(disclaimer : I'm about 105% certain someone will just point me to a thread where this has already been discussed. ) I was thinking again about "Adventurer Kings". Actual unit representing the leader of a civ. Reasons: 1. Adventurer Kings option; either a game-settings option (every civ starts with their leader manifested) or as an option in-game to choose to manifest. Adventurer kings would be unique special units with various abilities; choosing to manifest may carry risks, but may well be worth it. Of course loss of the unit would cause problems for the civ (loss of traits, maybe even instant game loss) 2. Sir Not-appearing-in-this-mod option; if a civ is not represented in a game at startup, I had an idea to use their unique heroes etc. as "barbarian" threats in game. Perhaps even a barb city with thier unique buildings, untis and so on. Also I thought maybe a set of special events which occur when a civ is not in the game (linked to the idea for "ghost" civs, a civ still making its presence felt after its defeat). Falamar might appear in a barb city and they start producing pirate ships. That sort of thing. Has anything like this been attempted? And as a thread-bait, what do you all think the stats should be for each of the leaders as units? Delving into the realms of possible stupidity, I was also thinking, perhaps if a leader is killed or usurped a new random leader could be created in their place. Creating a heir might be important! So I was wondering if there could be a link between traits, and leader unit stats.