- Messages
- 312
Update regarding next development version(s):
Unlike what i said just before, it seems i'll be developping AdvCiv-SAS a bit to quite a bit more at least if not more (i don't know for sure yet i mean), so it may all be a bust and i don't develop it much more, or i may continue more.
In all cases here is the latest AI enhancement i added in AdvCiv-SAS 5161 (development version) (commit https://github.com/wonderingabout/AdvCiv-SAS/commit/632163dc4b360293e2cf7eaf389bacc843bc44e1), with gemini 3 pro's help thanks anyways etc.:
For details with screenshots of before/after, see KI#83:
Unlike what i said just before, it seems i'll be developping AdvCiv-SAS a bit to quite a bit more at least if not more (i don't know for sure yet i mean), so it may all be a bust and i don't develop it much more, or i may continue more.
In all cases here is the latest AI enhancement i added in AdvCiv-SAS 5161 (development version) (commit https://github.com/wonderingabout/AdvCiv-SAS/commit/632163dc4b360293e2cf7eaf389bacc843bc44e1), with gemini 3 pro's help thanks anyways etc.:
- (Requires AdvCiv-SAS 5161+) **Aggressive tech trade discounts for widely known techs:** AIs now sell technologies known by ≥1 of their rivals at **heavy discounts** (e.g. 25% of the original cost/value), recognizing that it is better to secure **some gold** immediately via a cheap sale than to hold out and risk getting **0 gold** if a rival sells it first; implemented in `CvPlayerAI::AI_dealVal`. To compensate for this higher trading efficiency, **AI research costs** (`iAIResearchPercent`) have been adjusted (reduced/increased at higher/lower difficulties).
For details with screenshots of before/after, see KI#83:
, hopefully helps.