krakedhalo
Warlord
- Joined
- Dec 13, 2007
- Messages
- 115
After surviving until a Space loss in COTM 49, I'm putting what I learned there to use and trying for my first deity win. I'd appreciate some advice on this situation.
I'm heading toward a shot at a possible diplo win, doing very well compared to my only other deity experience in COTM 49. The only smear on my reputation is one RoP rape to get GLib, boosting me 1 full age. There simply was no other way, it was deep into the territory of my strongest competitor, Arabia.
So now Arabia is #1 in land, culture, score, and military strength. We're all in a 3 on 3 on 2 world war, and the Inca have Sun Tzu's. Their capitol, which has SZ, is right next to Arab borders, and just across the water from me. I've been on good terms with the Inca all game, and if they survive and I don't have to fight them, I'm counting on their vote. But if Arabia attacks them (currently not at war, but it's been on and off) they'll have Sun's, making any eventual wars with them much tougher. I think.
Question: How does the AI act with SZ? It's over an Age old, so Arabs would definitely have barracks all over, right? That means maybe it's not a big deal if they do capture it. However, if they do capture it, will they sell off their old barracks? That'd be nice - I could let them capture it, give them a few turns to sell off barracks, then capture it myself, leaving them w/o barracks. If that's how they act. Anyone know?
I'm heading toward a shot at a possible diplo win, doing very well compared to my only other deity experience in COTM 49. The only smear on my reputation is one RoP rape to get GLib, boosting me 1 full age. There simply was no other way, it was deep into the territory of my strongest competitor, Arabia.
So now Arabia is #1 in land, culture, score, and military strength. We're all in a 3 on 3 on 2 world war, and the Inca have Sun Tzu's. Their capitol, which has SZ, is right next to Arab borders, and just across the water from me. I've been on good terms with the Inca all game, and if they survive and I don't have to fight them, I'm counting on their vote. But if Arabia attacks them (currently not at war, but it's been on and off) they'll have Sun's, making any eventual wars with them much tougher. I think.
Question: How does the AI act with SZ? It's over an Age old, so Arabs would definitely have barracks all over, right? That means maybe it's not a big deal if they do capture it. However, if they do capture it, will they sell off their old barracks? That'd be nice - I could let them capture it, give them a few turns to sell off barracks, then capture it myself, leaving them w/o barracks. If that's how they act. Anyone know?