Rurik said:
A *horseman* is a 30 shield construct that's 2.1.2. It seems to "occassionally" retreat out of the protective stack it's in... to it's lonesome self... if it's redlining from an attack where, more often than not, it gets attacked again and dies. I don't have a very high opinion of watching a 2mp unit retreat to a vulnerable position and die any more than watching a 2mp unit *not* retreat when it could to survive. With PIKEMEN and SWORDSMEN there are no movement (non-movement) surprises or expectations. I guess it's a personal preference.
Between swords and horses, it may seem like a personal preference. I also used to like swords, but i have learned. Horses really are better. They do not occasionally retreat, they retreat 50% of the time.
I have done quite some calculating, and this 50% retreat makes them just as effective in attacking as swordsmen.
The expected losses are about equal. However, you need a few more horses than swords because you will get more woundeds.
The double attack should be pretty rare if you keep your eyes open.
You shouldn't be attacked too much anyway, you should be the one doing the attacks. Keep in mind the infrastructure and where your opponent can get in the next turn. Lure your opponent to where you want to fight them. Don't kill single units if you don't have movement after the kill and will be stranded on a place where the AI can attack your horse next turn. Instead, let the AI units approach and attack them when there you can take multiple units, so that you at least take down multiple units before leaving a horse open to being counter attacks.
Of course, this is much easier to do with horses than with swords who can never retreat after an attack.
The movement speed of horses is an important advantage, but you need to learn how to use it. It is important both for the short distance tactics (attack and retreating to safety) and for the long distance travel time (big difference between traviling 6 turns or 12 turns to reach your enemy)
Rurik said:
I see your point. What happens, though, if you don't kill the invading units before they reach your cities because, rather than going after the invading units, you're going after the cities which produced those invading units?
My thought is: "The Emperor level AI can outproduce me. It can replace it's losses faster than I can replace mine. It has more cities, more starting units, and a faster production schedule. I need to sabotage it's production capacity if I'm to go head-to-head with it. Also, combat favors the defender. There are no terrain bonuses for the attacker (except, maybe, the absence of a terrain bonus for an unfortified defender on a plain/grassland). Therefore, it's not those 25 regular archers I worry most about...it's the cities which produced them that are my primary problem.
Using horses movement properly, you should be killing multiple units for every horse you lose.
terain favors the defender indeed, but if you defend 10 cities with 2 spears each, they are all lightly defended and you can lose a city to a small group of attackers. If instead you have 15 horses running around, you can take down a large group of attackers before they can touch your cities. You can also take them down before they pillage anything or before they choose favorable positions.
You can have 20 spears to defend and 20 horses to attack their cities, but after their attackers are down, your spears can't do much. 35 horses can take down the attackers in the blink of an eye and make a much healthier attack on his cities.
Rurik said:
I'm sure this makes perfect sense under the right conditions...I do it myself, to some extent, when I have a defensive ring of cities around a core empire. But this thread is all about that time period when one has 1-6 cities, the map is largely unknown, and one doesn't know from which direction rival AI units or barbarians may come. Under this thread's focus I can't see using my luxury slider to defend my cities. Therefore, one must have nose-picking units to defend one's cities until later in the game.
Barbarians are a joke, they don't take cities. Just let them attack your cities and don't worry about them as long as they can't touch your workers and settlers.
Enemy AI won't attack you that early. Just pay when they demand something.
Early on in the game, growth is so incredibly important that you cannot waste time building militairy units. Spend everything you have on increasing your total fpt surplus during this period.
Rurik said:
But early in the game (when everyone is still REX-ing....which is the sole focus of this thread) AI cities are most often destroyed (not taken), the AI's ability to REX is greater than mine (at least on the Emperor level because it's new to me) so it will resettle those sites before I can or -worse- I just made room for another AI civ to settle those sites.
Extremely early in the game, when everyone is rex-ing, you should be rexing yourself. Start attacking when space is running out. Emperor AI's shouldn't rex faster than you. If they do, it is because you are building spearmen.
At emperor, you should outexpand the AI almost from the beginning.
At deity, you they will be ahead of you for a while, but you can be bigger than them by the time you have 10 cities. Just don't waste any time in the rex period. dont build spearmen.